Introduction
Statues, just carved pieces of stone. Right?
Statues, no life, no feelings, no reactions. Right?
Wrong!
Hundreds and thousands of years ago, a young sculpture created a statue. It was to represent the love the world can give. It was a beautiful woman, hugging something and looking across. He made another statue, for the girl to be looking at. It was a handsome man and he too was hugging something precious. They have been hugging nothing, just their own hearts, or it may have been something. The truth was, they were hugging life. The man who had created them was a "blessing of god", and had the power to give life. He chose to give life to the statues, but what was known as, "Clouded Life". To be honest, it's all very complicated, but nobody can decide if something is simple or not. Not unless they are the controllers. You may be thinking that this man did control it, but that is not true. The gods did. They controlled life and who could give it. I suppose you could say that they made life. Anyway, the man knew about it, and how complicated it was. He could give it, but not control it fully. But the thing with statues is, sometimes they can be scary. They could even be violent, so that's why he gave them, "Clouded Life". Now, to explain about Clouded Life. Clouded Life is when only a blessing of god, or special one, can interact. Normal animals(including humans), will only see it's movement/ They won't even hear the sound it makes. If it touches them, they cannot feel it. Luckily. However blessings of god can interact, see, hear, and feel the statues. I hope you understand.
This man had children, you may want to know, and a wife. His beloved wife was a special one. Special ones are similar to blessings of god, and they can do pretty much the same thing. But special ones were given powers by the nature, whereas blessings of god(you may have guessed)were blessed by the gods! Some of heir children were blessings, and some were specials. Then, for the first time in history, the nature and gods made a promise to each other. They promised that within the family, for as long as it survives, all descendants shall be blessed or given powers. All descendants will be either blessings of god or special ones. That promise was kept/ Now, the descendants still live on, not in the knowledge that they are the slightest bit related, not even in the knowledge of their powers.
What happens in this rp
Basically, a few of you will be the statues and the rest will be either blessings or special ones. The blessings and special ones are friends, but they do not know their relationships. They soon discover their powers and visit the graveyard one day where statues with clouded life live. They start to interact with them but discover some are evil, and may hack the clouded system. They could eventually get to interact with normal animals and eventually...destruct all living beings. The rest, is up to you.
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~Character~Sheets~
~Description~
Full Name:
Nickname:
Age:
Type(blessing of god, statue, etc.):
Single/Taken:
[Insert Picture here]
Now write a detailed description about how your character looks. Include hair colour, skin colour, and eye colour. Also remember to include what kinda clothes they wear. Remember to tell us their height and how much they seem to weigh. Also you may want to include how they sit or stand, like if they sit up straight or if they walk with their head down. Or you could say how they put their hair up(this is mainly for if your character is a girl).
~Personality~
Hobbies/Talents:
Likes(not including Hobbies and/or talents):
Dislikes:
Now write a detailed paragraph about how your character acts and reacts. If they are generally positive or negative, whether they are popular or friendless, and whether they can hold their temper or not. Give some examples of what they may do in certain situations. Possibly say how easy they are to make friends with, etc.
~Equipment~
(Delete this bit in brackets after reading btw. Do not include the pockets, compartments, etc. that your character doesn't actually have, and add parts your character has but aren't listed.)
Right trouser pocket:
Left Trouser Pocket:
Rucksack main compartment:
Rucksack bottom left compartment:
Rucksack bottom right compartment:
Rucksack upper left compartment:
Rucksack upper right compartment:
Hoody pocket right:
Hoody pocket left:
~History~
Describe your characters previous life. Whether a family member has died, whether they achieved something big and, if your a statue, who created you and when. You may want to say if your character did something they regret which may explain how they act towards things now. etc.
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Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 2 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
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Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
Orphanage
By marking a character as abandoned, you can offer them to your players as pre-made character sheets.
The Forge
Use your INK to craft new artifacts in Moving Statues. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
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0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
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The boarding school where the kids filled with power go.
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Moving Statues
by pipzel on Tue Jan 18, 2011 2:09 pm
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on Tue Jan 18, 2011 2:09 pm
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Moving Statues
Most recent OOC posts in Moving Statues
[OOC] Moving Statues
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