Righty then, this is just my own personal set of guidelines I often follow on the creation of any world, within the fantasy setting, realistic, near present, futuristic and technological based worlds often follow a different pattern but âsomeâ rules can be applied across the board.
Contents: (Note, press ctrl+f and type any of the following to reach the correct section.)
What is a Fantasy World?
A few ideas to get started.
What to Keep in and what to Keep out.
Flora and Fauna
Races
Society
Religion or a Belief System
Magic
What is a Fantasy World?
A fantasy world, at heart, is to the point of view, many generally link a fantasy world to the ideas of dragons, shining knights and magic, a fantasy world needs none of those to be successful, in fact many bestselling books have opted out to follow that route and create their own setting for fantasy, whilst is often the accepted norm, it isnât a requirement to include such things.
A fantasy world, can be a place where many boundaries in reality do not exist, time can be slow, there can be a direct line of good versus evil, things are black and white and often shades of gray are non-existent, but thatâs a bad idea, which Iâll elaborate on later, in a fantasy world the first and foremost idea for creating one, is to consider medieval Europe, most people often base a fantasy world at that level of technology, Horses are used for transport of people, or goods, bandits are at large in the countryside waylaying travellers, there is a feudal and monarch system in place; it has the âfeelâ for a fantasy setting, toss in some odds and ends which make it not the real world, and youâll be started.
Now, back to the point of good and evil, in todayâs world many people find such defining points, as dull, whilst it can give a motive for the roleplay, as in, weâre the good guys, letâs go kill that big evil dude and free the world, thatâs.. too one track, now of course you can define a clear evil, itâs the evil guy sat on the black throne at the city of whatsitsname that rules over the rest of the world with a iron fist, BUT, there are a lot of gray factions in-between, thereâs that shady guild which helped your roleplayers the previous day, but now theyâre ready to put a dagger between your shoulder blades, creating this blur between good and evil can cause intrigue, it makes people on edge, it makes the story and role-play just that much more interesting. Now onto the dude on the black throne, now is he truly, just evil? Or is he a misguided soul that believes what he is doing is right? Would he repent or would he doom the world? These questions you need to ask yourself.
Whilst blurring the boundaries between good and evil is good, it can often cause confusion if itâs done too much, roleplayers may find themselves lost as what to do, they can fall behind or merely drop out of the whole thing, which is bad, the whole idea of making a fantasy world for roleplay purposes is to hold the interest of the roleplayers to keep them doing what they want to do, roleplay.
A Few Ideas To Get Started
Now here are a few things to think about, whilst not to the point, its things to ask yourself to make the whole process of making a world easier.
⢠Consider to yourself what kind of world youâre wanting, is it war torn and bloody? Is it a peaceful world now under threat? Is it innately evil with a bunch of âgoodiesâ fighting as a resistance? Is it going to be doomed or saved?
⢠Is magic going to exist, if so, how will it work? How do non-magic users treat it? More points of this further down in the magic section.
⢠What kinds of creatures inhabit your world? Do dragons exist, or do they not? Is the Orc and Goblin going to be your stereotype cannon fodder of the evil army? Once again, further notes in the Flora and Fauna section.
⢠Think what kind of races you want, do elves exist or were they all killed off in a war or some other great tragedy? Are dwarves by nature, if you have them, dwellers underground? Are humans your usual bunch? Once again, further notes in the races section.
⢠Is society stable in this world, or is it on the brink of collapse, is it unable to handle the plague affecting the land or is it unable to raise a standing army against the hordes of darkness attacking its borders?
⢠Noting the above, assuming the society of the world has an army, does It also have laws to follow? Is murder illegal, is it punishable with death?
⢠How âbigâ is your world? Is it restricted to a kingdom, or is it the entire world?
⢠How does transport work in your world? Can characters zip about as they choose through magical gates, is flying permitted either by mount or magic? Is it all done on foot or horseback?
As you can see, the main point of this is to make you âthinkâ of what you want your world to be like, assuming youâve done all of the above, you may have a vague outline of your world, but wait, thereâs more, your now wanting to bulk it up, you feel youâve got something to work with and you want it to have substance to use. So please, if youâre still interested, read onwards.
What to Keep in, and what to Keep out.
