Introduction
On June 1, 2010, a warm summer day, 20-year-old Abigail Phillips finishing her morning jog was making her way back home. Abigail, her husband, and their two kids had recently moved into a quite peaceful apartment building located at 1987 East Ducken, New Brooke Apartment Homes. Abigail, happy to have returned home, walked happily up the building stairs to her new apartment. As she opened the door to the living room, there was nothing that seemed to much out of the ordinary, for she thought maybe her husband was just napping with the kids or out. "Is anybody home?" She'd called out with no response. Leaving the living room she went to check the kids room, where she was caught by surprise. Evan Phillips, 7, and Amanda Phillips, 12, were lying supine side-by-side with their arms crossed over their chest. Running over to her kids she checked their pulses, but to her dismay they were dead. Pulling out her cellphone she contacted the police and told them what she's witnessed.
The police discovered that under the children's beds their were two dolls that resembled the both of them and that the hair on their heads were from the hair of the children.
After this day the first of every month in the city of New Brooke, people would be killed, each way of death different, but the dolls were the only clue ever left behind. With these deaths accruing and people afraid they're next cops are doing everything in their power to stop him.
This story takes place in a large, fictional, city called New Brooke. This city is full of different cultures and a variety of people. There's a lot of crime that takes place here, just like any other big city, but no where near the main crime. This city is usually sunny and warm.
Detective- It's up to you to solve this crime, so you will do whatever you can to get closer to the truth. You have to ask the questions, get suspects, and discover clues. This role means you have to act like a real detective would, and use as readers would like to know why you became a detective, what important cases you've done, how good you are, etc. All detectives are important to the story and must reply often.
Main Criminal- You're the one committing the serial killings. It you're job to continue killing without getting caught, and each murder victim must be killed in a different way. You're extremely important.
Criminals- You do crimes that indirectly help the main criminal, you don't have a important part, but you can if you want.
Suspect- You are one of the many people suspected to be a/the criminal, but you may or may not be. It's up to you to be important or not.
Victim- You are affected by the main crime someway. You don't have to be important, but you can make your self that way.
Witness- You have witnessed a/the crime. This person can be lying or telling the true, it's up to you. This person is most likely unimportant, but they can be if you wish.
Other- This can be whom ever you want, please be specific what they do and how important they are.
(Quote that describes your character)
Role: What role does you character have in the roleplay?
Importance To Case: How important is your character? The more important they are the more you must reply.
Age: The minimum age is sixteen, but preferably older than eighteen.
Birthdate:
Sex:
Ethnicity: What race is your character, where are they from? If everyone's Caucasian that'd be unrealistic in such a big city.
Sexuality:
Appearance: Tell us what your character looks like. You may use pictures, but be very descriptive of how your character looks.
Biography: Describe how your characters life has been up to this point. This should include how your character is somehow tangled up with the crime.
Personality: This is how your character acts and should be based on the biography of your character.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
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You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
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Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
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Locations where Mobs and Items might appear.
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