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The Aftermath

The Aftermath

0 INK

Once the humans are all gone, the zombies that have taken over are left with absolutely nothing... so what do they do?

591 readers have visited The Aftermath since chou-no-shuuketsu created it.

Introduction

Intro:

The zombies have lost their source of food … their bodies are decaying faster and faster, but they continue living, depending on the state of their brains. Some of them lie in the streets, their bodies withering, their minds following quickly.

Some of them have decayed to the point where they are dead, their minds no more. Others are more recently-made zombies, which have yet to decay quite as much. These zombies are still able to think clearly… they still have their minds intact. However, because of this they know that to survive they must consume… something. They know that since there are no more humans left, they have to do with something else.

There are still animals, they know… and there are other zombies.

This is where cannibalism comes into play… zombies eating zombies…

It starts with the ones who are already dead, but then escalates to the ones that are simply too decayed to move, and have therefore fallen apart. Then, it escalates even further to the healthy ones – the ones who can fight for themselves… this is where it starts.

The beginning following the end. The aftermath.

This is where the mutations come in… this is when the zombies become something else.

Their goal: To test their abilities and possibly reproduce... if they find out how.

Mutations:

-They can be anything you want (creativity is applauded), but they have to be at least slightly humanoid, because they are derived from the zombie race, which are descended from the human race. However, they cannot be human.

-They can think, or they can be without thought, logic, reason, etc… or even insane. Either works.

-They can eat things aside from other zombies (animals, inanimate objects, etc…), but in that case they will end up different from the cannibals.

Always tell how old your character is as a zombie.
Describe your character as a zombie, and how they look after the initial mutation.
If your characters have abilities, describe those abilities in detail, if possible.
You must tell if they ate fellow zombies or other things, because by that, they will turn out either more or less humanoid.

Toggle Rules

- NO godmodding – I have the authority to kick you out if there is any.
- Always ask before wounding and/or killing another roleplayer.
- Swearing is okay, but not a lot. Try to do it as little as possible, please.
- Gore is allowed, but for the sake of other roleplayers, keep it down please.
- Romance: PG13… that’s all I have to say.
- What you post must be relatively logical. In other words, a single swing of a sword (or blade, or whatever) cannot – I repeat: CANNOT – destroy an entire building. If you have a character that is able to land on its feet after landing on a building, fine… but if your character is not able to do this, and survives after falling off of a building, that is just illogical (under certain circumstances, of course) You get the picture.

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Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in The Aftermath. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 2 Characters to follow in this universe

Character Portrait: Tristen

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Character Portrait: Tristen
Tristen

A new zombie at fifteen years old, but quickly becoming more...

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Character Portrait: Tristen
Tristen

A new zombie at fifteen years old, but quickly becoming more...

Most Followed

Character Portrait: Tristen
Tristen

A new zombie at fifteen years old, but quickly becoming more...


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[OOC] The Aftermath

This is the auto-generated OOC topic for the roleplay "[url=http://www.roleplaygateway.com/roleplay/the-aftermath/]The Aftermath[/url]"

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