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Glory

Glory

0 INK

95 AD, the time for war has passed but the time for battle is never over. The gladiators trained, the seats filled, the emperor plotting... the show has begun. Welcome to the Colosseum Gladiator Games.

1,553 readers have visited Glory since Destroyer & Creator created it.

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

spartacus: blood and sand

Introduction

Image


"We are gladiators and we fight for glory, for glory will grant us loved ones, riches, fame, freedom, or any other desires we conjure. No matter how different we feel, we are all the same through the eyes of the crowd... glory hungry savages."
- Gadus Roras, Freed Gladiator and Seventh Champion.

Overview

It is 95 AD and the world as far as Rome is concerned is a place of blood and glory. With its might suppressing the rest of the world, the time of war is a thing in the past the Colosseum is of the now. Free admission to view criminals and scoundrels battle to the death all for the entertainment of Rome and its people was a treat to all. With an endless supplies of criminals, pows, slaves, and beasts to throw into the arena the games were assured to last for as long as Rome itself. The Colosseum became Rome itself for the roads, the warriors, not its leaders did not make Rome what it is today; no the Colosseum is the true backbone of Rome. And you should be honored to be part of the Colosseum, you gladiator.

As you might of guessed, this is a story about gladiators and the famous Colosseum of Rome. (Keep in mind I will be altering a few things here and there so do not rely on this story to stay historically correct.) You are a gladiator, for whatever reason, and through the gladiator system you seek glory in order to achieve your dreams whether it be freedom, loved ones, riches, women, fame, or any other vice or virtue. You character will have to work from the bottom to the top in order to achieve their goals and in doing so they must claw, scratch, and bite their way to the top. This being said you will be battling animals, NPCs, and other characters friend or foe. Yes, your character has a high chance of dying and yes you will be battling one another at some point in the story so get ready for that but that will not happen until you reach at least Tier II. This roleplay has multiple features: Roster system, glory system, combat system, and hall of fame. These features are extensive but I have a feeling you will like them so give them a chance.

The Colosseum
The Colosseum will be the location the story will be centered at. A small nearby villa designed for the gladiators are also part of the Colosseum even though not directly connected. The villa contain barracks, houses, and a training ground. There will be times when you travel to other locations but for now the Colosseum and the villa is the place the story will spend most of its time. Another thing to know is that the Colosseum follows a system where the gladiators train, work, rest, etc. during the week and participate in the games during the weekends. The games consist of the gladiators battling each other with intermission being beast fights and animal parades.

Floor B4: Isolation floor
Description: A floor with no lighting or proper heating. This floor contains a handful of holding cells and torture rooms. Aside from the obvious use, there is a secret section at the back completely isolated and locked off from the rest of the floor. Very little information on mystery room.

Floor B3: Beast Quarters
Description: The floor that the beasts of the coliseum is kept. The walls are lined with cages filled with beasts and very little lighting as well as space. Aside from the cages there is a ramp leading to the arena floor and a office where a few guards reside.

Floor B2: Gladiator Quarters
Description: Floor lined with living quarters for the gladiators, the bedrooms only having the bare minimum. The bedrooms being more luxurious the higher tier the gladiators are in. Each tier is sectioned off from the other with a checkpoint-like style the higher the tier the higher the security. Even though underground there are airways that let light in as well as air.

Tier I (Rank 51-100): Bare minimum bedrooms fitted with two gladiators for each bedroom. Bedrooms only have cots and windowless. Group showers, latrines, dining area, and water fountains. Light and air flows in through ceiling vents in large areas like the dining area, halls, etc. Can visit any previous tiers, must be invited to upper tiers.

Tier II (Rank 26-50): Bedrooms a bit more comforting with cushioned cots, seating arrangements, and actual privacy. Gladiators own their own bedrooms but still share showers, latrines, dining area, and water fountains. They also have slits for windows within their bedrooms that let light and air in Can visit any previous tiers, must be invited to upper tiers.

