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Atvalian Lore & Canon

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Atvalian Lore & Canon

Tips: 0.00 INK Postby Atlavians on Fri Nov 19, 2021 10:07 pm

The Vibe:

The Vibe permeates everything. The fabric of time and space is effected by the Vibe, which the Atlavians can visually see, audibly hear, and physically feel naturally as if being born capable of seeing the multiverse, or the matrix, the web or weave. Atlavians can naturally maneuver through the Vibe, being less detectable by unadepts.

They see the Vibe through particles and basic elements like sand, water, wind and fire whose geometry they manipulate using sounds or vibrations, allowing them to form circles or rings, diamonds, squares and other more complex shapes using not the material world they are in, but by redirecting the Vibe so that a shape gets naturally formed using the elements that are already available. In layman's terms, the Atlavians can manipulate time and space, the very fabric which makes up the physical realms, by having the ability to connect with the Vibe which effects those realms, something that they are already naturally adept at since their reincarnation or birth.

Obviously, the Atlavians can hear the Vibe naturally as can anything with ears to hear. But the Atlavians have longer, pointed ears that can hear frequencies and detect vibrations which are less detectable to unadepts. This gives them awareness. They can also feel the Vibe and connect with it, moving fluedly between realms.

If a group of Atlavians connects with the Vibe for a certain purpose, they can reach a state of Harmony, a sort of oneness which enables them to connect telepathically with one another, an experience that is more akin to a feeling than a thought or speech. Atlavians do not harm the world or universe they are in by taking strands out of the fabric of time and space, as do many human wizards and sorcerers, but instead manipulate the Vibe which permeates time and space, molding the fabric as they see fit without taking anything away.
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Re: Atvalian Lore & Canon

Tips: 0.00 INK Postby Atlavians on Sun Nov 21, 2021 11:19 pm

Atvalian Abilities & Items:

Teleport - allows any Atvalian race to teleport from one place to another instantly. A one way portal emerges which dissipates as soon as the summoner enters. It can not be seen or entered from the other side. "Dataford" in the Atvalian language, this spell manipulates the Vibe in such a way as to allow an object or persons to move instantly from one place to another place with a similar vibe or setting.

Shapeshift - allows certain Atvalian races to transform, morph or mutate into any other race, shape or object of equal or smaller size. "Šefašedt" in the Atvalian language, this spell allows the user to take on the full strengths and weaknesses of another race or object. It is not an illusion, but an authentic transformation which relies on a deeper understanding of the Vibe, and which requires a counter spell to undo.

Fire Arrow - an arrow with a flaming head and fletching used by Fire Elves and other Atvalian races to set fire to distant objects. "Fera Errov" in the Atvalian language, this spell causes an already notched arrow to become a flaming arrow imbued with magical fire which can not be extinguished for 3 turns, and which only gets hotter and hotter with each turn, slowly burning whatever surface it touches. If the arrow strikes a living being, that being will feel as if they are having an allergic reaction to poison ivy or fibreglass insulation. They will experience a rash and burning, itching sensation wherever the arrow hits. This burning sensation will get worse with each turn until water is applied to the wounded area, at which point the spell will be broken.

Poison Arrow - an arrow with a green glow which ignores armor capabilities and can travel through solid objects to reach its target. "Foesol Errov" in the Atvalian language, this spell imbues already notched arrows with the capability of causing sickness, illness or poisoning. It does not physically deal damage, but causes the effected target to become sluggish and slower, to get tired faster and experience less strength with each turn until final exhaustion and death, or until it is undone with a powerful healing spell.

Sand Stone - "Selb Chola" in the Atvalian language, the user of this spell can decide one of two options with their intent. They can summon a sand storm using whatever rock, stone, concrete or sand is available in the area and focus it one direction towards a specific target. Like sandpaper, the dust cloud will cause blindness and wear down on any flesh, bone, stone, concrete, ice, rock, fire, water, wood or softer metal objects it comes into contact with for 2 turns. No weapons or items are required to perform this spell with their hands. Alternately, they can summon a wall of stone to act as a defense against one direction for up to 5 turns. This wall can be as high and as thick as the spellcaster desires. The taller and thicker it is, the more turns it requires to make, but the longer it will last. They can even make mountains.

