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Altelier Iris: New Generation (Still Open)

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Altelier Iris: New Generation (Still Open)

Tips: 0.00 INK Postby Lamentations on Thu Jul 17, 2008 11:40 am

Previos history, If you dont want to you dont have to read it all but it may clear up some things.


Felt and Viese, alchemists-in-training living on the floating continent of Eden, were the main characters of Atelier Iris . This begins with Viese becoming a full-fledged alchemist. She proceeds home to tell Felt the news, but he is nowhere to be found. After finding Felt at the Belkhyde Gate, a sealed gateway to another world, they go to a forest so that Viese can make a pact with one of the Elemental spirits living there. Along the way, they came across the Azure Azoth, a sword placed in Eden in ancient times by an unknown force. No one has ever been able to pull the sword from its resting place, although Felt tries daily. After making the pact with the spirit, Eden starts to shake. Throughout the entire island, holy grounds of the Elemental spirits disappear. Felt and Viese decide to head to the Mana Temple and report the damage; however, before they can get there, Felt hears a strange voice calling him from the Azure Azoth. Felt tries to pull the sword out once more and succeeds.

After obtaining the Azure Azoth, Felt hears a voice telling him that he must go to Belkhyde, for Eden is in a period of great turmoil. A week later, after the investigation of the earthquake has been completed, Felt sets out for the Belkhyde gate, which has been unsealed by the Azure Azoth. After a good-bye with Viese, Felt sets out through the gate, to the world of Belkhyde. After stumbling his way through the Tatalian desert, he collapses and is found by Noin, who claims to be part of the Simsilt, later to be revealed as a resistance army fighting to liberate the land of Belkhyde from the grips of the Empire. Felt and Noin later move on to rescue Max, the leader of the Simsilt, from the Riesevelt lighthouse. After being chased out of the capital city and a one on one duel with a female assassin with a pair of crimson scythes, Felt and Noin move to Simsilt's base, Agito Cove. At around this point Felt and Viese find out about the Share Ring, a ring that allows one user to send items to each other. After recruiting Hagel, the blacksmith, and being rescued yet again in the Tatalian desert, this time by the dragon man Gray (Felt mistook him for a Fire Mana). He travels back to Agito and travel to the eastern continent, during which Felt takes in a new sight: the Sea.

During the journey to Altena Church, Felt finds the same girl that tried to kill him, poisoned in the middle of a forest. After bringing her back to Max's Camp, Viese in Eden manages to make a cure for the advanced poison that the Fungo had attacked her with. They then head to Altena Church, but are stopped by Chaos, who easily defeats Felt and Fee, but is chased off by Gray. When they finally reach Altena Church, the purpose of the Azoths, Eden and the Gardo Continental Drive are revealed. When Viese finds a map of 'Workshops' scattered all over Belkhyde, this becomes the focus of the bulk of the game. After repairing the workshops one by one, with respective portions of Eden's holy grounds reappear, allowing Viese to make a pact with them after performing certain tasks. This ends with a final battle against Theodore and his Empire goons in Riese Palace.

After some celebration, Felt goes hunting for Chaos, who was not present in the battle. He finds one of the Altena Nuns on the bridge leading to the Western continent. She tells him Chaos has arrived at Altena Church. When Felt arrives, he finds Mother Eizlen frozen by the Crimson Azoth's spell 'Exzanosis', which had earlier claimed Max's life. Felt fights Chaos in the lower levels of the Altena Church, where the Gardo Continental Drive is stored, but is fossilized with the Exzanosis spell. Viese, who was missing Felt as she has not heard from him for the past three weeks from the Share Ring, which they transport a shared diary to each other, begins to worry about Felt. After traveling to Belkhyde through the Belkhyde Gate, she goes through the same journey that he does, but it is accelerated as she roughly knows where to go. She finds Fee, who was trying to escape from the maids, as she disliked being their 'dress up doll'. After being chased down by Gray, they set off to Agito, as the western bridge was damaged. After meeting Noin and de-fossilizing Max with the 'Mell orb', who is pleased with their progress (liberating Belkhyde and defeating Theodore). They find Eizlen and de-fossilize her, they go to the lower levels of Altena Church, to find Felt also frozen. However, the Mell Orb would not heal Felt. After going to the nearby caves to find a special ore, they find Poe who headbutts a wall while lamenting of his accidental marriage to Mitsue, a catgirl they met earlier on. After freeing Felt, Eden suddenly appears in the middle of Lake Midgard, a lake created by the rage of the Crimson Azoth. The final part of the game involves restoring the Azure Azoth, which was damaged during the duel with Chaos, to full power to fight Palaxius, who possessed Chaos, double crossing him in the process.

