Introduction
Start: You are a human or a cyborg in a group who have left the city of Caldera to settle in No Mans Land. You will often be given side quests. These will be given based on what you want in the settlement and what technologies are needed. The spot where the settlement is to be built is near a small river with semi-fertile ground. Currently you only have tents. Your only tool/help is a salvager cyborg with mining capabilities as well as smelting capabilities, you need to help it get the right materials for upgrades.
Cyborg types:
Salvagers: Salvagers are cyborgs modified to collect materials and clean up debris in war torn cities. They mainly avoid fighting and never fight each other. Their basic capability that can also be used as a weapon is inhuman strength to pick up heavy metal parts or even tear them apart. They have massive armor making them robust to attacks on both sides and even though they remain rather passive, they are extremely hard to destroy. Some can maintain a human appearance when not salvaging.
Assassins: Assassins are cyborgs that are quick and have active camouflage. They were used to take out high ranking officials and well guarded enemies. They are very vulnerable to other assassins.
MAU (Medical Assistance Units): MAUs are cyborgs with no combat capabilities but therefore they are very good doctors and take care of wounds and injuries in no time.
Soldiers: Soldiers were the main combat cyborgs who instead of wearing kevlar, had body integrated kevlar. They were trained to have good precision and they are slightly faster than human soldiers.
Heavy soldiers: Heavy soldiers are cyborgs who often had integrated armor and weaponry as well as a lot of strength but therefore they were bulk and slow. Without ammo, they are vulnerable to almost anything or anybody with a loaded gun.
Regulars: Regulars are civilian cyborgs without any combat abilities or combat modifications. They are mostly humans who had limbs replaced due to illness or accidents.
Note: For anyone who still doesnt understand what a cyborg is. Cyborgs arent robots or androids, they are man-machine hybrids.
Character sheet:
Name
Age
Gender
Race (if cyborg, you can pick class too)
Appearance
Clothing
Special modifications (only for cyborgs and it cannot be anything that is not related to your class)
Occupation (pre war)
Likes
Dislikes
Abilities (max three)
Weaknesses (at least two, combat cyborgs have to put down physical weaknesses)
Weapon(s) (no laser weapons, lasers are only allowed for salvagers but for their work and not as weapons)
Personality
Background
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Building Anew. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
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Aria Mikoto
I am not just some tool.
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I am not just some tool.
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Aria Mikoto
I am not just some tool.
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Fullscreen Chat » Create Topic » Building Anew: Out of Character
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Building Anew
by Aniihya on Thu Sep 27, 2012 11:39 am
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- Last post by Aniihya
on Thu Sep 27, 2012 11:39 am
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Building Anew
Most recent OOC posts in Building Anew
Building Anew
You may edit this first post as you see fit.