Quick Arrow - this spell enables the user to be much faster and more accurate with a bow and arrow for 3 turns or until they run out of arrows, enabling them to draw an arrow from the quiver, notch it, aim it, and fire it with pinpoint accuracy for up to 100 yards every 3/4ths of 1 second, giving the archer quick draw. "Kwaekt Errov" in the Atvalian language, this spell also makes the first arrow travel twice as fast, and makes it twice as powerful, capable of shooting through one object 10 yards away and hitting another object 2 yards behind it, or capable of being pinpoint accurate for up to 300 yards. This makes it an ideal spell for sharpshooting and battling multiple opponents.

Sun Burst - this spell is used by Sun Elves and similar Atvalian races and does not require any weapons or items to perform. A blinding beam of light appears from behind the user so that his or her back is facing the sun burst, making it appear as though rays of white blinding light are illuminating like a halo of sunshine from the spellcaster. "Sôd Kwarsd" in the Atvalian language, this spell is activated by raising the hands above the head and lasts 2 turns provided that the user remains stationary for both turns without moving.

Moon Shine - this spell causes hidden objects to glow temporarily in the dark, even if they are enchanted. It only works if there is moonlight, but it also gives users the ability to see any specific type of flower, fruit, or object of desire in the dark when the moon is shining. "Nūl Šela" in the Atvalian language, this spell does not require a full moon and is great for locating hidden treasures for 1 turn.

Star Dust - "Cher Bwach" in the Atvalian language, this spell causes a magical sparkling shower or glitter rain over a large radius which cleanses, heals, detoxifies, and fixes anything in that radius that is injured, weathered, tarnished, broken, poisoned or damaged, restoring all targets to full health, strength and condition by 25% each turn for a duration of 3 turns. Only works in the effected area and must be cast over the ground itself, not over a single person or object.

Blood Arrow - a sneaky arrow with a red glow which ignores armor capabilities and can pass through solid objects on the way to its target. The arrow appears to cause no damage whatsoever and does not induce sickness. However, whenever the target is dealt any kind of damage or injury, the same points that are removed from their health are then added to the spellcaster's health, restoring the archer's power until undone by a powerful healing spell. "Ktūb Errov" in the Atvalian language, undoing this spell does not effect or remove the regeneration or health of the original spellcaster, but prevents further regeneration should the target continue to sustain injury afterwards.

Triple Arrow - this nifty spell enables Atvalian races to notch and fire 3 arrows at one time. The arrows travel twice as fast as usual with the ability to penetrate through one target within 10 yards away and hit another target behind it within 2 yards away. Only the center arrow has pinpoint accuracy for up to 100 yards away. "Drefd Errov" in the Atvalian language, this spell is ideal for mid-range battles against large waves of enemies and lasts 3 turns or until all arrows are depleted.

Other Abilities & Items:

Healing Arrow -
Invisibility -
Life Link -
Mental Link -
Light Arrow -
Wood Arrow -
Reveal -
Enhance Hearing -
Enhance Sight -
Enhance Smell -
Summon -
Dark Vision -
Tongues -
Armor Piercing -
Frost Arrow -
Decoy Arrow -
Exploding Arrow -
Changeling Arrow -
Flare Arrow -
Fireball -
Wind Gust -
Net Arrow -
Self Heal -
Ward Field -
Ward Shield -
Enchantment -
Reverie -
Endless Quiver -
Enhance Strength -
Waterball -
Lightning Arrow -
Smoke Cloud -

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Re: Atvalian Lore & Canon

Tips: 0.00 INK Postby Atlavians on Sun Nov 21, 2021 11:22 pm

Dya Orbar of Atvalians:

The Order of Elvenians is a secret guild or society of Elven masters which stem from a variety of different backgrounds, unbound by lore or canon. All of them have a deep understanding of the Vibe and speak the universal or intergalactic Atvalian language, a language that is understandable to all Elves regardless of whatever realm and campaign they originated from. Atvalians are semi-anarchical at worst and completely democratic at best, favoring chaos and freedom above all else. But they also have a deeper understanding of the Vibe and have adopted a subculture of unwritten laws and conducts:

1.) Dya Orbar of Atvalians has an unwritten, fully adept "Elvenkind Only" policy which forbids non-elven races from joining the guild. This includes humans and halflings of non-pure Elven descent, which the Atvalians can identify easily using their supernatural abilities.

2.) Dya Orbar of Atvalians is a democratic society which uses the neutral voting system in which every member has an equal say and opinion. In extreme or desperate cases, the society casts lots or dice, leaving everything up to chance and fate.

3.) Dya Orbar of Atvalians has no leader or king, no base or stronghold, and does not own any land or property. Instead, the secret guild takes on a life of its own, meeting randomly at different locations and in different realms, being completely chaotic and free without any restriction to a specific canon, lore, world or universe.

