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Tanith Kelvaskur

Do not fear going forward slowly; fear only to stand still.

0 · 242 views · located in Ethona

a character in “Even Gods Bleed”, originally authored by Kurokiku, as played by RolePlayGateway

Description

Physical Description

Appearance
As a ā€œhumanā€: Image

Hair: Dark blond, waist-length, and most often unbound.
Eyes: Gold, quite brightly so, a part of her guise that has yet to be perfected.
Build: Lithe and svelte, not too much in the way of muscle, but she isnā€™t completely bereft of strength either.
Skin Tone: Tawny
Height: 5ā€™5ā€
Weight: Around 125lbs.
Voice: Mezzo-soprano, melodic in cadence.
Handed: Right, though she isnā€™t completely hopeless with her left.
Body Markings: Seldom seen, her back contains a written spell, a seal on her powers.
Scar Tissue: None.
Unique Body Features: Her fingers are long and gracefully-tapered, her eyes perhaps singularly notable, but the impact of her appearance is less about any individual feature and more about the overall impression she gives. The best words to describe it are, curiously, the ones used to describe power and magic: seductive, but dangerous, enough so to provide a warning to the wary.

Name Tanith Kelvaskur

Nickname None; she goes by Tanith and nothing else.

Title Queen of the Dragonkin

Race Dragon (her human form is the result of a transformation spell that she uses to be less conspicuous).

Visual Age 20-24

Factual Age 529

Gender Female

Sexual Orientation Heterosexual

Class Rogue

Specialization Bard

PERSONALITY

Moral Alignment True Neutral

Quirks Tends to hum to herself even in situations where this would be considered rude or impolite, has a fondness for human games of chance.

Fears The eradication of her species, being discovered.

Goal To break the curse on herself and her people, restoring them to their former might.

Likes
*Music and dance
*Games of wit and chance
*A challenge
*Shiny things

Dislikes
*Being disrespected
*Anything that interferes with her independence


Strengths
*Powerful spellsong
*Highly intelligent (it really does come with age)
*Cunning
*Ability to transform into, well, a dragon

Weaknesses
*Lacks understanding of human society, having only entered it herself a few years ago
*Cannot navigate to save her life; it was never necessary when you could see everything from the sky
*Her human form carries with it a host of physical limitations that she would not otherwise have, including most horrendously soft skin and the lack of an ability to fly or fight in ways she is most accustomed to.
*Additionally, her disguise is not perfect, and she sometimes has difficulties passing as one. Dragons in Cam Lire tend to speak in obscurities and using vague, indirect language, something that frustrates many of the people she runs across, for example. She will also sometimes come across things she has never seen before and does not understand. She was almost arrested for stealing her first day in human civilization because she did not comprehend the concept of money.

EQUIPMENT

Abilities & Skill & Combat Rating

[Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor]

Clothing/Armor
[Poor]- Tanith wears ordinary civilian clothes, which offer little to no protection against, wellā€¦ anything.

Combat Prowess
Close-range: [Average]- She would be loath to fight using her lute, but Tanith does carry a whip, and is trained in its use. She still finds fighting with human weaponry somewhat awkward however.

Long Range: [Very Poor]- She knows how to use not bow, crossbow, nor sling. Though she could throw a knife and hit whatever she was aiming at, it might not hit pointy-end-first.

Abilities
Bardic Music/Spellsong: [Perfect]- The natural magic imbued in her species lends strength to her song, and there are few more compelling or skilled bards out there.

Entrancing Voice: [Perfect]- The melodies themselves, and the skill with which Tanith handles almost any instrument (including and especially her voice) is impressive. Additionally, her speechcraft itself carries some of the same quality; she can be very convincing if she puts her mind to it.

The Ancient Pull: [Excellent]- Tanith can feel magic in people and objects, as well as get a general idea of how strong a mage is, even in her human form.

Spells
Fortification: [Perfect]- Imbues allies with quicker reflexes, increased strength, and damage resistance.

Fog Enveloping: [Perfect]- A song that lulls the target(s) into a false sense of security, making them complacent, slower, and all around less proficient at whatever they happened to be doing. Tends to send them into daydreams.

Phantasm: [Excellent]- Causes illusions; flickers at the corners of vision, a rustling of leaves, none of which are actually present. A good distraction technique, one that Tanith is still developing.

Skills
Dragonkin: [Perfect]- An inherent skill of dragon nobility, she can compel lesser dragonkin to do her bidding, though itā€™s usefulness is highly limited since she does not often encounter them.

Weapon
Weapon Name: Serpentā€™s Tail
Weapon Type: Whip
Material: Steel chain in nine sections, somewhat shorter-range than some but much more combat-practical.
Length: Around four feet
Weight: 7lbs
Weapon Description/Info: The Serpentā€™s Tail is divided into nine sections, all tempered steel, and the most common method of use involves wrapping it around some part of oneā€™s own body and, with timing and skill, unwinding it to increase momentum, at which point it may be used to damage, disable, or entrap foes. There is a pointed dart on the far end which can also slice when applied correctly. Tanith likes it because it sort of reminds her of her own tail.