Tier III (11-25): Bedrooms actually have beds, seating arrangements, privacy, private showers, a window, and private latrines. They still share water fountains and dining area. Can visit any previous tiers, must be invited to upper tiers.

Tier IV (2-10): Bedrooms have luxurious beds, seating arrangements, privacy, private showers, private latrines, multiple windows, private water fountains, and a extra room for guests to stay overnight. They receive their meals at their bedroom. Can visit any previous tiers, must be invited to upper tiers.

Tier V (Champion): Living arrangements the same as Tier IV but rooms twice the size and have a section for them self. Champions get what they want along the line of reason.

Floor B1: Lobby
Gladiator lobby, prepping room, armory, and training area all in one. Even though underground the training area expanded to the arena when games were not in secession and there is a second training ground in a nearby villa. Only areas open for the gladiators to explore is the prepping room and lobby where they either geared up for battle or observed the arena through slits in the wall or simply socialize.

Floor 1: Arena
Entrances to the Colosseum with stairs leading up to the top floor and a section guarded from the public, this section leads to the arena and underground floors. This floor is filled with concession stands, public latrines, and public water fountains. This section boast the closest seats where senators are seated along with the emperor's seat box, these sections obviously guarded and sectioned off from the public.

Floor 2: Upper Floor
Seating for nobles of not the senator rank as well as people of high military rank (Officers and cavalry).

Floor 3: Lower Floor
Seating for the average Roman citizen split into two, lower half reserved for the wealthy and the upper half reserved for the poor.

Floor 4: Skyline
The top floor. Seating for the common poor, slaves, and women that was sent away by the men.

Glory
The glory system grant your characters a point for certain actions and events. Points are awarded for victories, kills, and influences. Victories is self-explanatory, each opponent grants a certain amount of glory points if victorious you will receive those points. Kills grant double the amount of glory points you would have received from a victory. Influences are actions your character does in order to please a group. Keep in mind influences changes a group's view on you and can be hazardous. Influences are broken up into three categories:

Emperor: x3.0 Glory

Upper Class: x2.5 Glory

Faction (People that are loyal to you): x2.0 Glory

Crowd: x1.5 Glory

Glory is essential for survival, luxury, and freedom. I say this because you can use you glory points to purchase IC or OOC features. If you have more to add just run it by me. These are the features and their cost:

Gladiator Freedom: Freedom from the Colosseum. (50,000 Glory Points)

Extra Character: Have a extra reserved character, 2 max. (10,000 Glory Points)

Extra Expertise: Have your character experience in another combat style, 2 max. (5,000 Glory Points)

Extra Skill: Have your character skilled in another form of fighting, 5 max. (2,500 Glory Points)

Reserved Armor: Have a reserved set of armor in order to minimize tampering, sharing, or rigged matches. (2,500 Glory Points)

Reserved Weaponry: Have a reserved set of weapons in order to minimize tampering, sharing, or rigged matches. (2,500 Glory Points)

Immortal: When confronted with death you will instead end up in a coma for a set amount of time and must be purchased prior, 3 max. (2,500; 5,000; 7,500 Glory Points)

Untouchable: Pardoned from a crime or committing bad influence on a group, 5 max. (1,000; 2,000; 3,000; 4,000; 5,000 Glory Points)

Straight to the Top: Challenge the champion no matter your rank, unlimited use. (2,500 Glory Points)

Combat
Combat is crucial in this roleplay so I will take it serious and so should you. This is a realistic story so I am going to need every post to have some realism. Character get injured and even killed so do not delay the inevitable. Each fighting style has a strengths/weaknesses so I will list them here:

Armor
Fabric: S: Best maneuverability, weightless; W: No protection

Leather: S: High maneuverability; W: Low protection, heating

Brigandine: S: Average maneuverability, easily repaired; W: Low protection

Chainmail: S: Average maneuverability, average protection; W: Difficult repair, poor pierce protection

