... and Man and his companion, Woman, were born of white and yellow corn. Then, Father Sky and Mother Earth gave to Man and Woman, Wolf. Wolf would protect them from trickster and all his friends.
Back in the 14th century A.D. Native American tribes and culture were firmly established all across the Americas. The American continents were free from European influence and were almost like a totally different world. And the people of this world told tales of amazing adventures with lively characters and incredible creatures. Now imagine if all these stories were true, or at least the creatures from these stories existed in 14th century America. This is the setting for When We Were Men.
Players will play as a member of a recently devastated tribe from the North American east coast. It is a mystery as to how their tribe was "devastated" and became scattered. The goal in this RP is to survive. Players will travel across the American continents encountering creatures of myth and other Native American tribes and peoples. Each player is accompanied by their spirit guide, either in physical(usually a companion animal) or spiritual form(such as a conscience or ghost type entity). And to round it all off, whatever destroyed your village is threatening to destroy you as well.
There are many mythical creatures on the American continents, this is just a brief list.
Once they were humans, but their bond with their wolf companions has prompted them to wish for a closer relationship with them. Therefore, Wolf has granted them their wish. They can change whenever they wish, retaining their sanity. However, when a full moon is in the night sky, they are forcibly changed and lose their identity and all control.
Vampires are damned souls predestined to go to hell. They drink the blood of humans and devour their souls. Under the light of the moon, their head simply becomes a bare skull. Another indication someone is a vampire is a chalk-like substance on their hands.
Standing between two and three feet tall, the Pukwudgie looks much like our modern idea of a troll. His features mirror those of the Native American in the area, but the nose, fingers and ears are enlarged and the skin is described as being grey and or washed-out, smooth and at times has been known to glow. Pukwudgies can appear and disappear at will and are said to be able to transform into other animals. They have possession of magical, poison arrows that can kill and can create fire at will. In the folklore of the Wampanoag, the Pukwudgies were known to lure people to cliffs and push them off to their death. They use ball of lights to entice new victims in the woods so they may kidnap or kill them.
Quetzalcoatl and Tezcatlipoca
Twin gods in Aztec tradition. In other parts of America they are feathered dragons, rare and deadly.
Here is your character sheet/skeleton/template. All fields are required. Add one or two if you feel a need to.
Age:(no limits on how young, but below 50 please)
Race:(you may choose one of the races with human form/human is default)
Gender:(male or female/no "unknown")
Magick: (must be only one of four elemental magicks:fire, earth, water, wind)
Appearance:(includes clothing description if a picture is not provided)
Spirit Guide:(briefly explain your spirit guide/ appearance description is optional)
Bio: (one paragraph minimum. please)
Chicóme-Xochitl Tliléctic Mixtli(Seven Flower Dark Cloud)
1.No God-mods.(this includes auto hits, power playing, and using player knowledge as character knowledge)
2.A minimum of one post a week is expected
3.Ask a person permission to use/kill/harm their character before doing so.
4.Two characters is the limit.
5.What I say goes. No matter what I say. Unless its something totally preposterous, in which case its still recommended.
6.Follow these rules.
If you fail to abide by these guidelines you will be given a warning. Three warnings and you are kicked from the RP.
Sign Up Thread Posted 12/4/09