4.) Dya Orbar of Atvalians was formed by Elvenkind in order to help keep the balance, preserve and protect the cosmos from any sort of catastrophe or apocalyptic annihilation by keeping the forces of good and evil in check, eliminating any threats to this balance, and by keeping tabs on Elvenkind so as not to upset the balance themselves.

5.) Dya Orbar of Atvalians has an unwritten, customary "Invite Only" policy which involves a rite of passage into the guild similar to knighthood rituals. Initiates are often put to the test before they can even join the order, either by solving riddles or performing some risky feat in order to prove their worth. All initiates must be already adept at knowing and being able to manipulate the Vibe at will before they will even be considered a worthy candidate, meaning they must already have some previous experience with spellcasting or have some ability to perform basic magic before they can even be initiated.

6.) Dya Orbar of Atvalians expects its members to learn and speak the Atvalian language. Initiates will be chosen and trained in various skills, including how to read, write and speak the Atvalian language fluently. They will learn how to connect with the Vibe in order to form a sort of mental link with the other members of the guild in order to achieve a type of global consciousness or oneness with their society. This enables them to communicate with one another over long distances even if they are galaxies apart. They should also be adept at archery, tracking, hunting, trapping, lock picking, stealth camping and survivalist skills. Every member of the guild gets their own mount or animal companion, and the ability to speak the language of that animal species.

7.) Dya Orbar of Atvalians has a "Golden Rule" policy which basically strives for all fairness. An eye for an eye, a tooth for a tooth. Do unto others as you would have them do unto you. Beyond this, there really are no strict rules to Atvalian society and for the most part, anarchy reigns supreme as freedom and chaos is encouraged, so long as it does not harm the universe or dimension they are in. Magic is used sparingly, and no attachment is given to material possessions or anything which can decay over time, including mortal souls.

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Re: Atvalian Lore & Canon

Tips: 0.00 INK Postby Atlavians on Sun Nov 21, 2021 11:30 pm

Atvalian Alphabet:

Atvalian is the intergalactic or universal Elvenian language, shown here with English alphabetic letters on the left margin corresponding to Atvalian alphabetic letters on the right margin. Atvalian has 30-50 letters altogether which can be combined in different ways to form many various word spellings and sounds. Some words only have a singular spelling method, while other words can be spelled different ways. For example, "elven" can only be translated into Atvalian as "atval", whereas "shoemaking" can be translated either as "syoanekelm" or also as "šœnekeñ" which is spelled different but means the same thing.

A - E
B - K
C - C
D - B
E - A
F - F
G - M
H - Y
I - E
J - G
K - K
L - T
M - N
N - L
O - O
P - F
Q - K
R - R
S - S
T - D
U - Wa
V - V
W - V
X - Z
Y - U
Z - S
Ae - Æ (lowercase: æ)
Ea - Ē (lowercase: ē)
Ei - É (lowercase: é)
Ie - Ī (lowercase: ī)
Ai - Í (lowercase: í)
Io - Ï (lowercase: ï)
Oi - Ó (lowercase: ó)
Ou - Ö (lowercase: ö)
Uo - Ø (lowercase: ø)
Oe - Œ (lowercase: œ)
Ee - Ë (lowercase: ë)
Oo - Ū (lowercase: ū)
Ng - Ñ (lowercase: ñ)
Th - Þ (lowercase: ð)
Sh - Š (lowercase: š)
Ss - § (lowercase: ß)
Ft - Dt
Ch - Ct
St - Ch
Ck - Kt
Un - Ôd

Other Letters & Sounds:
Nd -
Qu -
Yo -
Ye -
Ya -
Yi -
Dh -
Bh -
Zh -
Ze -
Rr -
Tt -
Ph -
Dd -
Bb -
Hh -
Nt -
Ll -
Nn -
Cz -

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Re: Atvalian Lore & Canon

Tips: 0.00 INK Postby Atlavians on Mon Nov 22, 2021 3:18 pm

Atvalian Lore:

Daínn was the king of the elves. He was formless, the embodiment of pure unrestrained chaos and freedom. Daínn was wounded by Beli the dragon, son of the father of dragons, and from his spilled blood, the first Atvalian races were formed. They had the same likeness of Daínn, being unpredictable, chaotic and free spirited, taking different forms which can be interpreted as the different races, genders, shapes, personalities, theories, aspects and avatars of Daínn himself, only now having a physical body and being confined to one race. From the droplets of Daínn's blood, the Atvalian races were born.

