Tip jar: the author of this post has received 0.00 INK in return for their work.
Tip jar: the author of this post has received 0.00 INK in return for their work.
Tip jar: the author of this post has received 0.00 INK in return for their work.
Tip jar: the author of this post has received 0.00 INK in return for their work.
Tip jar: the author of this post has received 0.00 INK in return for their work.
Tip jar: the author of this post has received 0.00 INK in return for their work.
Tip jar: the author of this post has received 0.00 INK in return for their work.
Rarikou wrote:...the number generator could work, but within limits. If by using the random generator, one number counts as their pokedex number, you would have to reroll if you caught a number if the selected pokemon couldn't be found in that region (you can't say, select a magikarp in the desert,and other obvious things like that) , and obviously, no legendary or starter pokemon, either. If you're willing to do that, go for it. I could help when I'm not the subject in question. If we do this though, their levels they would normally have go out the window. Maybe put them at two or three levels less than the pokemon used when capturing
That does make for quite the dilemma. Random number generator until a decent option is found could take a pretty long time... especially in certain areas. I'll really have to think and figure that one out...
and I suppose your right regarding the move tutors. balances out without much probelm
now for a few nitpicky, but still necessary things:
The actual story: Will this be a league game (IOW: are we taking out the gym leaders?") If so, who's handling them? You? Or will they fend for themselves, and we just tell them what PKMN each has?
Next: Pokemon Contests: Personally, I don't think this will pose much of a problem, unless more than one wants to do it. Then I suppose someone unbiased (I'd volunteer, I'm not touching the contest door otherwise) could decide, based on everyone's post, who did the best.
Haha, so stuck on the mechanics of it I haven't done much thinking about the story. I was thinking of making it pretty open ended as to what the characters' goals were. I would control all the gym leaders, judges, etc. NPCs. I have a side plot involving an evil organization in the true Pokémon spirit, haha, and I thought it might be interesting not to make it a forced interaction with them necessarily. What I mean is, let the character's trainer do whatever he/she wants in terms of gyms, contests, or pursuing the organization. Then, depending on how involved each trainer becomes in each area, have that affect how NPCs treat them, how their story goes, etc.
For the actual contests, I think your idea about battles would work if I set the guidelines and rules, then after the two people post the results I would pronounce the winner. And if he/she is competing against an NPC, they can do it with me, and I'll adjust the difficulty based on what round he/she is in. I guess they'll have to trust me to be fair, but I won't have any reason to want to cheat them out of a victory since I'd just be an NPC and won't be very invested in the character most likely.
Next: The starter's : Personally, A Blaziken is my favorite Pokemon, so of course, I want a Torchic, but whoever else might not WANT that set. So, maybe just put all the starters in the same room, one of each. If you don't get the one you want, tough?
People tend to throw a hissy fit if they can't get the Pokémon they want, so I think I would let people, for the most part, pick any first stage evolution Pokémon they want. I'd of course make restrictions, but I think it'd be alright (and a heck of a lot easier) to let people pick what they want.
Last: The region. are we in one of the earlier regions? Or are you making a new one?
A new region. Still have work to do on that (i.e. map, town names, etc.).
Tip jar: the author of this post has received 0.00 INK in return for their work.
Tip jar: the author of this post has received 0.00 INK in return for their work.
Tip jar: the author of this post has received 0.00 INK in return for their work.
RPG relies exclusively on user donations to support the platform.
Donors earn the "Contributor" achievement and are permanently recognized in the credits. Consider donating today!
Users browsing this forum: No registered users and 0 guests