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Cockwork West

Cockwork West

0 INK

Take a fantasy realm and thrust it thousands of years into the future where industrialism and steam power has thrived. Now time for some Manifest Destiny.

1,799 readers have visited Cockwork West since AnitaBreak created it.

Introduction

Welcome one and all to a rootin' tootin' high fantasy western adventure.

Plot in a nutshell:​
Set in a fantasy universe much like D&D only fast forward over a thousand years into the future, think Victorian/Industrial revolution ages.
As industrialism and science became more prevalent, the people lost their need and faith in the old gods, thus magic has faded away. The continent Euslune was discovered 50 years prior across the western seas and people has been immigrating to start new lives in the newly established settlements homesteads in the dessert and prairie like lands. Others venture over just looking for adventure or to study numerous ruins of lost indigenous peoples for academic fame. The catch is there are still natives and they are not too keen on the idea of foreigners taking over their lands. They are still worshipers of the old ways, meaning magic users. (Very, very, very basic magic use guys.)

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Euslune

Lay of the lands.​

For the most part everything will take place in or the largest and longest established city of Serpent Springs It's just a few hours west of the north eastern coat. There are several native tribes in the wild lands, and ruins of lost civilizations.
To the mountains just north of town there is a successful coal mine that employs a lot of dwarves.


Choose Your Side
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Settlers

Races
Spoiler: show
These are pretty much the basic races.
  • Humans
  • Dwarves
  • Gnomes (Very mechanical people)
  • Halfings
  • Elves
  • Half Races
  • Cat Folk
  • Automatron


Jobs:
Spoiler: show
  • Law Men/Gunslingers
    • Agent
    • Circuit Judge
    • County Sheriff - Protect the common citizens
    • Deputy
    • Lawyer
    • Pinkerton - Private Eyes for hire. "They never sleep"
    • Ranger
    • Marshall - Tracks down criminals
  • Craftsmen
    • Blacksmith
    • Brewer
    • Carpenter
    • Engineer
    • Mechanics
    • Gunsmith
    • Junkers/Junkmen- Depend on steam power to provide energy for contraptions made from found objects
    • Leatherworker
    • Tailor
  • Communications
    • Muckraker - Journalist who practices yellow journalism
    • Photographer/Artist
    • Pony Express Rider
    • Teamster - Drives a wagon or stagecoach pulled by mechanical steam powered horses. Can act as a courier or messenger
    • Telegraph Operator
  • Medical
    • Dentist
    • Doctor
    • Nurse
    • Veterinarian
    • Chemist
  • Entertainment
    • Actor
    • Circus Performer
    • Dance Hall Girl
    • Freak Show Member
    • Musician
    • Pugilist
    • Saloon Girl - Hardworkin' gals who know everyone
    • Soiled Dove - the oldest profession in the world
  • Town Govnerment (First come first serve basis on these roles)
    • Mayor
    • Judge
    • Sheriff
  • Shysters/Shady
    • Rouges
    • Drifter
    • Gambler
    • Gunslinger - Desperadoes come in many flavors
  • Scientists
    • Alchemist - Use alchemy to create elixers and potions
    • Mad Scientist - Raving lunatics with a knack for creating usefull gizmos and contraptions: Inventors and Engineers
    • Tinkers/Inventers
    • Eletricians
    • Steam Powered Weaponsmiths
    • Mechanics (Specializing in Robotics)
  • Transporters
    • Rail Warrior
    • Airship Captian
    • Sailor
    • Shotgun Messenger
    • Stage Driver
    • Train Brakeman
    • Train Conductor
    • Train Driver
  • Military (from the Homeland sent to protect the settlers)
    • Artillary
    • Calvary
    • Deserter - Left military post
    • Infantry
    • Medic
    • Sailor
  • Criminals
    • Assassin
    • Bandit
    • Bank Robber
    • Horse Theif
    • Snake-oil Salesman - Sell fake elixirs
    • Train Robber
  • Miscellaneous
    • Archaeologist
    • Bounty Hunter - Hunts outlaws for the reward.
    • Businessman
    • Farmer
    • Hermit
    • Prospector
    • School Marm
    • Bartender/Owner
  • Traders
    • Drummer
    • Horse Trader
    • Storekeep
  • Service
    • Banker
    • Bank Clerk
    • Bank Manager
    • Bank Teller
    • Barber
    • Bar Porter
    • Bartender
    • Bookie
    • Butcher
    • Cook
    • Hotel Clerk
    • Hotel Porter
    • Laundryman
    • Saloon Girl - Hardworkin' gals who know everyone
    • Undertaker
    • Farm Trade
    • Cowboy
    • Cowpoke - tends steers owned by Ranchers on the open range
    • Ranchers
    • Sheep Herder
    • Trail Boss
    • Wrangler
    • If you want one not listed ask me.