Plate: S: Best protection; W: Heating, weariness, low maneuverability

Expertise
Short Blades: S: Polearms, Blunt Weapons; W: Long Blades

Long Blades: S: Short Blades, Shields; W: Blunt Weapons, Axes

Axes: S: Long Blades; W: Ranged, Polearms

Blunt Weapons: S: Shields, Long Blades; W: Polearms, Short Blades

Polearms: S: Blunt Weapons, Axes; W: Ranged, Short Blades, Shields

Ranged S: Polearms, Axes; W: Shields, Short Blades

Shields S: Ranged, Polearms; W: Blunt Weapons, Long Blades[/code]

Roster
The roster is very important because it has information on all gladiators and their ranking. This roster will be updated when all six characters have completed their match for each game. Spots within the roster will sometimes open up, by the end of the next game those spots will be replaced with another NPC.

Tier V
Code: Select all
Champion: Alexander
Expertise: Long Blades
Skills: Parrying, Read Movements,
Recovery
Armor: Leather
Glory: 2,500
Tier IV
Code: Select all
2nd: X
Expertise: Short Blades, Long Blades
Skills: Evasion, Speed,
Parrying
Armor: Plate
Glory: 1,500

3rd: Grim
Expertise: Polearms, Axes
Skills: Painless, Deception,
Heightened Senses
Armor: Fabric
Glory: 1,000

4th: Diamond Dust
Expertise: Axes, Blunt Weapons
Skills: Shield Break, Parry Break,
Sixth Sense, Red Eye
Armor: Brigandine
Glory: 1,000

5th: Raven
Expertise: Polearms
Skills: Quick Thinking
Armor: Brigandine
Glory: 1,000

6th: Titan
Expertise: Axes
Skills: Complete Break
Armor: Plate
Glory: 750

7th: Iron Maiden
Expertise: Long Blades, Axes
Skills: Parrying, Parry Break,
Deflection
Armor: Plate
Glory: 750

8th: Hector
Expertise: Axes, Polearms,
Blunt Weapons
Skills: War Cry, Fury
Armor: Chainmail
Glory: 750

9th: The Royal Gladiator
Expertise: Shields, Axes,
Long Blades
Skills: Full Guard, Broken Guard
Armor: Leather
Glory: 750

10th: Helen the Raiser
Expertise: Long Blades, Short Blades
Skills: Recovery
Armor: Chainmail
Glory: 750



Tier III
Code: Select all
11th: Aela
Expertise: Shields, Long Blades,
Ranged
Skills: Weakspot, Evasion,
Sixth Sense
Armor: Leather
Glory: 500

12th: Cicero
Expertise: Ranged, Short Blades
Skills: Speed, Precision
Armor: Chainmail
Glory: 350

13th: Decimus
Expertise: Blunt Weapons, Axes
Skills: Complete Break
Armor: Plate
Glory: 350

14th: Fabia
Expertise: Shields, Blunt Weapons
Skills: Evasion, Speed, Recovery
Armor: Fabric
Glory: 350

15th: Celsus
Expertise: Long Blades, Polearms
Skills: Disarm, Parry, Feint
Armor: Fabric
Glory: 350

16th: Domitus
Expertise: Axes, Blunt Weapons,
Polearms
Skills: Complete Break, Precision,
Speed, Evasion
Armor: Brigandine
Glory: 300

17th: Hilaria
Expertise: Long Blades, Short Blades
Skills: Fury, Weakspot, Red Eye
Armor: Plate
Glory: 300

18th: Horatia
Expertise: Short Blades, Ranged
Skills: Redeye
Armor: Chainmail
Glory: 300

19th: Olivia
Expertise: Axes, Blunt Weapons,
Polearms
Skills: Complete Break, Disarm,
Weakspot
Armor: Plate
Glory: 300

20th: Felix
Expertise: Shields, Polearms
Skills: Full Guard, Precision
Armor: Chainmail
Glory: 300