Equipment
Lute: Sandalwood and light in color
Wooden flute, elven-made
Serpentā€™s Tail
Pouch of money

Accessories
None

HISTORY

Group Affiliation
Tanithā€™s primary affiliation is with her own kind. She is not so aloof as to not form attachments, she just has not had occasion to do so yet. She has no reason to love the Godking or Abaddon, quite the opposite. This does not mean, however, that she is best thought of as belonging to any particular rebellion. Her first thought is always for her people, and what is best for them.

Faction
Grand Union of You

Marital Status
Single

Relatives
*Father and Mother, elders of their race.
*Betrothed, deceased (slain by Abaddon in the name of Azrael)
*Grandfather, currently leading the dragons while Tanith is away, oldest living dragon.

Residence
Formerly Cinder Island, and most of her kind still lingers there.

Social Rank
Queen, the undisputed leader of her people. The title came to her by complete accident, as it was her betrothed that was the Prince, but since he was slain, she was the highest-ranked noble left (Cam Lire dragons have a notoriously-low fertility rate), so the title went to her.

Occupation
Presently, she watches and waits. Since the lifespan of a dragon can span into millennia, she has the time and patience to do this.

Blood Pact
None

Bio/History
The Dragons of Cam Lire are a mysterious, secluded race, more often the stuff of legends than anything that anyone believes in anymore. ā€˜Twas not always so; once, they were numerous and strong enough that they ruled the world. But that was eons ago, much too long for recorded history to remember. Now, the species is a shadow of its former glory, but they still remember. Dragons are beings of pure arcane force, and though they do not use magic in the same sense that other races have learned to utilize it, it does not impede their mastery. Rather than using words and systems to get at the result they want, dragons are born with an intuitive understanding of magic itself, and need only will it to act in the way they desire.

They are not gods, but they were once worshipped like them. Like it does to everything else, though, the magic took its toll on the race. Though most remained sound of mind and body, fertility dropped so much that the species was drastically culled. They withdrew from the world at large and to the isolation of Cinder Island, fading from memory until they were nothing but bedtime stories for children.

It was into this isolation that Tanith was born. The species as a whole chooses to remain remote, though individual members are all free to choose whether or not to do so. Unfortunately, they are sighted by other races just often enough that sometimes they are hunted like beasts for their diamond-hard scales and claws, not to mention the magical properties of their bones, hearts, and teeth.

Most dragons learn to control their magic in the same stages that humanoid races do, the difference being that Ascension is very common, even expected, once the young ones reach the necessary level of expertise. This usually occurs at around 700-1000 years of age, though it can happen sooner. Though they tend to remain neutral in mortal affairs, Tanith's betrothed, Sigmund, was one of a few that believed that Azrael's summoning of Abaddon could only lead to ruin, and actively took a stance against him. Dragons are formidable foes, and Azrael saw to it that every member of Sigmund's family was slain individually for opposing him. When they came for Sigmund himself, Tanith fought beside him out of loyalty, but since she had no real identification with his cause, she was punished not with her death, but with a curse: her people were forced into the weakened forms of mortal creatures, free to transform only with restrictions on their original might, to ensure that they would no longer be such a large threat to Azrael.

Tanith now actively searches for a way to break the spell branded into her flesh, and to free her people once more. She does not hate the Godking nor Abaddon for defending themselves, but she will do whatever it takes to free her race, including slaying either of them if presented with the opportunity, should that be what it requires.

MOUNT

None, see below for Dragon-transformation details.

Appearance
Scales: Golden
Eyes: Golden
Build: About the size of a house
Body Markings: None
Scar Tissue: None

Abilities
Transformation: Tanith can revert to her original form at will, but because it is impeded by the curse, it has to happen in stages. She will gain the form and a good deal of her magical power immediately, but a full transformation, power and all, will take about an hour to complete. Additionally, if she should attempt to change back before the transformation is completed one way, she will likely pass out for a few hours, since it requires a good deal of magic to be expended. Even done properly, she can only maintain her form for a few hours at a time before she is forced to spend a corresponding amount of time as a human again.

Resonant: A dragonā€™s magic is instinctual where a mageā€™s is learned. It is not superior in terms of power, necessarily; dragons have to learn much before they can use ā€˜deeperā€™ levels of it, just as an apprentice would. It also otherwise abides by the same system: dragons specialize, too. Tanith is an Arcane Warrior.

Spells

Element Breath: [Perfect]- the inherent skill of most dragons is the ability to breathe fire, but Tanithā€™s knowledge of the arcane allows her to swap to ice or electricity or simply gusty wind.

Fissure: [Excellent]- A manipulation of energy sunders the earth, swallowing the unwary in their premature graves.

Aura of Might: [Excellent]- There are few things more intimidating-looking than a dragon, and warriors of any less than outstanding courage and resolve will find themselves cowering in fear, if not outright running away.

Tanith's curse prevents her from accessing any of her other spells.

Mage Level:
Adept upon initial transformation, though once she has been back in her native skin for about half an hour, she reverts moves up to about master. After an hour, she's back at Oracle, which was where she was before she was cursed, though without some of her higher-level spells even so.

Image

So begins...

Tanith Kelvaskur's Story