World of Warcraft: Races and Classes

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World of Warcraft: Races and Classes

Tips: 0.00 INK Postby tornadofan2 on Fri Jun 15, 2012 7:05 am

Both sides
Pandaren; Couched in myth and legend, rarely seen and even more rarely understood, the enigmatic pandaren have long been a mystery to the other races of Azeroth. The noble history of the pandaren people stretches back thousands of years, well before the empires of man and before even the sundering of the world.

Image Alliance:
Races
Dwarves; They were first stonen (stone dwarfs) but after one of the "Oldgods" the curse of flesh on them had ruled they were flesh and blood. After their snowy mountains were moved, Dun Morogh, here they established their capital, Ironforge.
Gnomes; They originate from the same area as the Dwarves are now, Dun Morogh, they lived in Gnome Regan. But after an explosion in a chemical experiment, half of the gnomes were contaminated. Other gnomes have connected to the dwarves and live in a small section of Ironforge, Tinker Town.
Humans; They have been around for centuries on the basis of the Eastern Kingdom lived with two capitals, Stormwind and Lordaeron. But after the King Arthas the Scourge of Lordaeron king (his father) had murdered Lordaeron has fallen and is largely under the influence of Lordaeron of the Scourge and the Forsaken.
Night Elves; They get their magic and power of nature and have established their capital in Teldrassil, Darnassus.
Draenei; (Alliance). Type bluish humanoids from Outland. They are Blood Elves on Azeroth after their crashed spaceship (The Exodar) had sabotaged. Having been recovered from the crash and the many dead who had fallen, the Draenei settled on Azuremyst Isles. They now live in what is left of the spacecraft. That is their capital city has become.
Worgen; Behind the formidable Greymane Wall, a terrible curse has spread throughout the isolated human nation of Gilneas, transforming many of its stalwart citizens into nightmarish beasts known as worgen. The origins of this curse have been fiercely debated, but only recently has the startling truth come to light.


ImageHorde
Races
Orcs; They are originally from Draenor (Outland). They have found their way to Azeroth through the first rift between two worlds, which was caused by the insane and last 'Guardian Medivh. After being chased by the Humans and Dwarves in Dun Baldar, they fled to Kalimdor where they have built a capital city: Orgrimmar.
Tauren; Tauren comes from the Latin word taurus bull that means. Long ago, a nomadic people but they now have a capital city on mountain ranges in the valley of Mulgore built: Thunder Bluff.
Trolls; They are slim and tall with tusks, so other than the trolls from Lord of the Rings. The Trolls are not originally heard on the continent Kalimdor, but come from Zul'Gurub and Stranglethorn Vale. By the Orcs peace have they got their place in Echo Isles in Durotar.
Undead / Forsaken Undead; Originally 'Scourge', but detached themselves from the dominion of Arthas. They are led by Sylvanas Windrunner and capital as the Undercity.
Blood Elves; (Blood Elves - Horde). They are the descendants of the High Elves, but after the Scourge their race had nearly extinct, the survivors called the Blood Elves. Also, their sources of magic lost, so now they must find new sources for their insatiable lust for magic along.
Goblin; Originally the slaves of jungle trolls on the Isle of Kezan, goblins were forced to mine kaja’mite ore out of the volcanic bowels of Mount Kajaro. The trolls used this potent mineral for their voodoo rituals, but it had an unexpected effect on the slaves who were in constant contact with it: kaja’mite generated a startling new cunning and intelligence in the goblin race.


