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Mortal Engines

Mortal Engines

0 INK

In a world ravaged by war and nuclear weaponry of the past, cities have only one choose to make: eat or be eaten. They can move and fight to survive by devouring the other whole! But some ‘static cities’ still remain – and war is on their minds…

2,179 readers have visited Mortal Engines since Starry-eyed Starfish created it.

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

http://en.wikipedia.org/wiki/mortal_engines http://en.wikipedia.org/wiki/mortal_engines_quartet http://www.predatorcities.co.uk/

Introduction

The Traction Cities…
The Mortal Engines takes place in the future, after the world has been ravaged by the nuclear warfare of the Sixty Minute War thousands of years ago and natural disasters and pollution rule the Earth; cities can no longer stay static in order to survive, meaning that they have become Tractionist – they have wheels and move along the ground like animals. Every day they hunt for their prey, which so happens to be other cities! These Traction Cities have the ability to swallow one another whole, using the resources among the eaten city to fuel their own survival; this is called Municipal Darwinism. Now, the cities and suburbs lurk across the newly formed world of the Great Hunting Ground, hungry for each other…

The Anti-Tractionists...
Not everybody agrees with this new method of life and as a result the majority of Asia has turned to the Anti-Traction League – and their more violent sister the Green Storm – both of which wage war on the cities, building their own static homes in the hope that they will not be devoured. They have started to use Old Technology to resurrect soldiers into android-like beings called Stalkers, who are lethally trained to kill you in the first second…

The Past Remains...
Old Tech weaponry still lingers on the Earth, nuclear forces and satellites roaming the Earth’s atmosphere, waiting to be awakened. Such a device has great value but comes at a price…

Whose side do you take? Are you Tractionist, Anti-Tractionist or one of the many airship pilots soaring through the skies? Are you a heartless Stalker, a bald-headed Engineer, an intelligent historian or just another face in the game that is the Mortal Engines…?

Character Skeleton:
Name:
Age:
Role: (Stalker/Tractionist/Green Storm/Anti-Traction League/Engineer/Historian/Aviator etc.)
Nationality: (The city you come from e.g. London)
History:
Personality:
Objectives:
Looks:

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

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Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

Orphanage

By marking a character as abandoned, you can offer them to your players as pre-made character sheets.

Character Portrait: Julietta Lovelace
0 sightings Julietta Lovelace played by Starry-eyed Starfish
"So this is what a gun looks like! I've never seen one in person!"
Character Portrait: Akemi Kotara
0 sightings Akemi Kotara played by Starry-eyed Starfish
"I'm not afraid of death. I breathe death; I bring death."
Character Portrait: Silas Blackwell
0 sightings Silas Blackwell played by Starry-eyed Starfish
"I. Am. Not. Insane."

The Forge

Use your INK to craft new artifacts in Mortal Engines. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

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Re: Mortal Engines

OH MY WORD. A MORTAL ENGINES ROLEPLAY. A MORTAL. ENGINES. ROLEPLAY. WE MUST BE MARRIED IMMEDIATEL-

Sorry, had a moment there. I have wanted to roleplay this series for who knows how long, so I'd love to be in on this.

Mortal Engines

This is the auto-generated OOC topic for the roleplay "Mortal Engines"

You may edit this first post as you see fit.