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by Stitches on Mon Oct 23, 2006 11:08 pm
No Way Out.
l o a d i n g d a t a . .
Things change with every passing day. Modification, evolution, transformation. Whatever the case may be.. change is enevitable. As time progresses, technology will advance beyond man's wildest dreams. There shall even be a huge advance in the gaming industry as virtual reality games grow increasingly popular. Each game's designer knows that to please the masses, they have to come up with the best possible game that they can. Something new and exciting. Something that will take the general gaming public by storm. Something that will make the player thirst for more.
One video game manufacturing company or h.Y.p.E is about to slave away for years trying to create the perfect game. The project they're working on is highly classified. Only 6 people share the secret of the game. These six individuals are the people who will put every ounce of effort they have into making this the best game that they possibly can. They are the ones that will sculpt the project and bring it to life.
In the year of 2065, 8 of the world's top ranking gamers are called to a desolate location in the heart of the United States of America. Each recieved an invitation that had preached of a new game. A game that would "blow them away" and "leave them crying". The invitation had also stated that they would be at the location to test drive this particular game when it previewed at a private venture.. Unless they were 'chicken'. Each of the players had great confidence in their gaming skills. And, fueled by their thirst for new entertainment, made their way over to America A.S.A.P. None of them asked questions about the sort of game that this was, or why they had purposely been selected.. All that they knew was that they were being given an opportunity to test out something that in their personal invites was said to "revolutionize" the gaming industry. With eager anticipation they arrived at the rather primitive looking building that belonged to the company h.Y.p.E.
Once inside the building the gamers were promptly escorted to a small room, in which 8 seats were situated. After around 6 minutes a small man dressed in a neat black suit entered. He stood infront of the individuals and addressed them as if a school teacher would a class. His manner was firm, his appearance was professional.. The first thing he said had a large impact upon all of the people seated.
"This is your last chance to leave. After we proceed to the next room there shall be no turning back. If you do not wish to continue, please leave now. You have been warned."
The eight people stared blankly at eachother, still fueled with their desire for this new game they all shook their heads, refusing to leave.
"...Very well..."
Was the man's reply.
He then went onto lecture them about the game, though not going into it in too much detail. The game was virtual reality, and the environment was a city from which the players had to escape from. Escape though, would not be simple and each person would have to make it to the exits located in the north, south, east and west of the city. After they collected the amount of points needed to make it through the exits that is. Points could be earned by collecting special items, defeating one of the game's foes (which consisted of power hungry cyborgs, human adversaries, and many other characters alike), or overcome difficulties that occured as the game progressed. Points could also be earned by taking out one of your fellow players. 80 points infact. The highest number of points that can be achieved for a single act. Once a player had collected exactly 200 points, they could then go and collect one of the four keys needed to escape the game. The keys to the exits were scattered in many places through-out the city. The player would have to locate the key before searching out the exit. After they had breached one of the four exits, they had beaten the game.
The man then passed out a handbook to each player.
"This contains the plot and what I have said so far in greater detail. I suggest that you keep these manuals close to you. They may come in useful..... Now, if you will, follow me."
He led the group into the room nextdoor to the previous. In the new room there were eight rather large machines. The room was a lot bigger than the one that they had previously been in. The eight machines each had a chair inside, along with a large screen and a keyboard infront of the player. There was no sign of any virtual reality headset. What was strange about the games was that each had a seal, much like a small door, to the left and the right. These ensured that the player would be locked in at all time, and could only concentrate upon the game. The original man was joined by five other people. Three men and two women. Each were dressed in extremely professional clothing, and made no attempt to greet the guests. Each of the players was escorted in-turn to seperate machines, where they seated themselves, getting as comfortable as they possibly could. Once the eight gamers had seated themselves in the console, the doors shut automatically, locking all of the gamers tightly inside.
What happened next took the rather confused players completely off guard. A voice bellowed from a small speaker, present in every machine.. A voice that inflicted a strange, un-natural terror into the hearts of the eight ordinary people.
"You are now about to become one with the game. .. This is real. Everything that is going to happen from this point on is real. You bleed in the game, the blood is real. The PAIN is real. Everything is real. From now on you're on your own. Whether you choose to make it through the game that way or not is up to you. Whether you choose to turn on your 'teammates' or not is up to you. Whatever the case, there are four keys, four exits.. One exit to a person. Each exit can only be used one time and one time only. Only four of you will make it out of this game.. Alive. You are the best gamers in the world. But, only four of you have the potential to beat this particular game. Goodbye and ..goodluck..."
[hr]
PLEASE ENTER ALIAS.
Autumn considered this for a moment before typing her own surname into the keyboard which sat directly infront of her.
PHOENIX.
She had to strain her eyes to see, as the box she was placed in was lit only by the light which came from the screen itself. After a mere couple of seconds another message appeared across the screen.
THANK YOU AND GOODLUCK.
