UPDATE! This is a list of points that will help anyone who wants to make their characters, and clarify at what point this is set at!
1: This is set 20 years after Dishonored 1, 5 Years after Dishonored 2/Death of the Outsider.
2: I recommend looking up the various new tools introduced in Dishonored 2/Death of the Outsider as well as the supernatural abilities for ideas, but I am accepting custom ideas. They do have to fit the universe, but don't get too worried about that because I am not that picky. Basically if you can explain it to a reasonable level and it feels like it fits, it's good.
3: I will allow custom tools that derive their power from the void using Whalebone and what not.
4: Some of the new stuff will also be seen with antagonists and enemies. For example I plan to introduce a new Anti-Magic device for the Overseers called Sacred Light, which hurts and weakens those with strong connection to the void and it feels like it burns them, especially if they have any Mark of the Void hit by it. (Different from Mark of the Outsider!). This does not however disable Supernatural powers, but it does weaken those too!
5: The story is adaptive to what we established and came up with. The level of influence the Supernatural has on the story entirely depends on us. Will it be a more minor note like Dishonored 1, or a larger one like Dishonored 2? I have ideas and a story in mind, but I know better by now then to set something in stone.
6: The full and current Dunwall has not only changed since Dishonored 1, but we never fully explored it in the first place! Feel free to think up locations that were never mentioned in the games!
7: Have fun with it! I mean, that is the point of RP in the first place, other then it being collaborative writing.
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