21st: Julius
Expertise: Shields, Long Blades,
Polearms
Skills: Full Guard, Parry,
Quick Thinking
Armor: Leather
Glory: 300

22nd: Lucia
Expertise: Blunt Weapons, Polearms
Skills: Fury, Warcry, Parry Break,
Shield Break
Armor: Fabric
Glory: 300

23rd: Titania
Expertise: Shields, Long Blades, Ranged
Skills: Parry, Recovery, Full Guard,
Speed, Evasion
Armor: Chainmail
Glory: 300

24th: Titus
Expertise: Axes
Skills: Complete Break, Disarm
Armor: Plate
Glory: 300

25th: Valens
Expertise: Long Blades, Short Blades,
Ranged
Skills: Warcry, Evasion, Speed
Armor: Brigandine
Glory: 300
Tier II
Code: Select all
26th: Lux
Expertise: Axes, Blunt Weapons
Skills: Complete Break, Speed,
Evasion, Quick Thinking,
Red Eye
Armor: Brigandine
Glory: 250

27th: Livus
Expertise: Long Blades, Ranged
Skills: Parry, Precision,
Weakspot
Armor: Brigandine
Glory: 200

28th: Dorris
Expertise: Shields, Blunt weapons
Skills: Complete Break, Fury
Armor: Plate
Glory: 200

29th: Morgan
Expertise: Shields, Polearms
Skills: Precision, Parry
Armor: Plate
Glory: 200

30th: Tullis
Expertise: Polearms, Blunt weapons
Skills: Complete Break, Feint
Armor: Chainmail
Glory: 200

31st: Kelly
Expertise: Blunt Weapons, Axes
Skills: Recovery, Speed
Armor: Fabric
Glory: 175

32nd: Valeria
Expertise: Ranged
Skills: Complete Break
Armor: Fabric
Glory: 175

33rd: Sarah
Expertise: Short Blades, Ranged
Skills: Weakspot, Redeye,
Parry
Armor: Leather
Glory: 175

34th: Caesar
Expertise: Shields, Long Blades,
Short Blades
Skills: Feint, Parry Break,
Warcry
Armor: Plate
Glory: 175

35th: Sven
Expertise: Long Sword, Axes,
Blunt Weapons
Skills: Feint, Parry, Parry Break,
Shield Break
Armor: Chainmail
Glory: 175

36th: David
Expertise: Shields, Axes
Skills: Complete Break, Feint
Armor: Brigandine
Glory: 150

37th: Dean
Expertise: Polearms, Ranged
Skills: Speed
Armor: Plate
Glory: 150

38th: Vita
Expertise: Axes, Long Blades
Skills: Weakspot, Shield Break,
Parry Break
Armor: Fabric
Glory: 150

39th: Illid
Expertise: Ranged, Short Blades
Skills: Sixth Sense
Armor: Leather
Glory: 150

40th: Carn
Expertise: Shields, Blunt Weapons,
Polearms
Skills: Fury, Weakspot,
Red Eye
Armor: Plate
Glory: 150

41st: Yaren
Expertise: Ranged
Skills: Weakspot, Fury
Armor: Brigandine
Glory: 125

42nd: Paige
Expertise: Long Blades, Ranged
Skills: Weakspot, Heightended Senses
Armor: Brigandine
Glory: 125

43rd: Paine
Expertise: Blunt Weapons, Polearms
Skills: Complete Break, Disarm
Armor: Leather
Glory: 125

44th: Reeds
Expertise: Shields, Short Blades
Skills: Weakspot, Red Eye
Armor: Fabric
Glory: 125

45th: Zero
Expertise: Hand-to-Hand
Skills: Speed, Evasion,
Disarm
Armor: Fabric
Glory: 125

46th: Xero
Expertise: Axes, Blunt Weapons
Skills: Speed, Warcry
Armor: Plate
Glory: 125

