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Remembrance (Character Submission Rules)

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Remembrance (Character Submission Rules)

Tips: 0.00 INK Postby Neava13 on Sun Aug 16, 2009 11:12 pm

Remembrance

Setting Post apocalyptic Kittery, Maine

((This story is based loosely off of the World of Darkness rules and story from White Wolf. I have taken some poetic license with the story, but still like the ideas behind the creatures and magic in this world.))

Currently Looking for (This will be adjusted accordingly as roles are filled.):
Any and all races and types from individuals with a passion for writing great stories

Posting Guidelines: You should post at least once every three days. If your character is waiting on another who has not posted, PM Neava13 and adjustments will be made to keep your character moving in the story.

IC Thread
OOC Discussion
Accepted Character Profiles
Maps of Remembrance
Interest Check

Summary:

The year is 2039 and humanity is being given its last rights. In 2012 a gate way to hell was opened in Las Vegas, Nevada by a group of extremist Mages that believed humanities time was at an end. Humans had a rude awakening as to what the world was really like. Money, politics, and property seemed nothing in comparison to what was truly facing them. In the back of the world, they thought they knew, lingered a whole other world; a world filled with things that hunted humanity for food, as well as sport. The world behind the mask that we all hide behind; a world of darkness, filled with political entities controlled by vampire clans, forests that teamed with huge wolves that warred with one another for territory, and mages that could call upon the towers of power to bring about any manner of cataclysm. The gateway's appearance and the realization of the presence of this darker world was known as "The Fall of the Masquerade" or "The Fall." When humanity saw the truth, the rules that had kept these creatures of darkness in check fell away. Humanity knew.. and knowledge in this case spelled death for their kind. By 2039 the last remnants of humanity are either imprisoned, slaves, or barely surviving in small colonies among areas that are protected or ran by werewolves. This story takes place in one of those small colonies. A small town called Remembrance built using the remnants of Kittery, Maine. This colony has a population of 50 humans, 20 werewolves, one vampire, and one half demon. It is one of the few outposts in the north that have a non aggression pact with the local tribe of wolves, as well as a standing order for none aggression towards visitors unless provoked.

Rules:

Be respectful and courteous of the other players = No metagaming, no trolling, no killing characters without permission, etc.
One character per player to start with.
Do not write for, or control any character that has a character profile listed unless it is your character.
Keep OOC in the OOC thread.
Always check your posts for Grammar and Spelling before submitting.
Length of posts should be two paragraphs (or longer) on average.
Swearing may be used in moderation.
Rating kept to PG-13.

PM your character submission to the Storyteller: Neava13
Accepted Characters will have their profile posted to the Character Profile page and receive a PM response within 3 days of submission.

You must include an In Character introductory post with your Character Sheet. Your character Introduction should be just that, an introduction to your character. It will give me ideas on how to work all the characters together in the story, as well as give me insight into various plots I can introduce to you.


The Web page format for this RP was derived from Catacomb

Races that you may play

Human- There are three types of humans that you could play.

--- Free humans wonder around North America in small bands evading werewolf tribes that attempt to either hunt them or pull them into their communities. These humans for the most part are untouched by vampires, though they often times are associated with various werewolf tribes that they wonder through. They are either associated through blood relationships, or through treaties they sign.

---Slave/experimental humans are those that escaped from the Vampire death camps in South America, Europe, Asia, or Australia. These humans are either genetically altered in some way or marked through tattoos or tech like lab rats or cattle. They are rare in the north only because normally the vampires track them down if they escape. With this in mind I will need a good back-story to explain their presence in the north.

---Hunters, these humans are normally in their own ragged bands that hunt all forms of creatures from the "World of Darkness." They are well versed in their knowledge of Vampires, Werewolves, goblins, fairies, dragons, and Mages and use this knowledge to hunt all of these creatures. Most in the hunting clans believe that anything not human is evil and needs destroyed. Be careful in playing this group though because in Remembrance, they are welcome to pass through but they are often times shunned if their occupation is recognized.

Werewolves
Some werewolves believe they are the guardians of the natural world descended from the original wolves that moon goddess bestowed life upon. Some believe that they are spirits that melded with the bodies of animals along the way, and some believe that they are the next step in the true path of evolution. No matter the belief in their origin, they all have one common enemy, Vampires. Vampires are an unnatural bane to the natural order of life and death. Werewolves are mortal, living out a normal life with a couple side effects. They can shift into monsters with amazing strength, speed, aggression, and endurance. Some have better control of this shift then others.

Various tribes roam the North keeping the Vampires at bay. Some tribes believe that humans are a part of the natural world and need to be honored as such. With this belief, they invite humans into their tribes as mates and equals.

Other tribes believe that humans are the cause of the Vampires growth over the centuries and believe that humans are only usable as slaves; for mating, and for food. You can choose the tribe you are from, but remember you are normally from a human parent and a werewolf parent; you get to decide how that will affect your character.