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Natives:

Races
Spoiler: show
  • Dark Elves
  • Dragonborn
  • Tieflings
  • Orcs

Jobs
Spoiler: show
  • Brave - Usually patrol their tribes and borders
  • Scout
  • Shaman - Make deals with spirits in order to cast spells.
  • Blessed - Use faith to invoke mostly protective and restorative miracles
  • Cultist
  • Hexslinger
  • Huckster - Use a deck of cards and dice to cast spells or "hexes."
  • Farmers
  • Traders
  • Any other ideas, go for it.



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Ye Ole Character Sheet!

Code: Select all
[center][b]CHARACTER NAME[/b]
[hr][/hr]
[img]IMAGE [/img]
[hr][/hr]
[b]Age:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Gender:[/b]
[b]Race:[/b]
[b]Settler or Native[/b]
[hr][/hr]
Job(s):
Skills:
[hr][/hr]
[b]Background:[/b]
[hr][/hr]
[img]IMAGE(OPTIONAL)[/img]
[hr][/hr]
[b]Other:[/b]
[This is optional but if you have any other little tidbits you might want to add.)
[hr][/hr]
[img]IMAGE(OPTIONAL)[/img]
[/center]

Toggle Rules

Das Rules:​
  • No God Modding or overly powerful characters.
  • Please for the love of all that is good no Mary Sue characters.
  • Anyone can join.
  • All skill levels are welcome, but actions should be written in past-tense third person. I'm not expecting novel length posts, but the post length should follow the current activities going on in the location that you currently in. So if the story seems to be moving quickly a few sentences are fine. On the other hand please try to be more creative than one word actions.
  • No killing off OC without permission of the owner.
  • No OOC Drama.
  • Romance is fine, please use spoilers for anything too descriptive.

Browse All » 2 Settings to roleplay in

Euslune

Euslune by AnitaBreak

Newly settled wilds of the western continent of Euslune.

Serpent Springs

Serpent Springs by AnitaBreak

Town of Serpent Springs Total population: 234 Humans: 70 Elves: 94 Half-elves: 14 Dwarves: 47 Halflings: 2 Other (gnomes, natives...ect): 7 Total Lawmen: 10 Saloons: 1 Tailors: 1 Train stations: 1 General Store: 1 Butcher: 1

The Story So Far... Write a Post » as written by 0 authors

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

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Add Quest » Quests

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Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Euslune

Euslune by AnitaBreak

Newly settled wilds of the western continent of Euslune.

Serpent Springs

Serpent Springs by AnitaBreak

Town of Serpent Springs Total population: 234 Humans: 70 Elves: 94 Half-elves: 14 Dwarves: 47 Halflings: 2 Other (gnomes, natives...ect): 7 Total Lawmen: 10 Saloons: 1 Tailors: 1 Train stations: 1 General Store: 1 Butcher: 1

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By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Spawns

Locations where Mobs and Items might appear.

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Character Portrait: Henry Fowler
28 sightings Henry Fowler played by AnitaBreak
One day my inventions will change the world!

The Forge

Use your INK to craft new artifacts in Cockwork West. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Places

Euslune

Euslune by AnitaBreak

Newly settled wilds of the western continent of Euslune.

Serpent Springs

Serpent Springs by AnitaBreak

Town of Serpent Springs Total population: 234 Humans: 70 Elves: 94 Half-elves: 14 Dwarves: 47 Halflings: 2 Other (gnomes, natives...ect): 7 Total Lawmen: 10 Saloons: 1 Tailors: 1 Train stations: 1 General Store: 1 Butcher: 1

Serpent Springs

Town of Serpent Springs Total population: 234 Humans: 70 Elves: 94 Half-elves: 14 Dwarves: 47 Halflings: 2 Other (gnomes, natives...ect): 7 Total Lawmen: 10 Saloons: 1 Tailors: 1 Train stations: 1 General Store: 1 Butcher: 1

Euslune

Newly settled wilds of the western continent of Euslune.

Fullscreen Chat » Create Topic » Cockwork West: Out of Character

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Most recent OOC posts in Cockwork West

Re: Cockwork West

Hello there!

I would very much like to join this I love both the Wild West (as seen by my avatar :P) as wdll as Steampunk. I'm willing to make multiply characters in need be, so let me know what you need to get ths show on the road.

I would like to make a former soiled dove turned bandit if that's alright.

Cockwork West

This is the auto-generated OOC topic for the roleplay "Cockwork West"

You may edit this first post as you see fit.