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Fantasy 2012

Introduction

Eons ago, in the time when earth was young, in the time when dinosaurs roamed the earth, a intelligent race dominated the planet. They were the rulers of nature. They were the commanders of Wind and Fire.

They were the Dragons.

The Dragons were split into two major species.

One was the Europan species, native to the land that would separate because of tectonic plates and become Europe and Northern Canada. This race was the Fire-Breathing type. In addition to fire breath, they also possessed the ability to burrow. They resided in caves deep below the surface and occasionally came up to hunt land animals such as prehistoric deer. Their fighting style focuses on defense, staying close to the ground while flying, and using all limbs, claws, and tail to fight.

This race was commonly referenced as flying, fire-breathing demons who slew heroes and ate dames. This is an old tale that was passed down through the Neolithic Age and was probably altered by the changing times. No Europan Dragons, or any dragon for that matter, had lived through the impact.

The other species was the Asiatic Dragons, native to what would become the eastern seaboard of China and Taiwan. This race was the Wind-Commanding type. While they could not breath fire, Asiatic Dragons were able to bend wind (and through wind, storms) to their will. This made made hunting easy, allowing the dragons to fly nearly as faster than their prey, which was, most commonly, birds. These Dragons resided on the tops of mountains or in caves near the top. Their fighting style depended much on their Wind-Commanding ability, using surges of air against their enemies and quickly fleeing in case of real danger. Thus, they had a sort of guerilla warfare.

This race was seen by the people of East Asia as wise, friendly, and life-givng. This is probably another old tale that was passed down and altered. As mentioned before, no Dragon had survived the Impact.

Interaction between the two species was minimal, but were almost always friendly.

THE IMPACT
Around 65.5 Million Years Ago, an impact event occurred. Known as the Cretaceous–Paleogene extinction event to humans, this event caused the extinction of many species and the near extinction of Dragons. Asiatic Dragons were easily wiped out in their exposed habitats and few eggs survived as many of the nests were exposed as well. Some Europan Dragons lucky enough to have been deep underground during the event were now relieved of their food source, as not many animals survived. Soon, some turned to eating their own eggs. Fighting over eggs and famine probably lead the the dying out of living Europan Dragons and the reduction in number of Europan Eggs.

THE EGGS
The eggs themselves remained in a 'stasis-mode' mush like plant seeds until either the stored food runs out or living conditions improved. Throughout the 2000 AD years in human time, some eggs completely depleted their food sources while others decided that conditions were favorable enough and hatched.

You are a dragon borne from these eggs.
How would you survive in this human-dominated world?
And, What would you become?

Toggle Rules

1. Say as you will, as long as it isn't in insult.
2. Out of character comments are required to be in parenthesis.
3. Use the best grammar possible.
4. Posts should be at least five sentences long.

Taking place in...

Earth

Earth by Pxu5

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Earth

Earth by Pxu5

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Fantasy 2012. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

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  • Fantasy 2012
    by Pxu5 on Fri Sep 21, 2012 3:11 pm
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    on Tue Sep 25, 2012 2:51 pm

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Re: Fantasy 2012

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Fantasy 2012

Hello, and Welcome to Fantasy 2012.

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