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Facility 51

Facility 51

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This is the year 2213. Welcome to Facility 51, the pinnacle of imorality.

1,689 readers have visited Facility 51 since Invader Vyx created it.

Introduction

(While I have roleplayed before one a different website, I am new to this one. Please be patient with me while I learn how to use this website, as the layout is all quite new to me X3)

It is the year 2213. The world is in chaos, war on every continent. Three new countries are trying to break away from the United States- California, the South, and Alaska. The States recently got out of a war with China- that's when Facility 51 began.

You see, America was losing. Badly. So they began taking prisoners of war and experimenting on them. Trying to enhance them. They didn't dare try it on their own citizens first. But before America could perfect it, China began having revolts and had to call a truce in the war. While America didn't lose, they didn't win either.

But at this point, the genetic experiments were so promising, the government had to keep trying. But with no more war there would be no more prisoners. It started with taking people out of jails- instead of death, some convicts were given the choice to help with experimentation and eventually freedom. Of course, none of them were told that it would most likely end in death either way.

But soon the prisoners weren't enough. The goverment moved on to hobos, and then to orphanages. Finally they began taking random people off the street. At last it became too much for most of the country and they began to riot and break away. But that doesn't matter to us- even if they succeed, we'll be trapped here for as long as we live. Those of us who survive the experiments, anyways.

This is Facility 51. Each prisoner has a cell by themselves- nothing more than a bed and a table and chair, along with a metal door and small metal window where they give us food. If we behave, sometimes they let us out for a little while, into the courtyard. Sometimes.

Always you can hear screams of agony echoing through the halls, except at night. They always stop at night, about 8:30 or 9:00. But always they start again the next day, often before the sun rises. You never know if they'll pick you to test that day. And you never know if you'll come back to your cell.

Of course, some see surviving as a curse as well. Those who do are... changed. Freaks, monsters, mutants... that's what the guards call us. I suppose that's what we are. Welcome to Facility 51. Welcome to pain. God save your soul.



Facility 51
The Facility is hidden in the mountains of Colorado, far from civilization. It consists of two buildings- the Facility and the Guardhouse. The Facility is where prisoners live and where experimentation takes place. The Facility has three testing rooms and many cells for prisoners. There are also some kitchens where the food is made, and a small dining room where well-behaved prisoners will sometimes be allowed to eat. There is a large yard outside with a small pond, a couple trees and benches, and a basketball court where the prisoners will sometimes be allowed if they are well-behaved. The entire yard is actually covered with a screen to prevent anyone from escaping through the top.

The Guardhouse is where the guards live when off-duty. They have a tennis court, basketball court, and pool. Inside the building is a large dining room and kitchen, and many rooms where the guards stay, two guards to a room.

Usually once a prisoner has developed mutations the scientists cease genetic experiments and move on to tests of their powers, though these are sometimes just as painful.

Toggle Rules

The GM of this roleplay hasn't created any rules! You can do whatever you like!

Browse All » 6 Settings to roleplay in

Facility Building (Cells/Dining Room)

Facility Building (Cells/Dining Room) by RolePlayGateway

This is where the prisoners live.

Facility Building (Testing Rooms)

Facility Building (Testing Rooms) by RolePlayGateway

This is where the pain takes place.

Prisoners' Yard

Prisoners' Yard by RolePlayGateway

This is probably the best part of the prisoners' lives.

Guardhouse

Guardhouse by RolePlayGateway

This is where the guards live.

Guardhouse Yard

Guardhouse Yard by RolePlayGateway

Guards' recreational area.

The Story So Far... Write a Post » as written by 1 authors

1 Characters Present

Character Portrait: Raven Orine (Hellhound)
Tag Characters » Add to Arc »

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(How the hell do I "Add Characters?")

I sat in my cell, on my bed, simply staring at the ceiling with blank eyes. I could hear the screams echoing through the halls, but I had long since become numb to the sound. I could also hear the guards whispering to each other outside, and the movement of other prisoners in nearby cells. I closed my eyes and sighed, trying to block out all the noise my keen ears detected.

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

There are no arcs in this roleplay.

View All » Create New » Quests

There are no quests in this roleplay.

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Here's the current leaderboard.

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 6 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Facility Building (Cells/Dining Room)

Facility Building (Cells/Dining Room) by RolePlayGateway

This is where the prisoners live.

