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by Atlavians on Sun Nov 21, 2021 11:19 pm
Atvalian Abilities & Items:
Teleport - allows any Atvalian race to teleport from one place to another instantly. A one way portal emerges which dissipates as soon as the summoner enters. It can not be seen or entered from the other side. "Dataford" in the Atvalian language, this spell manipulates the Vibe in such a way as to allow an object or persons to move instantly from one place to another place with a similar vibe or setting.
Shapeshift - allows certain Atvalian races to transform, morph or mutate into any other race, shape or object of equal or smaller size. "Šefašedt" in the Atvalian language, this spell allows the user to take on the full strengths and weaknesses of another race or object. It is not an illusion, but an authentic transformation which relies on a deeper understanding of the Vibe, and which requires a counter spell to undo.
Fire Arrow - an arrow with a flaming head and fletching used by Fire Elves and other Atvalian races to set fire to distant objects. "Fera Errov" in the Atvalian language, this spell causes an already notched arrow to become a flaming arrow imbued with magical fire which can not be extinguished for 3 turns, and which only gets hotter and hotter with each turn, slowly burning whatever surface it touches. If the arrow strikes a living being, that being will feel as if they are having an allergic reaction to poison ivy or fibreglass insulation. They will experience a rash and burning, itching sensation wherever the arrow hits. This burning sensation will get worse with each turn until water is applied to the wounded area, at which point the spell will be broken.
Poison Arrow - an arrow with a green glow which ignores armor capabilities and can travel through solid objects to reach its target. "Foesol Errov" in the Atvalian language, this spell imbues already notched arrows with the capability of causing sickness, illness or poisoning. It does not physically deal damage, but causes the effected target to become sluggish and slower, to get tired faster and experience less strength with each turn until final exhaustion and death, or until it is undone with a powerful healing spell.
Sand Stone - "Selb Chola" in the Atvalian language, the user of this spell can decide one of two options with their intent. They can summon a sand storm using whatever rock, stone, concrete or sand is available in the area and focus it one direction towards a specific target. Like sandpaper, the dust cloud will cause blindness and wear down on any flesh, bone, stone, concrete, ice, rock, fire, water, wood or softer metal objects it comes into contact with for 2 turns. No weapons or items are required to perform this spell with their hands. Alternately, they can summon a wall of stone to act as a defense against one direction for up to 5 turns. This wall can be as high and as thick as the spellcaster desires. The taller and thicker it is, the more turns it requires to make, but the longer it will last. They can even make mountains.
Quick Arrow - this spell enables the user to be much faster and more accurate with a bow and arrow for 3 turns or until they run out of arrows, enabling them to draw an arrow from the quiver, notch it, aim it, and fire it with pinpoint accuracy for up to 100 yards every 3/4ths of 1 second, giving the archer quick draw. "Kwaekt Errov" in the Atvalian language, this spell also makes the first arrow travel twice as fast, and makes it twice as powerful, capable of shooting through one object 10 yards away and hitting another object 2 yards behind it, or capable of being pinpoint accurate for up to 300 yards. This makes it an ideal spell for sharpshooting and battling multiple opponents.
Sun Burst - this spell is used by Sun Elves and similar Atvalian races and does not require any weapons or items to perform. A blinding beam of light appears from behind the user so that his or her back is facing the sun burst, making it appear as though rays of white blinding light are illuminating like a halo of sunshine from the spellcaster. "Sôd Kwarsd" in the Atvalian language, this spell is activated by raising the hands above the head and lasts 2 turns provided that the user remains stationary for both turns without moving.
Moon Shine - this spell causes hidden objects to glow temporarily in the dark, even if they are enchanted. It only works if there is moonlight, but it also gives users the ability to see any specific type of flower, fruit, or object of desire in the dark when the moon is shining. "Nūl Šela" in the Atvalian language, this spell does not require a full moon and is great for locating hidden treasures for 1 turn.
Star Dust - "Cher Bwach" in the Atvalian language, this spell causes a magical sparkling shower or glitter rain over a large radius which cleanses, heals, detoxifies, and fixes anything in that radius that is injured, weathered, tarnished, broken, poisoned or damaged, restoring all targets to full health, strength and condition by 25% each turn for a duration of 3 turns. Only works in the effected area and must be cast over the ground itself, not over a single person or object.
Blood Arrow - a sneaky arrow with a red glow which ignores armor capabilities and can pass through solid objects on the way to its target. The arrow appears to cause no damage whatsoever and does not induce sickness. However, whenever the target is dealt any kind of damage or injury, the same points that are removed from their health are then added to the spellcaster's health, restoring the archer's power until undone by a powerful healing spell. "Ktūb Errov" in the Atvalian language, undoing this spell does not effect or remove the regeneration or health of the original spellcaster, but prevents further regeneration should the target continue to sustain injury afterwards.
Triple Arrow - this nifty spell enables Atvalian races to notch and fire 3 arrows at one time. The arrows travel twice as fast as usual with the ability to penetrate through one target within 10 yards away and hit another target behind it within 2 yards away. Only the center arrow has pinpoint accuracy for up to 100 yards away. "Drefd Errov" in the Atvalian language, this spell is ideal for mid-range battles against large waves of enemies and lasts 3 turns or until all arrows are depleted.
Other Abilities & Items:
Healing Arrow -
Invisibility -
Life Link -
Mental Link -
Light Arrow -
Wood Arrow -
Reveal -
Enhance Hearing -
Enhance Sight -
Enhance Smell -
Summon -
Dark Vision -
Tongues -
Armor Piercing -
Frost Arrow -
Decoy Arrow -
Exploding Arrow -
Changeling Arrow -
Flare Arrow -
Fireball -
Wind Gust -
Net Arrow -
Self Heal -
Ward Field -
Ward Shield -
Enchantment -
Reverie -
Endless Quiver -
Enhance Strength -
Waterball -
Lightning Arrow -
Smoke Cloud -
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