Now, youâve got your outline of what you want, but obviously there are a few things to work with, this is mainly what to keep in, and what to get rid of, what may seem like a brilliant idea, will be a roleplayers worst nightmare, or taking it to a written book level, a readers migraine or sigh of annoyance, this is mainly, clichĂŠâs, this can range from the dwarf who is only in the story for comic relief, to the snobby elf who always looks down on everyone else, weâve also got the evil overlord who can only seem to conquer the world once he has this great item of magical importance, or vice versa, the heroesâ can only defeat him with said object. The main focus of this, is to filter out things which people have seen before, theyâve done, in your world, you want to be new, be fresh and be invigorating, the main problem sadly, is most ideas have been done, itâs hard to be original but good ideaâs can still be used. Just a last few warnings though before I get to the good ideaâs, donât breach a bookâs copyright, donât steal names, donât steal places, donât steal obvious plot twists or plot elements, such as having Gollum in your story chasing the Halfling in your roleplay for his ring.
Now, the good things you can do, some which may be slightly contradictory with what Iâve just said, but still different.
⢠Read other peoples work, this includes roleplay and books, good ideas that work, can work in yours, this doesnât mean to straight off copy it, but adapt it, itâs hard to explain but the principle isnât to outright copy something word for word, or to merely change a name so it isnât so obvious, if the main plot of a roleplay youâd seen revolved the major alliance of three cities in close proximity of each other, why not take it to yours as three countries, or nations? Why not simply make it the alliance three people made between them to fight evil? Things can be brought to different levels that can add a key element to the story you may have lacked.
⢠Stereotypes, whilst often bad, a few may be often kept, for example Orcs, the stereotype cannon fodder, the stereotype evil beasty who works in the enemy army, people are used to it, no one wants to have to get their head around the idea of Orcs being the wise intellectuals that control the world, It may of happened in that âoneâ book you read, but it hasnât in any other, at the end of the day people just want to sit back and roleplay, keep orcs as your dumb brute in the army, or make them smart, but keep them as that key role of being in the army of darkness, people are used to it.
⢠Have a ranging landscape, donât keep everything as a lush green forest the entire way, nor the opposite, donât be so overly diversing that people donât know when theyâre in the desert or arctic tundra.
⢠NPCs (Non-Player Controlled Characters), a good take on this in my experience, is if the author of the Roleplay, since he would obviously have the most insight into the direction of the story, or a trusted individual or two, controlled any and all NPCs, either in combat or merely dialogue, be varying with them as with the landscape, donât make every NPC the same type where they merely point in a direction for the Roleplayers to go, likewise youâll need at least a few if the roleplayers canât figure out on their own where to go, this leads to a sub point.
- Making it so roleplayers donât know where to go in a story is bad, it means youâve left a key element in your world out, or youâve confused them, thatâs very bad, after youâve written up your preliminary idea, from lore, a back-story or anything else, check it for plot holes, missing information or contradicting information, unless its intended, you need to fix these before you start.
Flora and Fauna
âWhat kinds of creatures inhabit your world? Do dragons exist, or do they not? Is the Orc and Goblin going to be your stereotype cannon fodder of the evil army? Once again, further notes in Flora and Fauna section.â
Was the previous point of this, consider it for a moment, we need to ask ourselves that to determine what will be in the world, now obviously, if you are unable to fill up a thousand page bestiary on every little creature, this also includes plant life, from trees to flowers and herbs, then you can easily use things from the real world, lions and tigers and bears oh my! Basically, what Iâm saying is, the averages wandering mindless animals are ok, what this part is dedicated to, do dragons exist? Do they breathe fire? Are they good or evil creatures; what does the evil lord of darkness use in his armies? Tolkein-ish, does it have orcs, goblins and trolls? Or is it some creature youâve spawned in the back of your mind such as the evil Pysdple (Blatantly me pressing letters at random right?), what do YOUR versions of Orcs, Goblins and Trolls look like? Are there any creatures that innately help the Roleplayers, what are the kinds of habitats of your creatures? Do they all live in caves where itâs dark; do trolls turn to stone in the light? The list goes on, the point being is any creatures youâre going to use a lot in your world, should have a little detail thrown to them, otherwise it will be very much the following, which I once said during a roleplay tabletop session.
âSeveral large, generic orcs, just like the ones you fought moments ago, attack you.â
....
Dull right?
Give your creatures life, give them personality, and give them eating habitsâ too! Perhaps your roleplayers might stumble upon them in the middle of a feast.
Likewise on the plants side of things, say a roleplayer in your roleplay, his character is horribly injured, but can be saved by medicinal herbs, but do those herbs exist? If so, how and where do they grow? Do they clump up under trees? Are there herbs that are bad for them, even deadly? How available are they? Add a few plants, trees or anything else of importance to your list of information, it could prove useful later.
Races
Races, Iâm keeping all the evil races, the things the roleplayers wonât roleplay assuming everyone is a âgood guyâ, so to speak, or girl, no offense meant, basically Iâm keeping races such as orcs, trolls and goblins in the Creatures area, theyâre creatures you smush under your mace.