Daínn was later rescued from a powerful spell and avenged by the demigod Fróde who killed Beli the dragon with his elksword. In return, Fróde was granted godhood and appointed as the overdeity of the Atvalian pantheon. As such, many Atvalians strive to be as perfect as Fróde which is why they look the way they look, and act the way they do today. Fróde had pointy ears, a more slender, sharper frame with straight long gold or copper hair and silver skin, golden eyes, keen awareness, knowledge and intelligence, higher perception, instinctive intuition and enhanced senses, an ability to tangle with the Vibe and a oneness with the creator. Most of the Atvalians strive to be like Fróde, physically, mentally, emotionally and spiritually, hoping to reconnect with the oneness, freedom and formlessness of Daínn by seeking Fróde's blessing in the Atvalian heaven which they call Etfyaen.

Atvalian Races:

There are several Atvalian races, and subraces which can sometimes be hard to distinguish or categorize. Here is a list of some of them. Note: not every name given here denotes a separate race, as some of these may just be two or three different names for the same race. For example, it's possible that the Wood Elves, Tree Elves, Forest Elves, and Green Elves are all the same race by different names. But that's just a speculation and there's no consensus or way of knowing for now. Atvalian races do have a few things in common. For one, they are all Elvenian races. All of them have some connection to the Vibe, all of them are proficient in archery, and all of them have pointed ears with extrasensory perception and awareness. They also have long lifespans and can live agelessly for hundreds of years.

Spider Elves -
Wolf Elves -
Owl Elves -
Crow Elves -
Bat Elves -
Cat Elves -
Fox Elves -
Pig Elves -
Deer Elves -
Rat Elves -
Hawk Elves -
Frog Elves -
Lizard Elves -
Fish Elves -
Snake Elves -
Flower Elves -
Grass Elves -
Wood Elves -
Wind Elves -
Water Elves -
Fire Elves -
Rock Elves -
Copper Elves -
Silver Elves -
Gold Elves -
Light Elves -
Dark Elves -
High Elves -
Low Elves -
White Elves -
Grey Elves -
Brown Elves -
Blue Elves -
Green Elves -
Black Elves -
Pink Elves -
Purple Elves -
Red Elves -
Sun Elves -
Moon Elves -
Star Elves -
Space Elves -
Earth Elves -
Blood Elves -
Ethereal Elves -
Shadow Elves -
Faery Elves -
Dwarf Elves -
Gnoll Elves -
Troll Elves -
Half Elves -
Giant Elves -
Mountain Elves -
Cloud Elves -
Frost Elves -
Cave Elves -
Sewer Elves -
Desert Elves -
Shire Elves -
Forest Elves -
Jungle Elves -
Swamp Elves -
River Elves -
Lake Elves -
House Elves -
Garden Elves -
Farm Elves -
Steppe Elves -
Land Elves -
Sky Elves -
Sea Elves -
Undead Elves -
Demi Elves -
Lesser Elves -
Greater Elves -
Divine Elves -
Dragonborn Elves -
Griffinborn Elves -
Unicorn Elves -
Phoenix Elves -
Taur Elves -
Faun Elves -
Wagon Elves -
Workshop Elves -
Martian Elves -
Venusian Elves -
Smoke Elves -
Holy Elves -
Unholy Elves -
Ghost Elves -
Gothic Elves -
Ruby Elves -
Sapphire Elves -
Emerald Elves -
Jade Elves -
Diamond Elves -
Obsidian Elves -
Beryl Elves -
Citrine Elves -
Zircon Elves -
Amethyst Elves -
Quartz Elves -
Alabaster Elves -
Pearly Elves -
Ivory Elves -
Onyx Elves -
Opal Elves -
Chrysolite Elves -
Tourmaline Elves -
Aquamarine Elves -
Ashy Elves -
Leafy Elves -
Storm Elves -
Foamy Elves -
Glass Elves -
Winter Elves -
Summer Elves -
Vernal Elves -
Autumn Elves -
Time Elves -
Clone Elves -
Mech Elves -
Brute Elves -
Insectoid Elves -
Rabbit Elves -
Mushroom Elves -
Berry Elves -
Honey Elves -
Salty Elves -
Rooty Elves -
Peppery Elves -
Nutty Elves -
Sugar Elves -
Tinkering Elves -
Squirrel Elves -
Chipmunk Elves -
Singing Elves -
Scorpion Elves -
Simian Elves -
Pipe Elves -
Beach Elves -
Glass Elves -

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