Introduction
Some Elementals will have been ostracised, others will comes from a family just like them.
Whatever your background, welcome.
Elemental Choices:
All Elementals can summon their element in their hands and can communicate with animals of their element
When in classes, Elemental students wear robes of their elemental colour. When in their own clothing, students will wear a colour band on their left upper arm to signify their house, which they get in their welcome pack (issued to them before arrival).
Earth - Green
Earth Elementals are most commonly very grounded people. They are loyal and dependable. They often make very good parents as they are naturally very caring and nurturing. Earth elementals don't always love to garden, which is a common misconception. Earth students can help flowers grow, but they're also very hard working. They are very practical and like to get involved. The Earth Element is mostly used for construction.
In a duel, Earth elements are great at defence, but it's difficult to be discreet with their attacks.
Controlling Earth means being able to build things, to create beautiful masterpieces, but it also means they can destroy them.
Animals - Land based creatures, such as de
Air - White
Air Elementals are commonly very flighty people. Full of imagination, but not so good on putting it into practice. They are dreamers and can sometimes be hard to ground. Air students make great writers and painters.
The Air Element can be use for flight, as well as for transporting things.
In a duel, the Air Elementals are quick and can dodge well, their attacks are quick, but when they are caught, they go down easily.
Controlling the wind means that they can send things long distances, fly and even impact other elements - e.g. freeze water (if they have enough power and the water elemental helps them
Animals - Creatures capable of flight, such as birds
Fire - Red
Fire elementals are passionate, often referred to as Hot Heads. Feirce and strong, it's easy to offend them and when you do, watch out! Whatever path they take, they do so with persistance and they give it everything they have. They are not always fire-starters, though an accident or 2 is commonplace.
In a duel, they are fantastic attackers, but leave themselves open with their defence. Often a fire element will simply use their powers as a constant attack and hope this keeps an attacker off guard.
Controlling fire means being able to handle it, to carry it. They can heat up any room, though cooling it is certainly a difficulty afterwards. Fire Elementals have to be very careful.
Animals - Wild Creatures, such as tigers
Water - Blue
Water elementals are often the most tranquil, willing to go with the flow and not too concerned when they can go around an object. They can change very quickly and often Water students have a lot more going on behind their calm exterior. What you say might not seem to offend them, but water students hold everything inside and when they burst, they burst.
In a duel, a water elemental is the most balanced, as they can use water for both attack and defence equally and it is hard to read their thoughts. However, water is very suseptable to other elements so they have to keep on guard.
Water means that they can bend it to their will. They cannot make it freeze or boil, but they can make it assume shapes
Animals- Water based animals, such as fish
Dark - Grey
Dark elementals are a very misunderstood group because most of their powers are very mysterious. A dark elemental is very secretive, mostly about what they can do. Dark students are very good at sneaking around or hiding. They can make themselves blend with shadows, becoming practically invisible. They can also darken areas and create shadows
In a duel, Dark Elementals rely on their stealth, trying to get around an opponent. They don't need to be a good attacker because if they can get close to you, they can put you into darkness and win.
Animals - nocturnal and cave dwelling animals, such as bats
Light - Silver
Light students can create light everywhere and are very open people. They don't like sercets, or atleats not big ones. They like everyone and are naturally very friendly.
In a duel, a light students best attack is to blind their attacker. This can be used for defence and attack.
Animals - mystical creatures, such as unicorns.
Character Info -
Age (11 - 17)
Element -
Appearance - (description, picture whatever!)
Personality
History -
Rooms - To be announced.
The Story So Far... Write a Post » as written by 4 authors
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Welcome home, Promethean. Here, you can manage your universe.
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
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Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
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Orphanage
By marking a character as abandoned, you can offer them to your players as pre-made character sheets.
The Forge
Use your INK to craft new artifacts in Elemental Magic. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
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81 posts · 0 characters present · last post 2011-06-06 22:37:20 »
Valefalti - School for the Elementally Gifted ↪ The Grounds Owner: RolePlayGateway
For those who want to be outside
31 posts · 0 characters present · last post 2011-05-06 03:48:22 »
Valefalti - School for the Elementally Gifted ↪ Food Hall Owner: RolePlayGateway
Eat Here!!!!
17 posts · 1 characters present · last post 2011-04-29 10:34:39 »
Valefalti - School for the Elementally Gifted ↪ Entrance Owner: RolePlayGateway
Welcome to Valefalti, School For the Elementally Gifted. As you arrive, please post here. You will only have to do so upon arrival, but it's nice to announce your presence
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Valefalti - School for the Elementally Gifted ↪ The Library Owner: RolePlayGateway
Read and research, but quiet please!
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Valefalti - School for the Elementally Gifted ↪ Dinner Hall Owner: RolePlayGateway
Eat Here!!!!
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
Valefalti - School for the Elementally Gifted ↪ Staff Reception Owner: RolePlayGateway
Want to find a teacher? Try here first!
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Elemental Magic
by Lullyn on Mon Apr 25, 2011 4:53 am
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Elemental Magic
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[OOC] Elemental Magic
Please post any questions and bits and pieces here.
Be aware that I'm still creating everything for this, so the Roleplay Portion isn't open just yet. I'll make an announcement once it's all up and running. Please submit characters when you're ready.
Until then, welcome!!!