Facility Building (Testing Rooms)

Facility Building (Testing Rooms) by RolePlayGateway

This is where the pain takes place.

Prisoners' Yard

Prisoners' Yard by RolePlayGateway

This is probably the best part of the prisoners' lives.

Guardhouse

Guardhouse by RolePlayGateway

This is where the guards live.

Guardhouse Yard

Guardhouse Yard by RolePlayGateway

Guards' recreational area.

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Facility 51. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 8 Characters to follow in this universe

Character Portrait: X
Character Portrait: CH6N(3)

Newest

Character Portrait: CH6N(3)
CH6N(3)

So, what's it like in the real world? Well, the food is better, but beyond that, I don't recommend it.

Character Portrait: X
X

'Speaking to you would be easier if I had a mouth.'

Trending

Character Portrait: X
X

'Speaking to you would be easier if I had a mouth.'

Character Portrait: CH6N(3)
CH6N(3)

So, what's it like in the real world? Well, the food is better, but beyond that, I don't recommend it.

Most Followed

Character Portrait: X
X

'Speaking to you would be easier if I had a mouth.'

Character Portrait: CH6N(3)
CH6N(3)

So, what's it like in the real world? Well, the food is better, but beyond that, I don't recommend it.


View All » Places

Facility Building (Cells/Dining Room)

Facility Building (Cells/Dining Room) by RolePlayGateway

This is where the prisoners live.

Facility Building (Testing Rooms)

Facility Building (Testing Rooms) by RolePlayGateway

This is where the pain takes place.

Prisoners' Yard

Prisoners' Yard by RolePlayGateway

This is probably the best part of the prisoners' lives.

Guardhouse

Guardhouse by RolePlayGateway

This is where the guards live.

Guardhouse Yard

Guardhouse Yard by RolePlayGateway

Guards' recreational area.

Facility Building (Cells/Dining Room)

This is where the prisoners live.

Guardhouse Yard

Guardhouse Yard Owner: RolePlayGateway

Guards' recreational area.

Guardhouse

Guardhouse Owner: RolePlayGateway

This is where the guards live.

Facility Building (Testing Rooms)

This is where the pain takes place.

Prisoners' Yard

Colorado, USA Prisoners' Yard Owner: RolePlayGateway

This is probably the best part of the prisoners' lives.

Fullscreen Chat » Create Topic » Facility 51: Out of Character

Discussions

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Most recent OOC posts in Facility 51

Re: Facility 51

Well, that's fine :) Everyone knows what busy feels like. We'll cut Invader some slack and just wait around for him/her to show up so we can gruesomely murder people.

Re: Facility 51

Methinks Invader is an every-other-day kinda poster--that is to say, he/she only goes on every other day or so, rather than at least once per day, like some of us here.

Of course, I could be wrong, and s/he just has a busy life.

Re: Facility 51

Well it would seem invader is preoccupied. :(

Re: Facility 51

Oh I created a character, in case you wanted to know. :]

Re: Facility 51

My character is in :)

Re: Facility 51

I just submitted a character, thought I'd let you know :D I hope he's ok...

Re: Facility 51

You will be able to PM after so many forum posts, its so an AI can just spam people with constant PMs i would assume. ^^

Re: Facility 51

Can i make a pyromancer?

Re: Facility 51

Yes you can make a necromancer.

Also, no I cannot yet send private messages, unfortunately. I'm not entirely sure why and the FAQs didn't really answer anything when I looked up why I couldn't. In any case, I approved your character waa37. While it wasn't exactly what I had intended, your character intrigued me because this actually started out as an idea for a book I was going to write (and still might) and one of the characters was a young child named Cassie who was born in the facility with mental abilities, though she was more of just a supergenius than a telepathic.

Re: Facility 51

Would I be able to make a necromancer character please?

Re: Facility 51

Invader Vyx, are you capable of sending PMs yet? I know when I joined that made things very complicated until I was allowed to do so.

Re: Facility 51

Characters younger than about 10 would have to have been born in the facility. Other than that, no there is not an age limit.

And thanks NewKidOnTheBlock.

Re: Facility 51

Is there an age limit?

Re: Facility 51

To "Add Characters", when you go to post, you'll notice a little white text box. In it, start typing the name of the character you'd like to tag. The name should pop up. Click the name. The character is tagged.

Facility 51

This is the auto-generated OOC topic for the roleplay "Facility 51"

You may edit this first post as you see fit.