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End Saga

World/Nation Map

a part of “End Saga”, a fictional universe by CherrySwirl.

During the beta testing of the mmorpg, End of the World Saga widely known as End Saga, very strange incidents are occurring. Begin your journey on the Dark continent of Xanthe and get to the bottom of this mystery.

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This conversation is an Out Of Character (OOC) part of the roleplay, “End Saga”.
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[OOC] World/Nation Map

Tips: 0.00 INK Postby CherrySwirl on Fri Oct 14, 2011 12:37 pm

The Dark Continent- Nations: Each nation represents a different server. Each Nation is an exact mirror image of each other ruled by a different set of Archon Guilds with a different Lord Marshal.They're all connected by rifts in space called Fractures. Fracture's are used by raiders who travel to different nations to steal their artifacts.

Zereca
Image

Aridon
Image

Azrael
Image


Zephyros
Image

Lord Marshal:
DarkStar-The Iron God



Archon Guilds:

ImageGodlike
Grand General: DarkStar
Lieutenant: Gabriel
Duties:Defending the Nation Capital as well as the Altar of Legends

ImageThe Sanguine
Grand General: Arkus Xithos
Duties: Player Killer Control- Makes sure that players aren't being PKed/Ganked in neutral zones(save post) across the nation.

ImageMag Mell
Grand General: Ariel Le`muur
Duties: Rift Watching- Overlooks stake outs at the Fracture to warn the nation in case of an invasion as well as forming raids to invade other nations.

ImageTBA
Grand General: TBA
Duties: TBA

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CherrySwirl
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Re: [OOC] World/Nation Map

Tips: 0.00 INK Postby CherrySwirl on Mon Oct 17, 2011 3:24 pm

Full Continent Map:
Image
Last edited by CherrySwirl on Tue Oct 18, 2011 5:39 am, edited 1 time in total.

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CherrySwirl
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Re: [OOC] World/Nation Map

Tips: 0.00 INK Postby CherrySwirl on Mon Oct 17, 2011 3:29 pm

Eastern Region:
Image
Last edited by CherrySwirl on Tue Oct 18, 2011 5:32 am, edited 2 times in total.

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Re: [OOC] World/Nation Map

Tips: 0.00 INK Postby CherrySwirl on Mon Oct 17, 2011 3:40 pm

1. Versailles- The Capital City of Zephyros.
"Where every Eitan's journey begins."


1.1. The Altar of Legends-Where the Artifacts are sealed
1.2. Order of the Archon- Where the Archon Guilds congregate. Save point.
1.3. Location of the Baskerville Manor Dungeon(Normal)




2. Trial City- once the capital of Zephyros, now, a training ground for Eitan warriors.
"Where fresh Eitan warriors travel to test their skills."

2.1. Trial City Gates. Save point.
2.1. Trial City Dungeon 1 (Normal)
2.2. Trial City Dungeon 2 (Normal)
Last edited by CherrySwirl on Wed Oct 19, 2011 2:32 am, edited 1 time in total.

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Re: [OOC] World/Nation Map

Tips: 0.00 INK Postby CherrySwirl on Tue Oct 18, 2011 4:27 am

3. The void- A canyon swirling with unstable energy. It's home to numerous dorment Abyssal Titans as well as the cenntr point of much conflict between the nations.
"Raid up! Don't let them pass the Choke! Defend the Altar!"


3.1. void Post- Post guarded by Royal Order Guards and the Mag Mell guild. Save Point
3.2. The Rip- location of a tear in space/time that allows one to travel through dimensions. Primarily used to invade other enemy Nations. Save Point.
3.3. void Choke- An opening in the canyon that abruptly narrows into a thin trail used for Nation defense Tactics.




4. Forest of Decadence- Thick forest full of mystery and danger.
"We have been receiving reports that a rogue Eitan has been spotted in the Forest of Decadence. Your job is to check out the area. P.S. Reports of Adventurers going missing have been coming in, check up on these reports. If you find anyone on your journey bring them home."


4.1. Decadent post. Save point.
4.2. Rhawn village- small village tormented by mobs of Dire Bears.
4.3. Location of the the Rogue Eitan's base, Orin Woods dungeon.(Normal)
Last edited by CherrySwirl on Wed Oct 19, 2011 2:26 am, edited 1 time in total.

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Re: [OOC] World/Nation Map

Tips: 0.00 INK Postby CherrySwirl on Tue Oct 18, 2011 4:29 am

5. The Garud Desert- a wasteland where almost nothing thrives. Very few cacti grow here, the land is home to the giant sand snake.
"We've been receiving numerous request for Assistance at Garud Post. A unit of foot soldiers have disappeared near the Sand field without a trace. Investigate their disappearance and discover the source of this mystery."


5.1- Garud post-This area is littered with giant scorpions. Guarded by Foot Soldiers(Nation guards) Save Point.
5.2- The area where the sand snake(field boss) is said to appear.
5.3- The catacombs- the catacombs can be reached by falling into the sand pits that the Sand snake makes. No one knows what you might find in the Catacombs.




6. Lake Bael- Home of the lake guardian(Field Boss), it is the lake bed is littered with treasures.
"you seem like you have been over worked, why don't you take a little trip to Lake Bael, I hear it is quite nice this time of year. While you are there check out the local wildlife, there have been some reports of a sea creature lurking in Lake Bael. They say it guards the treasures that are at the bottom of lake Bael."


6.1.Area near the shore where the underwater creatures like to rest.
6.2. The area where the Forest of Decadence and Lake Bael meet. Save point.
6.3. A swamp like area near the end of Lake Bael, through this area is a river that leads to the ocean




7. Hetra Mountain- A mountain that is home to many beasts of the sky.
"Make your way through Garud desert to Hetra mountain, once there check in with the guards at the post. From there i want you to head up to the peak, be careful on your way up that mountain can be dangerous. Retrieve Farstov's amulet and turn it in to DarStar for rewards."


7.1. Hetra Post- the rocky base of the mountain, there is a path that leads up the mountain. It seems to have been carved by someone to make traveling up the mountain much easier. Guarded by Foot Soldiers. Save Point.(Nation guards)
7.2. Korin Nest-This area is half way up the mountain and a lot of winged beasts like to nest in this area, it can be dangerous if one were to disturb them. Korin eggs usually contain rewards for those daring enough to take them.
7.3. Mountain Summit- it is cold and icy. At the summit there is a temple where monks are said to live and help travelers.
7.4. Farstov's Keep Dungeon(Hell)

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Re: [OOC] World/Nation Map

Tips: 0.00 INK Postby CherrySwirl on Wed Oct 19, 2011 3:57 am

8. Aphroditie's Beach- A peaceful strip of desert land surrounded by clear waters.
"The land around it is all sandy and there is almost nothing to see, but when you get to this port it is lively and interesting. Meet Pirates and Sailors from the Southern Islands and listen to their tales."


8.1. Port City- A city that acts as a port for incoming travelers from the Southern Islands.




9.Torngasoaka- A unique region of trees and mountain ranges. At the center is an advanced device at the center created by ancient Techwiz's. Who's suddenly abandoned it without reason. The device remains inactive.



9.1. Sky village- After the TechWiz's disappeared a tribe of nomad Eitan's, the Tirawa, stumbled upon it making it their home. They don't consider themselves as citizens of Zephyros and treats their village as it's own neutral country. They have their own sets of warriors and are friendly and inviting to outsiders.(Field Boss)
9.2. Southern Korin Nest- Mountain cliff where the main tribe of Korin are located. (Field Boss)

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