Introduction
"They overtook us, we were helpless." -unknown
That was 300 years ago.
We have found out that they don't come anywhere near the "SPE" tree, also called miracle tree. We built cities over them, we were safe, they were everywhere. you woke up every night, with the same dream, "They are coming, it wont stop them, we...are...doomed." you find out that there are others just like you, the only problem is society calles them...
"prisoners"
So you are sent away to the mental issilum, because they all belive you are dillusional, you know the truth, they will die, you must leave, to warn them, or just to get away. You are sent to the project Grove, ment to keep you and your negative thoughts to your own kind, not even allowed to see the light of day. but the dreams are getting worse, and they are getting closer.
Setting:
Moddern, slightly futuristic, nothing but natural resorces, and "Old Tech" or tech from before the zombies arrived. The weapons are also slightly advances, but almost all tech is at a standstill.
Charecters
person 1:
person 2:
person 3:
person 4:
person 5:
charecter skeleton:
Name:
Age:
Pic(URL):
Disctiption (anything not seen in picture):
job before capture:
personality:
equiptment(they didn't look through your bag when they took you):
History:
likes:
dislikes:
crush (or not):
mastery (any special skills?):
discription of your dream (they are all slightly different, what is yours?):
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Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
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Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
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Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Life, as we know it. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
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Fullscreen Chat » Create Topic » Life, as we know it: Out of Character
Discussions
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Life, as we know it
by zath on Tue Jun 07, 2011 11:54 pm
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- Last post by zath
on Tue Jun 07, 2011 11:54 pm
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Life, as we know it
Most recent OOC posts in Life, as we know it
[OOC] Life, as we know it
You may edit this first post as you see fit.