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Serrius wrote:What's the big deal with powers, many people ask. You see a lot of the veterans throwing them around and they always look really cool, but you always get yelled at when you, as a new person, use them. Why is that, you may wonder? Well, wonder no more, because that's why I'm here!
It's easiest to start off by stating what abilities should do, and then move on to what they shouldn't do. Abilities should:
1) Even the playing field. [Playing against a gunman when you're a samurai? Abilities might be useful.]
2) Accent the character. [A boxer who can go into a berserk rage is cool; a boxer who can spit globs of acid while flying around is just stupid.]
3) Enhance the experience. [It's one thing to fight a ninja; it's quite another to fight a ninja who has the ability to climb walls using his mad ninjutsu.]
4) Maintain a level of fun. [Many people just don't find it fun to play as an average Joe. That's why we come to these boards, after all: to play as pirate who can make a cut faster than the eye can see.]
Making abilities match the character is very important to creating a memorable fighter.
The amount of abilities and skill level of a character is irrelevant. The goal is to create a character who is balanced, and has an interesting array of techniques: a character who people will WANT to fight.
When possible, work things out with your opponent. This will create an experience that is more enjoyable for both sides.
Learn to master abilities, and then go out into the wide world of fighting a true master that people want to fight!
Alvin Toffler wrote:The illiterates of the 21st century will not be those who cannot read and write but those who cannot learn, unlearn, and relearn.
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