When I say races, I mean things such Man, Dwarves, Elves, Halflings, Gnomes and so on and on, all the usual lot, this section is dedicated to them.
Is man your most common race, or is it near extinct and saved only by the grace of say, the Elves who control magic, are gnomes and dwarves digging into the earth for precious minerals and gems? Are they stereotype or not? Often keeping a stereotype for major races can solve you many issues, such as you not having to create an entirely new society or government system for them which will be covered further on. Here, it can be âokâ to be stereotype, but please donât copy the Tolkein Elf, or the Warhammer Dwarf, or the.. Well, you get the picture, use a stereotype but be individual at the same time; do Elves have any specific things that make them different to the other races bar their physical appearance? Which race lives the longest and would be said the most ancient and powerful? Your choice.
Society
Society.. woo.. this could take a while but Iâll try to keep it short, questions to ask oneself.
Is the society a monarchy? or is it a forum for all people within in, where they may express their wish to change the way things go, doing this will give you a social structure in which your roleplayers can work in, within this also lies the ideas of policing, are there any laws against murder or magic, assuming magic exists? Is it a tyrant state where the roleplayers may be hauled off to prison merely for expressing their thoughts?
More food for thought, does the nation have a standing army? If so, how big? Are the roleplayers likely to bump into it, either in good or bad ways? This leads to the next point.
Factions, as such we have the standing government, monarchy or otherwise, we have sub groups, we may have t he rogues guild, that do the dirty work for the King, we may have the magicians academy, we can have the cultists or the rebels or anything. The idea of having such factions, is to cause unrest for the roleplayers, they canât become docile and settle down in the roleplay, because letâs face it; they could get a dagger in the back from someone who doesnât like them.
Religion or a Belief System
Religion can always be tricky, it means making roleplayers and readers alike to have to understand a new rule set, a new pantheon of gods, but at the same time it can add interest, is a roleplayer going to have a character that is devout to his god to the point of murder? Or is there the atheist who thinks gods are just a pile of bull rammed down his throat as a child to keep him complacent?
A general idea, which is what I actually did myself, is read up on gods already in existence, either in fantasy or in the real world, a good example is the roman or Greek gods, there are ones defined by their role, the god of fertility, to the god of war, take specific roles, make a god, apply the idea to the god and there you go, one god done. Here is an example I have used myself in my world in the making, Aventime.
Aventime: Named after the world man dwells upon, or perhaps he named the world after himself, Aventime is the lord and ruler of all gods, the others bow at his presence, whilst individually he controls no specific aspect of the World, if he so chose to, he could turn all to dust, or stop death at his own whim. Aventime is also known as the Aventime the Father, or Aventime the Creator, for he created all life.
Aventime is often depicted as being of noble figure, clean shaven and in royal garb sat upon a throne, the image of a true king.
As you can see, I have given him his reason to be there, as the âLord Godâ, my term for it anyhow, I have also given him a vague physical description, since you never know, and artwork, statues or anything else might pop up about the god.
Another idea, aside from Religion, assuming no gods exist, is say... the people worship the sun, because it grants them the light they revere so much, or they worship the land for allowing them to live upon it, where they âidolizeâ something that actually exists. One idea is where the people worship the undying king as a god.. Well, because he doesnât die.
Magic
Magic, is at heart chaotic in nature and appearance, the questions you seek to ask yourself as to how it will work, is it a gift at birth or something learned in time, is it a gift from a greater race? Is it non existant at all? How does it work? Is it done using ingredients or scrolls of power? Are items or enchanted objects needed? Are casting circles required before every spell?
Other questions to ask oneself is how magic is treated if it exists, do the public see it as common? Or is it flamed as heresy against the gods and magic users are burnt at the stake? Is there a common place of education such as an academy for it? Or is it done in secret amongst covens of sorcerersâ and sorceresses?
As you can see, my guide isnât so much as taking your hand through every step, but prompting you with questions you can often ask yourself as to how YOU want YOUR world to be like, I cannot tell you how to make a world, only give you ideas and pointers on how to make your brain to make it.
I hope anyone who chose to read this found it helpful, if you have problems, disagreements or merely typos to point out, please comment, I enjoy feedback, good or bad in any way shape or form, as it gives me ideas on how to improve it, or future projects.
If people seek more specific information, rather than vague hints at things, please do PM or merely drop a post here, Iâll always be glad to help! I may make a more specific guide at a later date anyhow.
Guides Changes
Ver 1.0: Guide Posted.
Ver 1.1: Typo's fixed.