Before "The Fall" Children did not know, they were werewolves until they reached the age of change. During their adolescent years on a full moon, they would shift and awaken as a werewolf. Now for the most part children are born with in a pack of humans and wolves growing up knowing what they are from birth.


Vampires
Some believe they are the descendants of Cain's blood transferred down between Sire and child from the ages. Some believe they are a twisted cross between demon and man. Some believe that they are the evolution of humanity, the true heirs to the world, and the rightful owners of all they see and touch. With this in mind vampires are a race of their own. They must have blood to sustain themselves, in order to use their abilities, and in order to gain power over one another. They are weakened and burst into flames at the light of the sun, and are reduced to a state of unconsciousness if pierced through the heart with a stake. In addition, they are divided into various groups and bloodlines. These bloodlines show what powers they are capable of, and what flaws they often exhibit.

The Vampuric Republic own, run, and regulate most of the world. The only areas they do not control is part of North America that was claimed by the werewolves, and parts of the Sahara desert claimed by a group of Mages, as well as places in the Congo and Amazon that are claimed by the dragons, goblins, and fey.

In the North very few vampires dare to cross into werewolf territory, the ones that are brave enough or insane enough are met with fierce resistance by the werewolves and the humans. Some vampires are accepted into small communities, but it is very rare and most are reduced to wondering the wilds, never sure, when their feet will carry them to doom. The vampire bloodlines that are more likely to be seen in the north are Brujah, Malkavian, and Gangriel. Other clans have been seen in the north but normally only because they are being hunted by their own kind for some infraction against the Vampuric Republic.


Half breeds- These are creatures that are extremely rare! They do come about and because they do, I will include them. In order to play any of these half-breeds you must have a dazzling back-story as to how they survived birth, and past birth in this war torn world.

---Half Vampire or Dampier- Once in a blue moon a vampire drinks enough blood to make their dead flesh reanimate for a short time, it is rare, and even rarer that a male vampire would be able to produce offspring with a human female. The child would have a high risk of killing the mother, and the child would most likely be killed by either their vampiric family line or their human family line. These creatures have a various intermixing of strengths and weaknesses of both sides, please be specific as to what they gain, or loose. They will all how ever have blood dependency even if they do not gain fangs.

---Half Demon or Hellspawn- When the gate to hell opened it brought through it all manner of twisted hellish monsters bent on chaos. Most offspring conceived during this chaos killed the mother upon delivery or died itself during the process. Some did not and became twisted half-demonic half-breeds. These creatures have various intermixing of both parents, please be specific as to what they inherit. All half demons will need to have at least two demonic traits, anything from sharp teeth, to a tail. Besides the troubles of birth these creatures would often times be killed after birth by the mother's family, though vampires some times kept them for research then killed them later.

---Metis- These are the children of two werewolf parents. Often times when two werewolves produce offspring there is a mixture of oddities. Some of the pups are born as full wolves, some as full humans, and some as odd mixes between the two, everything from a furless wolf, to a human with ears and tail. Werewolves only find human mates in order to avoid this possibility. With the Metis's risk of deformity and powerlessness most wolves fear for their pups and kill them long before they ever even open their eyes. Metis can have the strength and power of their wolf parents, or they could be utterly powerless and deformed. This is extremely rare!! and the practice of two werewolves becoming mates is forbidden in all tribes.

Character Submission Rules

Character Sheet
Name:
Nickname (If Applicable):
Age (Keep below 200 years):
Gender:
Appearance: (Height, weight, clothing, etc.)
Photo:
(No Anime. Realistic photo preferred. Max size: 400x400)
Race:
Personality:
Quirks/Flaws:
(See: http://en.wikipedia.org/wiki/Character_flaw)
Special Abilities*:
Biography (2 paragraphs preferred):
Intro Post:


* = You may start with 3 special abilities See the White white wolf abilities for Vampires and Werewolves for some basic power concepts. Keep in mind that these cannot be all powerful. There may also be times when you cannot control the power especially with werewolves. Also powers will not work for vampires who do not feed regularly, and the more abilities you use at a higher level the quicker you will tire as a vampire and need to feed again. Each ability must also have a drawback or limitation, such as can only be maintained for X number of minutes, etc.

NOTE: The following sections are for the Storyteller's benefit. The information will not be posted for Player Characters with the Character Sheet on the character profile page. Instead, players will have to experience the information through the story. NPCs may have their Personality and Quirks/Flaws posted at Storyteller's discretion.
Storyteller Sections:

Race
Personality
Quirks/Flaws
Special Abilities
Biography

If you have any questions, please PM Neava13.
You should have a response to questions within 24 hours.
Last bumped by Neava13 on Sun Aug 16, 2009 11:12 pm.
Image"Though one may conquer a thousand times a thousand men in battle, yet he indeed is the noblest victor who conquers himself." Buddha

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Neava13
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