After the Azure Azoth is restored, Felt is able to break the cursed mist that Palaxius spread over all of Eden. After chasing him to the Temple of Creation, Felt and his friends find out about Iris, the reincarnation of Lilith (but is unaware of it). Felt and friends engage Palaxius, and defeat him. Iris is freed and everyone finds a place in the world: Poe is seen trying to impress Mitsue (and failing), Gray oversees the next generation of Simsilt, Galahad fells a tree, while Noin works on her cooking skills (which are still terrible), and Fee, surrounded by paperwork, looks disdainfully at Max. Felt, Iris and Viese return to Noir, Eden's main city, arriving outside of their workshop. They all say: "We're home".
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Now the world has completely been reborn, a new generation is rising and the 2 lands are connected by a gate allowing free travel throught them both. Where will be your place is this world, will you struggle for power, or keep the land at peace the choice is yours.

Thier are lots of mana in this world. In order to use alchemy you must have the right mana to use it.

Dour- mana of the wood
Zuvelk- mana of metal
Uru- mana of fire
Aroma- the mana of flowers AKA aroma
Plua- mana of darkness
Diemia- mana of stone
Nymph- mana of water
Silwest- mana of air
jiptus- mana of poison
Faustus- mana of illusion
Siren- mana of sound
Aion- mana of life
Eital- mana of Light
Lilith- Creator of All mana (has not been seen for centuries..but may pop up)

You can be a mana of another character in the rp but other than that you control your mana that you get.
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Oh and I forgot to add...you dont have to be a alchemic user.
Skeleton

Name:
Age:
Race:
Apperance:
Mana so far:
Weapon:
Alchemic skills: (They must correspond to the mana. You dont have a limit to the amount of Alchemic skills you can have.)
Crush:
Goal in the world:
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Last edited by Lamentations on Tue Jul 22, 2008 2:42 pm, edited 3 times in total.
Image

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Lamentations
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Re: Altelier Iris: New Generation

Tips: 0.00 INK Postby Lamentations on Thu Jul 17, 2008 3:27 pm

Name: Lenot sketch
Age: 17
Apperance: Image
Mana so far: Nymph, and Zuvelk
Weapon: 2h sword
Alchemic skills: Healing pot- heals small wounds
Fear Bottle: Scares creatures away, (Npcs things like that)
Flay Hammer: crushes rocks in the way.
Huffin water: A item that could possibly put your enemies to sleep.
SteelCover: creates a SteelWall
Crush: TBA
Goal in the world: To discover all mana and unlock hidden mysteries that lie within.

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Re: Altelier Iris: New Generation

Tips: 0.00 INK Postby Maestro on Thu Jul 17, 2008 3:32 pm

Image
Name: Soran
Age: Unknown [Appears 18]
Mana so far: Aion, Faustus, Dour, and Nymph
Weapon: 2H Sword
Alchemic skills: To Be Revealed
Crush:
Goal in the world: To Master All Mana
Last edited by Maestro on Thu Jul 17, 2008 3:40 pm, edited 3 times in total.

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Re: Altelier Iris: New Generation

Tips: 0.00 INK Postby Lamentations on Thu Jul 17, 2008 3:36 pm

OOC: Accepted! Alot of your alchemic skills can be made up if you wish, if your having trouble in that area let me know Ill help ya out.

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Re: Altelier Iris: New Generation

Tips: 0.00 INK Postby Magix on Thu Jul 17, 2008 5:08 pm

Name: Trisen
Age: 14
appearance: Tall with black hair that when he begins to charge his power silves streaks appear. He wears jeans and a red T-shirt and carrys 2 swords.
mana so far: Ura, Plua, Jiptus
Weapon: 2 unbreak able swords. One can make foes magic unuseable for a short time
skills: Mana drain, Life absorb (more later on)
crush: ?
goal: Protect the innocent and become strong
xtra facts: He is new to the world of alchemy, and hopes to find a teacher for new alchemy and to master his own
Image

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Re: Altelier Iris: New Generation

Tips: 0.00 INK Postby Lamentations on Tue Jul 22, 2008 2:42 pm

OOC: ok im tired of letting this thing just sit here. Might as well give it a go. So in a few ill post the introduction

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Re: Altelier Iris: New Generation (Still Open)

Tips: 0.00 INK Postby Magix on Wed Jul 23, 2008 9:57 pm

OOC: Ok. I guess many people just don't think this is interesting.

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Re: Altelier Iris: New Generation (Still Open)

Tips: 0.00 INK Postby Lamentations on Wed Jul 23, 2008 10:08 pm

OOC: wonder why not... hm... did quite the job on plot

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