47th: Marcus
Expertise: Polearms, Blunt Weapons
Skills: Complete Break, Evasion
Armor: Chainmail
Glory: 125

48th: Fang
Expertise: Long Blades, Short Blades
Skills: Fury, Weakspot
Armor: Fabric
Glory: 125

49th: Helen
Expertise: Shields, Long Blades,
short Blades
Skills: Armor Break, Pary Break
Armor: Brigandine
Glory: 125

50th: Olan
Expertise: Shields, Axes
Skills: None
Armor: Brigandine
Glory: 125



Tier I
Code: Select all
51st: Rex
Expertise: Blunt Weapons
Skills: Complete Break
Armor: Plate
Glory: 100

52nd: Jackal
Expertise: Short Blades
Skills: Fury, Warcry
Armor: Brigandine
Glory: 50

53rd: Rain
Expertise: Ranged
Skills: Precision, Weakspot
Armor: Fabric
Glory: 50

54th: Jasper
Expertise: Polearms
Skills: Speed, Evasion
Armor: Brigandine
Glory: 50

55th: Ethan
Expertise: Shields, Polearms
Skills: None
Armor: Chainmail
Glory: 50

56th: Uthred
Expertise: Shields, Long Blades
Skills: Warcry
Armor: Brigandine
Glory: 50

57th: Marcia
Expertise: Long Blades
Skills: Red Eye
Armor: Leather
Glory: 50

58th: Livid
Expertise: Shields, Ranged
Skills: Heightened Senses
Armor: Fabric
Glory: 50

59th: Servius
Expertise: Blunt Weapons
Skills: Fury
Armor: Brigandine
Glory: 50

60th: Lain
Expertise: Axes
Skills: None
Armor: Chainmail
Glory: 50

61st: Sextus
Expertise: Axes
Skills: None
Armor: Plate
Glory: 35

62nd: Ian
Expertise: Long Blades
Skills: Evasion, Speed, Quick Thinking
Armor: Brigandine
Glory: 35

63rd: Ben
Expertise: Polearms
Skills: Speed
Armor: Brigandine
Glory: 35

64th: Nomai
Expertise: Short Blades
Skills: Weakspot, Speed
Armor: Brigandine
Glory: 35

65th: Kei
Expertise: Shields, Blunt Weapons
Skills: Complete Break
Armor: Leather
Glory: 35

66th: Uthred
Expertise: Polearms
Skills: Armor Break
Armor: Leather
Glory: 35

67th: Patricia
Expertise: Axes
Skills: Feint
Armor: Fabric
Glory: 35

68th: Septimus
Expertise: Long Blades
Skills: Multi-strike
Armor: Chainmail
Glory: 35

69th: Freith
Expertise: Blunt Weapons
Skills: None
Armor: Fabric
Glory: 35

70th: Kain
Expertise: Short Blades
Skills: Fury
Armor: Brigandine
Glory: 35

71st: Max
Expertise: Blunt Weapons
Skills: None
Armor: Plate
Glory: 25

72nd: Apail
Expertise: Shields, Axes
Skills: Shield Break, Parry Break
Armor: Leather
Glory: 25

73rd: Keith
Expertise: Long Blades
Skills: Feint, Parry
Armor: Brigandine
Glory: 25

74th: Saturn
Expertise: Short Blades
Skills: None
Armor: Brigandine
Glory: 25

75th: Zeikfrieth
Expertise: Polearms
Skills: Feint
Armor: Plate
Glory: 25

76th: Geth
Expertise: Blunt Weapons
Skills: Armor Break
Armor: Leather
Glory: 25

77th: Alan
Expertise: Shields, Long Blades
Skills: None
Armor: Fabric
Glory: 25

78th: Priscilia
Expertise: Long Blades
Skills: Serpant Strike
Armor: Fabric
Glory: 25

79th: Nero
Expertise: Shields, Blunt Weapons
Skills: Weakspot
Armor: Fabric
Glory: 25