Classes
Class||Task; info
Warrior||Tank, Melee Damage Dealer; For as long as war has raged, heroes from every race have aimed to master the art of battle. Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat. Some protect from the front lines with shields, locking down enemies while allies support the warrior from behind with spell and bow. Others forgo the shield and unleash their rage at the closest threat with a variety of deadly weapons.
Paladin||Tank, Healer, Melee Damage Dealer; This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead.
Hunter||Ranged Physical Damage Dealer; From an early age the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters. Masters of their environment, they are able to slip like ghosts through the trees and lay traps in the paths of their enemies.
Rogue||Melee Damage Dealer; For rogues, the only code is the contract, and their honor is purchased in gold. Free from the constraints of a conscience, these mercenaries rely on brutal and efficient tactics. Lethal assassins and masters of stealth, they will approach their marks from behind, piercing a vital organ and vanishing into the shadows before the victim hits the ground.
Priest||Healer, Ranged Magic Damage Dealer; Priests are devoted to the spiritual, and express their unwavering faith by serving the people. For millennia they have left behind the confines of their temples and the comfort of their shrines so they can support their allies in war-torn lands. In the midst of terrible conflict, no hero questions the value of the priestly orders.
Death Knight||Tank, Melee Damage Dealer; When the Lich King’s control of his death knights was broken, his former champions sought revenge for the horrors committed under his command. After their vengeance was won, the death knights found themselves without a cause and without a home. One by one they trickled into the land of the living in search of a new purpose.
Shaman||Healer, Ranged Magic Damage Dealer, Melee Damage Dealer; Shaman are spiritual guides and practitioners, not of the divine, but of the very elements. Unlike some other mystics, shaman commune with forces that are not strictly benevolent. The elements are chaotic, and left to their own devices, they rage against one another in unending primal fury. It is the call of the shaman to bring balance to this chaos. Acting as moderators among earth, fire, water, and air, shaman summon totems that focus the elements to support the shaman’s allies or punish those who threaten them.
Mage||Ranged Magic Damage Dealer; Students gifted with a keen intellect and unwavering discipline may walk the path of the mage. The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners. To avoid interference with their spellcasting, magi wear only cloth armor, but arcane shields and enchantments give them additional protection. To keep enemies at bay, magi can summon bursts of fire to incinerate distant targets and cause entire areas to erupt, setting groups of foes ablaze.
Warlock||Ranged Magic Damage Dealer; In the face of demonic power, most heroes see death. Warlocks see only opportunity. Dominance is their aim, and they have found a path to it in the dark arts. These voracious spellcasters summon demonic minions to fight beside them. At first, they command only the service of imps, but as a warlock’s knowledge grows, seductive succubi, loyal voidwalkers, and horrific felhunters join the dark sorcerer’s ranks to wreak havoc on anyone who stands in their master’s way.
Druid||Tank, Healer, Ranged Damage Dealer, Melee Damage Dealer; Druids harness the vast powers of nature to preserve balance and protect life. With experience, druids can unleash nature’s raw energy against their enemies, raining celestial fury on them from a great distance, binding them with enchanted vines, or ensnaring them in unrelenting cyclones.
The Monk||Damage, Defence,Healing; Pandaren masters have chosen to share their ancient martial arts with young fighters in both the Alliance and Horde. Harnessing their inner strength and potent "chi" energy, Monks are extremely capable in every role: damage, defense, and healing.
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tornadofan2
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Re: World of Warcraft: Races and Classes

Tips: 0.00 INK Postby tornadofan2 on Fri Jun 15, 2012 7:17 am

The different Worlds
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The worlds before they joined.


