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Dead Men Tell No Tales

Witches, demons, and psychos! Oh, my!

a part of “Dead Men Tell No Tales”, a fictional universe by Vix.

Three families of Witches have protected the town that their families helped found. But when strangers encroach on their territory and people turn up dead...Who is to blame?

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This conversation is an Out Of Character (OOC) part of the roleplay, “Dead Men Tell No Tales”.
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Witches, demons, and psychos! Oh, my!

Tips: 0.00 INK Postby Vix on Sun Oct 06, 2013 5:31 am

This thread will be used by GMs only. If you'd like something to be clarified to would like to add a particular species, ask via PM or regular OOC. We'll put information on the sorts of creatures that roam this world, shrouded in mystery here on this thread.
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“All I'm writing is just what I feel, that's all. I just keep it almost naked. And probably the words are so bland.”
― Jimi Hendrix

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Vix
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Re: Witches, demons, and psychos! Oh, my!

Tips: 0.00 INK Postby Vix on Sun Oct 06, 2013 3:45 pm

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What are they and what can they do?

Witches don't look any different from Sally who brings cookies to church or even Billy who delivers the mail on time every day. Witches often have some sort of characteristic that betrays their magical nature. With many, this is expressed as a particularly vivid or unusual eye color (even mismatched), though sometimes it is expressed instead as some sort of birthmark. It wouldn't be quite accurate to say that they were humans, though. Well, some are. You see, there are two branches of Witches. Hereditary and Faith. Let's go ahead and talk about the difference between them.

Hereditary Witches – Hereditary Witches are born into their magick. They have the innate ability to sense the magick and energy all around them from the day they're born. Unlike Faith Witches, they don't manipulate magick; They generate and control magick as well. A Faith Witch would never have a snowball's chance in Hell at besting a Hereditary Witch. Now, there are very few families left that are untainted in their Witch Blood.

Many Witches nowadays have one human parent and one Witch parent. Their powers are stronger than that of a Faith Witch and a "Witchling", but still weaker than a Pure Witch. Witchlings are Hereditary Witches that have maybe 1/3 the power of a Pure Witch, their magick blood watered down by human blood, but still having lingering traces of Witch blood from their ancestors. All Hereditary Witches are also born with The Power. The Power can be different from their family members', but can also be inherited. The Power can be Premonitions, Luck Manipulation, Mind Reading, Empathy, Telekinesis, Healing, etc. Why is it so special? Because they don't need a potion or a spell to use it and it hardly exhausts their energy. It's considered an Active Power. Their other abilities are only as limited as their imaginations and knowledge, able to create their own original spells and potions.

What can they do?

For one thing, you'll rarely ever see a sick Witch. Their bodies are more resilient to human sicknesses, the magick in their blood attacking that which means them harm. This means that if you mean to poison a Witch or get them ill, you'll need to do so by magickal means. They are also rather long-lived, provided they are in good health. Also, as mentioned above, they have The Power. Their Power tends to go one of two ways: Inherited from one of their parents or ancestors, or simply something relating to their inner self. If you're a Witch with a dark heart, your Power could manifest in the form of being able to control darkness. So on and so forth. They are also capable of magick involuntarily if they don't watch their emotions; Making small inanimate items they're touching explode when they're angry, making someone vomit or giving them a headache when said person causes frustration, etc. experienced Witches are more in control of their magick reflex. They are also capable of small things without spells like lighting a cigarette, turning on the lights, moving things, changing channels. Small, mundane things.

Faith Witch – Also known as a Kitchen Witch or a Practicioner. They aren't born with a single drop of magick in their blood. More often then not, Faith Witches simply dabble in potions and minor rituals. The spells they are capable of are hardly great, dealing mostly with luck, love, protection, and such. The difference between them and Hereditaries, besides being less powerful and without magick blood, is that they cannot achieve magickal feats without Faith. They have to truly believe in what they're doing for it to work. Like with Pixie Dust, leading them to believe that you must follow a particular religion to be a Witch and anyone who believes can be a Witch. They are also limited in their spells and potions and charms; Hereditary Witches always add some form of their magickal essence to their rituals and spells and potions and charms, making them more potent. They are notorious for their magick going wrong and summoning malevolent spirits and demons. They are generally looked down upon and teased by Hereditary Witches for trying to be what they aren't.

How to deal with Witches? Well, it all depends. Faith Witches are just humans so you can approach them with hostility and shoot them in the face; They can't stop it. Hereditary Witches are a bit more difficult to handle. They are known for warding off hellspawns with salt and rituals, making their homes safe from intrusion. Doesn't mean you can't smoke them out, though. Now, when approaching a Witch, there's no element that will weaken them. Not holy water, iron, silver, or gold. Some Witches can even simply be reborn. The trick is to get around their magick. After that, just remember that they're semi-human. Many have anti possession tattoos, so that could be hard. Anyways, magick of most sorts (especially that which opposes their own natural magick) is your best bet if you can't get past their own magickal defenses.

If you have questions about something not covered here, let me know.

Interesting fact: All Witches have either personal or family Book of Shadows. Despite the name, it's not just for Dark spells. It's a large (or small) book much like a diary or journal where they record their spells, potions, notes, and thoughts. It's like their own history book.
Last edited by Vix on Fri Oct 11, 2013 1:53 am, edited 3 times in total.

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Re: Witches, demons, and psychos! Oh, my!

Tips: 0.00 INK Postby Vix on Mon Oct 07, 2013 2:59 am

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Special credit to Blacken the Day wiki for the information.