80th: Lulu
Expertise: Ranged
Skills: Precision, Speed
Armor: Leather
Glory: 25

81st: Saberius
Expertise: Shields, Polearms
Skills: Full Guard
Armor: Plate
Glory: 15

82nd: Vivian
Expertise: Polearms
Skills: None
Armor: Brigandine
Glory: 15

83rd: Octavia
Expertise: Blunt Weapons
Skills: Shield Break, Parry Break
Armor: Chainmail
Glory: 15

84th: Paula
Expertise: Ranged
Skills: None
Armor: Brigandine
Glory: 15

85th: Gregory
Expertise: Blunt Weapons
Skills: Parry Break
Armor: Plate
Glory: 15

86th: Maxi
Expertise: Long Blades, Short Blades
Skills: Parry
Armor: Chainmail
Glory: 15

87th: Goren
Expertise: Blunt Weapons
Skills: Shield Break
Armor: Plate
Glory: 15

88th: Regula
Expertise: Ranged
Skills: Precision
Armor: Leather
Glory: 15

89th: Sabina
Expertise: Ranged
Skills: Evasion
Armor: Fabric
Glory: 15

90th: Rufus
Expertise: Shields, Long Blades
Skills: None
Armor: Brigandine
Glory: 15

91st: Amelia
Expertise: Polearms
Skills: Serpant Strike
Armor: Fabric
Glory: 5

92nd: Warren
Expertise: Axes
Skills: Parry Break
Armor: Plate
Glory: 5

93rd: Nirvana
Expertise: Short Blades
Skills: None
Armor: Leather
Glory: 5

94th: Dammon
Expertise: Long Sword
Skills: None
Armor: Brigandine
Glory: 5

95th: Open

96th: Open

97th: Open

98th: Open

99th: Open

100th: Open


Character Sheet
Due to characters possibly dying I am granting each accepted person two characters. This second character will be activate once your first character dies. Your second character can take any open rank between 11-100 but cannot take a rank above your first character; open ranks are a result of that gladiator dying or promoting. This is to keep you from having to start from the beginning again and give your second character some experience.

Code: Select all
[center] [color=#800000][size=300][font=Blackadder ITC] (Full name)[/font][/size][/color]
(Insert image)
[b]Gender:[/b] (Either age is acceptable, but keep in mind female gladiators will have a harder time but probably a more exciting role to play)
[b]Age:[/b] (Only adults here please)
[b]Birth:[/b] (Month and day)
[b]Race:[/b] (Keep in mind this is Roman time. Ex: Roman, Greek, Egyptian, etc.)
[b]Sexuality:[/b]
[b]Appearance:[/b] (Written description, additional information that the image doesn't show)
[hr][/hr]
[b]Class:[/b] (Class within society or class before becoming a gladiator. Ex: Patrician, Plebeian, or Equite)
[b]Rank:[/b] ( Choose between 95-100)
[b]Occupation:[/b] (Gladiators also have had a previous profession. Ex: Senator, judge, mason, etc.)
[hr][/hr]
[b]Expertise:[/b] (The weapon type they are experienced in, select one: Short blades, long blades, axes, blunt weapons, polearms,  ranged, shields. This will be learned within the story, so this will be for future reference. Exceptions being military personnel.)
[b]Skills:[/b] (Skills that they use in combat, determines fight style. Select two. Ex: Dodging, Parrying, Grappling, etc. This will be learned within the story, so this will be for future reference. Exceptions being military personnel.)
[b]Armor:[/b] (Experienced in what type of armor and must not contradict skills, shield and helmet follows same format. Select one: Fabric, leather, brigandine, chainmail, plate. This will be learned within the story, so this will be for future reference. Exceptions being military personnel.)
[hr][/hr]
[b]Glory:[/b] (Why do they fight? What is it they wish to obtain?)
[b]Loved Ones:[/b] (Everyone has family, friends, lovers so add at least one.)
[b]History:[/b] (Describe the event that led to them ending up a gladiator, this will help me decide whether to accept you or not)
[color=#800000][size=300][font=Blackadder ITC](For me to take your sheet seriously you must remove this sentence within the brackets and leave "For Glory") For glory[/font][/size][/color][/center]