Creatures
Family||Species||Zone(where to find); info
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Bats||Monstres Plaguebat||Eastern Plaguelands; A huge black bat with huge wings, the face kind of a buldog and large claws and teeth.
Bears||Black Bear||Dun Morogh; A black bear, somewhat grey muzzle, large paws and claws and long sharp teeth.
Bears||Ironfur Bear||Ferales; A grey bear with a long snout, yellow eyes, large claws and nails and long sharp teeth. The fur is as hard as iron, making it hard to defeat.
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Crocolisks||Deadmire||Dustwallow Marsh; A crocodile looking creature with three legs on each side of it's body, a long tail, long snout and two pair of eyes. Normally coloured green but also grey, dark green and dark blue.
Crocolisks||Sawtooth Snapper||Stranglethorn Valley, Swamps of Sorrow; Mostly coming in dark green, this crocolisk has fast snapping jaws and teeth as sharp as a saw.
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Raptors||Bloodtallon Taillasher||Durotar, Echo Islands; Mostly coming in a copper red with brighter red stripes on its forehead, neck, back and tail, this raptor has long sharp claws and teeth to kill. A fast runner, hardly anyone can outrun the beast, it will almost do anything to kill.
Raptors||Bloodfen Razormaw||Dustwallow Marsh, The Barrens; Also coming in a copper red colour but with light blue strips on its back and head.
Raptors||Mottled Raptor||Wetlands; Coming with a dark purple, dark blue and dark green colours, it has light blue stripes across its back and tail and head.
Raptors||Sunscale Scytheclaw||Badlands; Mostly coming in a purple, light till dark, it has light blue stripes across its head, back and tail.
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Wolves||Blackrock Worg||Burning Steppes; Black wolves with light yellow eyes, muscular legs and big jaws, it can outrun most of it's prey and is mostly living in packs with about four or five together.
Wolves||Death Howl||Felwood; A mostly white looking ghost wolf, it roames around alone.
Wolves||Silvermane Wolf||The Hinterlands; A grey till white wolf with yellow eyes, muscular legs and sharp teeth.
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Wolves||Timber Wolf||Elwynn Forest; A grey with white wolf that live in packs with four or five wolves together. Strong and a fast runner, able to kill fast.
Wolves||Snarler||Tanaris; Black, shadow like wolves that live in packs up untill seven members, they are quite small for wolves but strong and fast.
Cats||Crag Stalker||Badlands; Quite big cats, yellow brown and black spots, yellow eyes and white belly. They are skinny but fast, strong and not to be underestamated.
Cats||Durotar Tiger||Durotar, Echo Islands; Big cats, brown|red fur colour and a black stripe pattern. Long saber teeth.
Cats||Elder Nightsaber||Darkshore, Teldrassil; Dark grey big cats with white belly and paws and white spots along its body.
Cats||Panther||Stranglethorn Valley; Black, shadow-like panthers with a lighter black under belly and saber teeth.
Cats||Shadowclaw||Darkshore; Shadow panthers that are perfectly hidden in the shadows, only its green eyes are good to be seen.

Demons||Dragons
Family||Species||Zone(where to find); info
Core Hounds||Dreadmaw||Outland; Dog looking demons with two heads, fel green and a green kind of aura around itself. Big thick strong paws and iron shoulders.
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Core Hounds||Wrathhound||Outland; Also dog looking like demons with two heads, coming in fel green and a dark orange and dark red. Iron shoulders.
Imps||Fizzle||Outland; The imps are a mischievous and nefarious race of small, fiendish creatures. They are granted to the Legion's warlocks as familiars. Although their frames are tiny, they are able to store tremendous amounts of fel energy.
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Imps||Terrorspark||Burning Steppes; He appears in a random lava flow to the northern side of the zone. Unlike most rare mobs he does not patrol, but stays close to his spawn point.
Succubus||Queen of Suffering||Outland; A succubus is a stunningly beautiful woman. Her voluptuous form is squeezed into a tight leather bodice. Large bat wings unfurl from her back, and she lets out a short gasp as she cracks a small whip against her milky thigh. A succubus is pleasure and pain rolled into one deadly package.
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Dragons||Black Dragon||Outland; The dragon is a large, thickly-built creature with a massive chest and a long, sinuous neck. Its hide is a rich, lustrous black with large scales that are supple yet hard as rock. A crest made of peaked bone spikes runs from its head and down its back, and bristles as the great beast grows angry. Its fangs shine a coppery-red, and deep inside its mouth a constant sulphurous light emits a faint glow.
Dragons||Green Dragon||Outland; The dragon is a large, thickly-built creature with a massive chest and a long, sinuous neck. Its hide is a rich, lustrous green with large scales that are supple yet hard as rock. A crest made of peaked bone spikes runs from its head and down its back, and bristles as the great beast grows angry. Its fangs shine a coppery-red, and deep inside its mouth a constant sulphurous light emits a faint glow.
Proto Drake||Time-Lost Proto Drake||Storm Peaks; Image

Lands
Land||Map
Eastern Plagueland:
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Dun Morogh:
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Farales:
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Dustwallow Marsh:
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Stranglethron Valley:
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Swamps of Sorrow:
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Durotar||Echo Islands:
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The Barrens:
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Wetlands:
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Badlands:
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Felwood:
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The Hinterlands:
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Elwynn Forest
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Tanaris
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Teldrassil
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Darkshore
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Outland;
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