She let out a shriek of bewilderment as a blinding white light caught her completely off-guard.
[hr]
The Player's Handbook.
Title: No Way Out.
Genre: Sci/ Fi, Futuristic.
Run Time: N/A.
Introduction;
The year is 2104, the war is almost over- and machines seemed to have gained complete dominance. It all started with a virus which infected a single computer program. Ever since that moment, the virus had spread dramatically. It enabled artificial intelligence to think asthough a human would, and practically gave them a life of their own. It was not long before chaos ensued when cyborgs started to obtain a major superiority complex, making them feel asthough humans were an inferior race which should be destroyed completely. The war raged throughout the world, claiming the lives of more than three quarters of the earth's population. Death and destruction laced the planet. In one particular city the war was still in full force. The civilians who lived their had made it clear that the city was their territory, and they would be damned if they were going to fall to a bunch of machines. So even though the humanitarian cost rocketed, the brave souls continued to fight the never-ending battle. Rogue humans made this fight increasingly difficult for the warriors. Rogue humans were the individuals who had let the absence of law and order go straight to their heads. A rogue would not think twice about double crossing another one of their kind to steal supplies, or wound (sometimes even kill) another human being for nothing other than a bit of fun.
Points;
10: Picking up an essential item [ie map].
10: Picking up an essential weapon [ie gun].
15: Fighting off a human adversary.
15: Fighting off a robot adversary.
20: Helping a human in need.
20: Defeating a human adversary.
30: Defeating a robot adversary.
70: Defeating "the Queen".
80: Taking the life of another team player.
Places;
The City-
The city is a grand size of exactly 10x10 miles. The city is surrounded by a giant wall. Escape is impossible unless you beat the game. Each player starts off in a different area- around a mile apart [give or take] from the next.
North Side-
The north side of the city is where most of the rogue humans dwell. These people are mercenaries. This area is where the least amount of cyborgs are found. Despite this fact, gang warfare makes this side of the city extremely dangerous. Although rogues are violent, they also strive on stealth- many just waiting to ambush their unfortunate victims from amongst the malevolent shadows.
South Side-
The south side of the city is rumoured to be the home of a machine called the "Queen". The Queen is said to be the most feared opponent in the city. No one really knows exactly what this cyborg looks like, but stories have swept through the city- creating uproar and panic. Not even the bravest choose to venture to far into this area of the city.
The Subway-
The subway runs underneath the city. Of course there are no working trains anymore, but a lot of civilians take refuge here as not many cyborgs below the city. Although this may be the safest area of the city, there is still threat from both rogue humans and cyborgs that have strayed too far.
The Keys;
Once a grand total of 200 points is collected by the player, they may then seek out a key. Keys are scattered throughout the city. If a player comes in contact with a key before they recieve 200 points- they may keep hold of this key till the desired points are collected but, only then can they locate and escape through the exit. There are only 4 keys in the game, so there can be only 4 winners. Keys can be taken from rival players at any given stage in the game.
Gold Key- Opens the NORTH exit.
Silver Key- Opens the SOUTH exit.
Bronze Key- Opens the EAST exit.
Platinum Key- Opens the WEST exit.
Useful Hints;
When the layer has entered the game they shalll find an item like a small clock around their wrists. This item keeps track of that individual's score- letting them know how well they are progressing. Remember that items can be useful during the course of the game. Throughout the city you will find maps and other such items. Don't forget that you are only human and as such you will need food, water and sleep. Talking to people can be a great help as you may learn more information about what is happening in the city. You can interact with other opponents, who you can either befriend or dispose of.
How you decide to play this game is completely up to you. Your fate lies in your own hands. Will you beat the game- or will the game beat you?
[hr]
"What the..?"
She stood dumbfounded. The twenty-two year old mechanic's jaw dropped in awe. She seemed to be standing on a sterile street, lit only by worn, flickering street lights. The night was in full swing, she could hear definete sounds of commotion which came from couple of blocks away. A placid moon tried to break through the relentless thickness of oppressive clouds. An eerie fog spread a solemn reach, wrapping around her lower body. She noted the abandoned buildings to her left and right. They looked semi-demolished, as if they had been caught up in a deadly cross-fire. Upon her wrist was a small object, which looked like an ordinary clock. She glanced at the number on the screen. "0". Cluthed tightly in her left hand was a small book labeled "The Players Handbook".
"Just a game.. it's just a game."
She muttered those words slowly, saying them over and over to convince herself that no matter what- she would be safe. Her right hand made it's way to her hair, as she ran her fingers through untamed auburn strands- clearing these from her eyes. Her golden brown eyes danced as if they were fireflies.
"Perhaps I should do some reading before I do any exploring."
She glanced down at the handbook.
"Just a game..?"
A sharp chill reached up Autumn's arms, she soon broke out in many goosebumps.
"If it IS just a game- how come I can feel the cold..?"
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