To understand what a Crossroads Demon is, you must understand what The Crossroads is. And, simply put, The Crossroads is where the veil that separates the physical realm and the realm of the spirits. They are often found in the center of graveyards and forests. They aren't something you can see, though beings that are beyond human can sense them. While crossroads demons roam all over earth, if you cannot actually find one, you must summon one. To summon one, you must go to the Crossroads and bury the bones and heart of a black cat, a photograph of yourself, a lock of your hair, a drop of your blood, and something sentimental to you before chanting the summoning spell. Three times a chant and bam! The crossroads demon nearest you is at your service.

A crossroads demon (pl. crossroads demons) is a type of demon that specializes in writing Faustian (Think Sebastian of Kuroshitsuji/Black Butler) contracts and bartering for human souls, particularly virtuous ones. Like all demons, they were once human, and either sold their soul or performed enough evil in life to be sentenced to Hell. Those souls whose chief sin in life was avarice will eventually be warped into crossroad demons. Crossroads demons can do just about anything - provided it's in the contract. Once the bargain is struck, reality is theirs to toy with, according to the terms of the deal. They can also sense souls, and 'read' them in a way - they can tell if there is a contract pending on a soul, and how much karmic smut the soul is carrying around. Once they've made a bargain, they always know the location of the soul they are due.

How to hurt them?

To put it simply, iron burns. Any sort of anti-hellspawn weapon will likely be made of iron (and blessed for good measure). Iron will even burn a demon who is possessing a human - but touching iron to the human while they are possessed burns them too. Holy water burns a demon like a bitch acid, though they heal these burns quickly, and it usually just pisses them off. Most demons won't cross through running holy water if they can help it though. As with iron, holy water also burns a possessed vessel, but the vessel will heal quickly - and holy water burns vanish if the demon is exorcised. Demon hunters often spike their drinks with this, as an easy way to tell if one of their guests is possessed. Humans don't notice it any more than regular water.

Possession can be prevented by certain symbols (usually in tattoo form), and can be reversed via an exorcism. However, exorcisms can be dangerous - demons are often not careful with their 'meat suits'. The human body can be damaged beyond its ability to heal while the demon is inside without affecting the demon - they still waltz around in their puppet just fine (in effect, possession keeps the body in stasis - it can't heal, but it also can't die). Once the demon is forced out (or leaves) however, the body is back to being plain ol' human, and all those injuries hit it at once. Depending on the level of injury, if the shock alone doesn't kill the victim, the wounds often will.

There are large sigils called Devil's Traps, generally involving a pentagram inscribed within a circle along with other symbols. Drawn, painted, carved, or inlaid on the ground or ceiling, they are effective traps for most hellspawn. Once they cross into the circle, they can't leave it again - unless the sigil is damaged and a line is broken. Demons who notice the sigil before walking into one usually break it themselves, if they can (if it's inlaid iron, the best they can do is avoid it). Demon hunters typically put these up all over their homes and cover them.

An unbroken line of salt placed over a threshold prevents hellspawn from entering - alternately, they cannot cross into a circle made from it. Similarly, hellspawn (particularly hellhounds) cannot abide the plant known as Devil's Shoestring (a common name for members of the genus Viburnum, which comes from their long and flexible roots). The plants are used for protection, placed over windows and doorways to prevent hellspawn from entering. Holy symbols can also be used to repel most hellspawn - however, this is only true if the wielder of the symbol has true faith in it and the hellspawn has no legitimate claim over their soul. In that case, the hellspawn cannot touch the wielder of the symbol, or directly do them harm (i.e. fling a bookcase at them). Hellspawn are unholy and cannot abide by holiness - however, if the wielder is corrupted, the symbol loses power. A Faustian contract also negates the effect - if you've sold your soul to the hellspawn after you, no divine power will protect you.

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Re: Witches, demons, and psychos! Oh, my!

Tips: 0.00 INK Postby Vix on Wed Oct 09, 2013 9:57 pm

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Of the many demons that exist in the universe, the succubus/incubus is the one most often encountered in the mortal world. This is due to its extraordinary beauty and carnal desires; traits that attract mortal spellcasters to summon the hellspawn forth to use for their own debased desire. Succubi/Incubi delight in causing suffering by manipulating the desires of mortals and tempting them into depraved acts that they would normally avoid. This strife often causes the destruction of long-term relationships and sows distrust between life-long friends and lovers. They are not warriors. Their method of causing destruction is slow and manipulative when compared to other demons. These beautiful fiends will often go to great lengths to avoid battle, using their powers to assume mortal guises and manipulate others around them to fight in their stead. Love is a word that rarely exists in their vocabulary; They love only sex and power. If you come across one that seems kind and even almost human, you are being fooled. They care only for the pain and misery of others. If one actually happens to fall in love with someone, it's only for the sex and even though they won't remain faithful, they would expect their victim to.

They are genderless creatures, able to change everything about their appearance and even their gender. Yes, they are capable of becoming either a fully functional male or fully functional female. To get pregnant or to impregnate? That is the question. Their true form is quite humanoid. Minus the large demonic wings, glowing red eyes, pointed and prehensile tails, small horns, and hooves. Other than that, they're pretty sexy. So. They don't eat human food or drink human drinks. It makes them positively sick to their stomachs, make them easy to spot. They draw strength and sustenance from lust and often suck out people's souls. They are capable of manipulating emotions with ease, though it is harder and sometimes ineffective on people who are apathetic, asexual, or just plain not attracted to them. These hellspawn can only consume one's soul when their prey is at the height of their climax. They are also capable of manipulating dreams. It often makes people fall harder for them when they mysteriously run into the wo/man of their dreams. Literally.

Unlike other demons, they cannot possess others. They are also weak against unbroken lines/circles of salt, iron, holy water, and certain sigils.

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