Introduction
What is the story you may ask? Well the short answer is...your animal's life is your story. Your animal will start out being born/hatched/whatever and at specific intervals in the roleplay I will tell the roleplayers which ones can move from being an infant, to an adolescent, to a full-on adult and then finally to the animal's death based on when those people first posted. Throughout the story your animal may interact with other animals made by roleplayers or other animals already on Earth, depending on the biome and place you put them in. To make it easier to locate people, I'll include a list of places along with the biomes to help different animals interact with one another.
Bear in mind, that if your animal is specifically adapted to live in say the Permanent Ice Biome, then they certainly can't fly into the Tropical Rainforest Biome otherwise the heat would melt them alive. Also, if your animal is a flying animal of some sort, don't have them cross extreme distances with no effort. They need to have stocked up on food prior to this massive journey or there must be food for them on the way.
Here are the Different biomes along with the various locations for them. If you have alternate location suggestions, suggest them to me and they may be included. For simplicity’s stake, only land biomes will be used.
Land Biomes:
Temperate Deciduous Forest: Germany, Japan
Temperate Rainforest: Western British Columbia, Southern New Zealand, Western Coast of Chile
Tropical Rainforest: Brazil, Middle Africa
Grassland: Savannah, Northern Australia, Saskatchewan
Marsh: Everglades
Tundra: Siberia, Yukon
Permanent Ice: Greenland, Antarctica
Boreal Forest: Russia, Labrador
Desert: Africa, Nevada
Rules:
1. No god-modding/meta-gaming. Don’t have your animal know everything about the other animals, other than what it was taught by its parents as a kid or what it learns while exploring its environment.
2. Make sure your animals sleep. We don’t go without sleep for hours on end, so neither should your animals.
3. These are animals. I can’t stress this enough. They don’t think like humans do, so don’t write them as if they do. Also, none of them can be sentient, because otherwise they’re just humans with fur, scales or feathers. These are normal animals, just of your own creation.
4. Fights between your animals may result in one of your animals being killed which is perfectly fine. You can simply make another animal; it is the Circle of Life after all.
5. If you wish, you can ask another person through PM if you wish them to play your animal but of a different sex. Or the same sex as, contrary to popular belief, that does happen in the natural world.
6. As said before, I’ll make a post at certain points telling you which of the players can transition into the next stage. This will depend mostly on when you first posted in the roleplay.
7. Your creatures may go into the ocean, but only if they can swim or eat things that live there.
8. This is the most important rule so pay attention. When you find a mate and decide to pass your genes onto the next generation, same rules as intimate scenes between furries/smooth-skins
9. Once I accept your animal, you may start posting, whether I have posted or not.
10. No mythological creatures. I don't want a Pegasus in the sky and Cthulthu running around. Make your own creature.
Here’s the sheet for your animal.
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[b]Name:[/b] (Pretty self-explanatory)
[b]Latin Name:[/b] (Completely optional, but if you know your Latin, you can show it off)
[b]Average Life-Span:[/b] (How long does your animal live for? This may differ between the sexes.)
[b]Sex:[/b] (What gender is your particular animal? This may differ if you choose someone else to play your mate)
[b]Biome:[/b] (Which of the biomes does it live in?)
[b]Place:[/b] (What place does it live in?)
[b]Eating Habits:[/b] (What kind of food does it eat?)
[b]Potential Predators:[/b] (What, if anything, finds your animal as a tasty snack?)
[b]Appearance:[/b] (What does your animal look like? This will include any physical defense mechanisms or adaptations that can be found on the outside, like wings or a shell.)
[b]Behavior:[/b] (This is more complicated. Basically this will describe the animal's behaviour. How does it hunt, how does it attract a mate, how much it reproduces after it's found a mate. etc. This will be the most detailed part and will also include any behavioral adaptations that the animal has to its environment, like flying south for the winter.)
[b]Adaptations:[/b] (This will refer to adaptations that can't be seen on the outside, like hollow bones, poisonous skin. etc.
Taking place in...
Planet Earth our primary setting
The good old Planet Earth on which we all live our lives.
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
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Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Survival Instinct. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
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Alpha
Born into a strange new world, Alpha sets out to discover what it has to offer to her.
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Born into a strange new world, Alpha sets out to discover what it has to offer to her.
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Alpha
Born into a strange new world, Alpha sets out to discover what it has to offer to her.
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0 posts · 4 characters present · last post 1970-01-01 00:00:00 »
Planet Earth Owner: Conumbra
The good old Planet Earth on which we all live our lives.
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Survival Instinct
by Conumbra on Sat Apr 24, 2010 11:26 am
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Survival Instinct
Most recent OOC posts in Survival Instinct
[OOC] Survival Instinct
You may edit this first post as you see fit.