Introduction
ADVENTURERS WANTED
Out of work? Need some gold? Than you've come to the
RIGHT PLACE!!! The HOLY IMPERIAL EMPIRE
is hiring adventurers of ALL WALKS OF LIFE
to help battle the menacing LAKAARRIAN LEGION
All who are interested are urged to speak with
ETARE AISENGART for more information. You can find him
in the CRAWFISH INN. We urge you to sign up as quickly as
possible so that we may repel these barbaric intruders from
the lands of the DIVINE HOST.
Note that this bulletin posting is only meant to provide a small amount of back story; you will not actually be speaking with a man named Etare Aisengart.
Racial Profiles
Human - Don't really think there's much to say here. Youngest of the "New Three". By far the most common of the races. A fairly warlike race, and the inventor of both neo-majicite and the airship. Main religions are the Church of the Divine Host and the Aeonists. Moderate magical potential.
Elf - Same as the last one. Oldest of the "New Three". The oldest of the "New"s. A rather diplomatic race. The discoverers of "true magicite". Main religions are the Aeonists, Church of the Divine Host, and Children of Dren. Have a strong magic affinity.
Dwarf - Same as the last two. The last of the New Three, and also the rarest. Very distrustful of other races. Skilled craftsmen. Also warlike, but less so than Humans. Perfecters of the airship. Dwarves follow ancestor worship, although some have joined the Church of the Divine Host, or become Aeonists. Little to no magic.
Halfling - Not much to say for this one. Very peaceful. Skilled fishers and farmers. Animists. Moderate magical potential.
Drenilian - A reptilian race. One of the original 4 races. Live in the deserts of Nun'laka. Enslaved by the humans in that region. Skilled craftsmen, warriors, and hunters. Peaceful. Their claws can emit a paralyzing toxin. Shamanists. Extremely high potential as green mages and healers. Red, tan or yellow scales.
Vaeren'lk - Resemble elves, except taller, with feathers instead of hair. Like Drenilians, they lack proper ears, possessing simple earholes instead. Despite this, they possess the strogest hearing of all the races. Live in the mountairns or Ur'dahn. Purged in several human kingdoms. Enslaved by humans. Any color of feathers. Skilled warriors. Immensely strong. More warlike then the rest of the original 4. Followers of ancestor worship. Extremely high potential as conjurers.
Ssarensik - A fishlike race. Resemble humans, but with fin-like growths instead of ears. Also possess ear holes instead of ears. Blue, yellow, red, or green skin. Skilled fishers, archers, and assassins. Peaceful. Able to breathe under water. Immune to poisons. Live near the Nalsan Sea. Oldest of the 4 original races. Purged in several human kingdoms. Enslaved by humans. One of the original 4. Animists. Extremely high potential as alchemists.
Karenian - Resemble humans, but with down-pointing cat-like ears. Extremely good eyesight. Silver, brown, red, blond, black, orange, or blue hair. Lion-like tails. Males have tufts of fur on the end of their tails. Green, red, yellow, or purple eyes. Black scleras. Youngest of the 4 original races. Extremely agile and acrobatic. Live in the forests of Lae'nun. Enslaved by all three of the New Races, mainly as...*ahem* ... "private" possessions. Skilled thieves. Purged in several human kingdoms. Animists, secular. Extremely high potential as mages. Skilled with time magic.
Pick one. If it says "purged", it is suggested that you don't use it. This rp does not need one of every race, so don't feel you have to be a certain race just because all the others are taken.
Character sheet
I'll need you're character's name, race, physical characteristics, favored weapons, personality, if they use magic I need their elemental affinity, I need their starting equipment, what their outfits look like, a background, and a location of any town from their past that you would like to visit during the journey. The main bad guy's name is Nirun. He's a necromancer/dark paladin. I need a reason for your character to hate him. If anyone joins late, their reason for hating him will be played out. Guns are available as a weapon. By guns, I mean it can't be more recent than 1890. Any characters from your character's past that you want to be included should be told to me. This game will have actual summons. I'm still working on them. Suggestions are appreciated.
Don't bother with the "reason for hating him" thing. I developed the story more, so it's not necessary. Instead I'm going to give all of you a reason to hate him.
I need an element for your character to decide which summon they should have.
Fire- Heph (played by Laplace)
Water-
Wind- Talan (played by zodiak177)
Earth-
Lightning-
Ice-
Darkness-
Light-
Time- Sezha Fulcher (played by me)
- 1 posts here • Page 1 of 1
The Story So Far... Write a Post » as written by 1 authors
Setting
0.00 INK
[IC] A cloaked man flanked by two guards walk down a wide cobblestone street leading to a large marblestone palace. A pair of large, intricately designed mahogany doors are flanked by two guards in ceremonial armour. They are both Men.
They open the doors as the men approach, revealing a large throne room, with a red silk carpet acting as a path, leading to a pair of wingback thrones. They are made of walnut with a gold leaf inlay.
An old man sits in the larger of the two thrones. A second, younger man stands next to the old king's throne. Despite the old man's crown, the younger man has an atmosphere of authority that far exceeds that of the aged monarch.This man marks the men's approach, and signals the two guards. The two guards push the cloaked man to his knees.
The younger man approached the restrained figure and pulled off the man's hood. A look of anger shone on his face for a brief moment. Then he laughed the laugh of the truly insane.
"You fools!! You've brought the wrong one!!" The cloaked figure smiles at the younger man hopefully. The younger man looks at the figure with disgust, and then moves back to his place by the king's side.
"Kill him." he ordered. "And this time, bring me the right one."
- 1 posts here • Page 1 of 1
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
There are no quests in this roleplay.
Add Group » View All » 0 Factions to align with
Here's the current leaderboard.
There are no groups in this roleplay!
Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
There are no groups in this roleplay!
Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
Orphanage
By marking a character as abandoned, you can offer them to your players as pre-made character sheets.
The Forge
Use your INK to craft new artifacts in I will change this title when I think of one.. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 4 Characters to follow in this universe
Newest
Heph
Mechanic, tinkerer and blacksmith. Not all for the establishment and nobility, works in the airship captained by Sezha.
Sezha Fulcher
The sky pirate who knows more than he says.
Trending
Heph
Mechanic, tinkerer and blacksmith. Not all for the establishment and nobility, works in the airship captained by Sezha.
Sezha Fulcher
The sky pirate who knows more than he says.
Most Followed
Heph
Mechanic, tinkerer and blacksmith. Not all for the establishment and nobility, works in the airship captained by Sezha.
Sezha Fulcher
The sky pirate who knows more than he says.
View All » Places
Fullscreen Chat » Create Topic » I will change this title when I think of one.: Out of Character
Discussions
-
- Topics
- Replies
- Views
- Last post
-
-
I will change this title when I think of one.
by caelsoreni on Fri May 04, 2012 1:33 am
- 0 Replies
- 315 Views
- Last post by caelsoreni
on Fri May 04, 2012 1:33 am
-
I will change this title when I think of one.
Most recent OOC posts in I will change this title when I think of one.
I will change this title when I think of one.
You may edit this first post as you see fit.