Introduction
Aquamarine
Second Writer
Ahimgina_
Four college freshmen attend a school circus and visit a fortune teller. The question they ask the woman was one that you should never ask, when will I die? Of course what they learned was completely true, though some of the students don't believe it was true until it's too late.
They were given the details of when and how they were going to parish. Will this change how they live life? Will they go and do the things they always wanted to do? Or will they continue living life as they always have been whether they believed the fortune teller was telling the truth or not?
Date of Death:
March 9, 2016
How She Dies:
Slides off the side of the road in the middle of a horrible thunderstorm. Where this happens and if anyone else was in the car with her is unknown.
Date of Death:
August 19, 2015
How He Dies:
Gets robbed and beaten by a gang. Where this happens is unknown.
Date of Death:
December 29, 2015
How She Dies:
When ice skating her shoe falls off her foot and slices her neck. (Gruesome, I know.)
Date of Death:
October 4, 2016
How He Dies:
Shot through the heart. It's unknown who shoots him or what was going on when he gets shot.
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Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
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Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Like You Were Dying. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
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Fullscreen Chat » Create Topic » Like You Were Dying: Out of Character
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Like You Were Dying
by Aquamarine on Tue Oct 06, 2015 7:23 pm
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- Last post by Aquamarine
on Tue Oct 06, 2015 7:23 pm
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Like You Were Dying
Most recent OOC posts in Like You Were Dying
Like You Were Dying
You may edit this first post as you see fit.