Hall of Gladiators

Alive
Gladiators: N/A
Roleplayer: Open
Gladiator Status: N/A
Roleplayer Status: N/A
Glory: N/A
Gladiators: N/A
Roleplayer: Open
Gladiator Status: N/A
Roleplayer Status: N/A
Glory: N/A



Gladiators: N/A
Roleplayer: Open
Gladiator Status: N/A
Roleplayer Status: N/A
Glory: N/A
Gladiators: N/A
Roleplayer: Open
Gladiator Status: N/A
Roleplayer Status: N/A
Glory: N/A



Gladiators: N/A
Roleplayer: Open
Gladiator Status: N/A
Roleplayer Status: N/A
Glory: N/A
Gladiator: N/A
Roleplayer: Open
Gladiator Status: N/A
Roleplayer Status: N/A
Glory: N/A




Dead
N/A


Glorified
N/A



"In the ring they are human beings seeking freedom and in the crowd they are savages up for game, but they all leave here the same... dead in the grave or dead in the heart. This is the fate of a gladiator."
- Henry Golem, Anti-Gladiator Spectator's last words.

Image

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View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Glory. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

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Fullscreen Chat » Create Topic » Glory: Out of Character

Discussions

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Most recent OOC posts in Glory

Re: Glory

Gladiators from what I know usually wore a mishmash of different armors to protect the areas they felt were vital, and rarely ever the chest. I based my ideal style off of this, but the issue is simply that while my chest would be covered only by a leather tunic or vest, my arms I wanted to be shielded by a bronze or maybe leather manica with a small bronze galerus shielding the shoulders (like below). Not to mention shin guards. Again, I'm not sure what this would qualify as, leather with reinforcements, plate mail or good chest mobility, idk. Lol it'd be nice if we could assign armor to each limb XD

EDIT: Oh, I forgot I'd have a Secutor helmet!

ImageImage


But yeah, I can accept the chain things and the second character deal. The armor thing is the only issue I'm stuck on.

Re: Glory

No and yes, I would like yah to choose gladiators that has to work form being an underdog to the top dog. With that being said you do have a second character and I grant you the right to have two characters at the same time one being a underdog and the other being a Rudiarius.

Flail-type weapons would go under the category Blunt Weapons, even though not entirely blunt it slightly fits the category. Chain blade would probably fit under long blade, if shorter than I assume it would go under short blades along with chain hook. Manica and galerus would go under the category plate armor, I do not know exactly what gaiters are but I did some short research and if those images are correct I would say it fits under the leather category. If you'd give me a image I would better decide which category it would fit under.

Re: Glory

Okay, I was all for this but two things stopped me. One, you have no category for chain weapons. Flails and what not (my fav being the chain blade or chain hook), which were used in the Colosseum quit often. And the armor system is also confusing, sense I'm not sure were manica, galerus, and gaiters go in this. I'm not sure if they'd be listed as "Plate Mail" or what, considering they were only meant to protect key areas. Little help?

Re: Glory

Would you except a character who was a Rudiarius? In plain english, one who had earned his freedom but remained a Gladiator?

Re: Glory

Oh goody, I've got some bites lol. Glad you two like it and I hope to meet and surpass your expectations. =]

Re: Glory

Hell ya. Road to Freedom was the shit, and hopefully this will be too.

Re: Glory

I MUST JOIN THIS! I miss Road to Freedom so much! HELLS YES! Why did no one do this sooner? And I love the Glory system!

Glory

This is the auto-generated OOC topic for the roleplay "Glory"

You may edit this first post as you see fit.