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The Brotherhood

The Brotherhood

0 INK

The Brotherhood has been called upon to eradicate the evil in the north.

1,189 readers have visited The Brotherhood since Mugenn created it.

Introduction

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The Story:

The land of Illian is under threat and its people need heroes. An unknown evil from the north has risen and united the creatures of the night. Their attacks grow bolder and more severe with every passing day. A mighty band of warriors has been called upon to try and stop this evil from the north. Isaac the leader of The Brotherhood has sent a summons out across the land for new members


The Plot:
Isaac is now the leader of The Brotherhood due to his fathers death in the north a few years before hand. Most of its members went north with his father. So only recruits and a few veteran members are left. The King of Illian has called upon The Brotherhood to find the source of this evil in the north and destroy it.

The aim is for to have a group of 4-6 people and we will be asked to head north to find clues on who is uniting the forces of evil.



The Brotherhood:
The Brotherhood are an elite group of warriors, who’s main goal is to eradicate the world of evil. They hunt demons, Werewolves, Vampires, Zombies and any other source of evil in the world.

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Races:

Human:
Humans possess exceptional drive and a great capacity to endure and expand, and as such are currently the dominant race in the world. Their empires and nations are vast, sprawling things, and the citizens of these societies carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is best characterized by its tumultuousness and diversity, and human cultures run the gamut from savage but honorable tribes to decadent, devil-worshiping noble families in the most cosmopolitan cities. Human curiosity and ambition often triumph over their predilection for a sedentary lifestyle, and many leave their homes to explore the innumerable forgotten corners of the world or lead mighty armies to conquer their neighbors, simply because they can.

Elf:
The long-lived elves are children of the natural world, similar in many superficial ways to fey creatures, yet different as well. Elves value their privacy and traditions, and while they are often slow to make friends, at both the personal and national levels, once an outsider is accepted as a comrade, such alliances can last for generations. Elves have a curious attachment to their surroundings, perhaps as a result of their incredibly long lifespans or some deeper, more mystical reason. Elves who dwell in a region for long find themselves physically adapting to match their surroundings, most noticeably taking on coloration reflecting the local environment. Those elves that spend their lives among the short-lived races, on the other hand, often develop a skewed perception of mortality and become morose, the result of watching wave after wave of companions age and die before their eyes.

Dwarf:
Dwarves are a short and stocky race, and stand about a foot shorter than most humans, with wide, compact bodies that account for their burly appearance. Male and female dwarves pride themselves on the length of their hair, and men often decorate their beards with a variety of clasps and intricate braids. A clean-shaven male dwarf is a sure sign of madness, or worse—no one familiar with their race trusts a beardless dwarf.

Halfling:
Optimistic and cheerful by nature, blessed with uncanny luck and driven by a powerful wanderlust, halflings make up for their short stature with an abundance of bravado and curiosity. At once excitable and easy-going, halflings like to keep an even temper and a steady eye on opportunity, and are not as prone as some of the more volatile races to violent or emotional outbursts. Even in the jaws of catastrophe, a halfling almost never loses his sense of humor.

If you want to play a race other than these four pm me and i will let you know if that is ok.


Character Creation:

Name:
Age:
Gender:
Race:
Class:
Class Abilities:
Appearance: (I would like a picture but its not necessary) (Anime or artwork)
Weapon(s):
Personality:
History:
Other:

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Intro under construction

Toggle Rules

1. No Godmodding.
2. Violence, swearing, and gore is perfectly fine just do not to go overboard.
3. Try to keep your posts between 2-5 paragraphs please
4. Have fun
5. NPC's are welcome but interact with the other rp characters.

The Story So Far... Write a Post » as written by 6 authors

Setting

1 Characters Present

Character Portrait: Tudyk Ashfall
Tag Characters » Add to Arc »

0.00 INK

#, as written by Andreis
There was a moment of hesitation within the chaos of battle, it seemed. The undead, though lacking the intelligence to formulate a proper tactical withdraw, were taking that very action. At least, the few that remained were. The majority of the hoard had been cut down with the advantageous integration of physical might, spellpower and control. The plants that had sprung up to hold the undead in Thrall now lay still. Not dead, surely, but without the spark of life they had moments ago. The spirits of nature are fickle and can only be held to a mortal cause for so long.

The inseparable pair were still perched upon the rubble, Tudyk with a metal ball in one fist and his sling staff in the other and Faerghas ready to leap at a moment's notice.

They both noticed shortly after the rest of the group did, that an imposing figure stood amidst the regrouping enemies; they noticed that the air's chill increased and a horrible presence seemed to emanate from the Revnant that now showed itself.

Tudyk's rusty eyes scanned the field for straggling undead but it seemed a line had been drawn in the proverbial sand and now there was a standoff. Tudyk dismounted Faerghas, thrusting the sling bullet back into it's pouch, and began climbing a nearby post to gain a vantage similar to what he had. The halfling was preparing.

It was not but a moment after Tudyk reached his perch than did the silence, save for a subtle hum of unholy power, come to an unbearable peak.
Something had to give.

As if aligned under a single mind, all at once the remaining dead raised their weapons into the air and made a great clatter. Cold, glowing orbs for eyes alit in blue flame and a corona of unholy energy exploded from the Revnant, washing over the ghouls, skeletons and zombies like a refreshing spring rain but caused all living material within to recoil in horror and pain. Plants previously risen by Tudyk withered in the unholy cold and the undead surged forward with the Revnant leading a spearhead, as a seemingly infallible scion of powerful and ancient evil, against the band of the Brotherhood.

View All »Arcs

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 2 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Illian

Illian by Mugenn

None

Orbis

Orbis by RolePlayGateway

The Sky Islands

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Events

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Orphanage

By marking a character as abandoned, you can offer them to your players as pre-made character sheets.

Character Portrait: Duergen
11 sightings Duergen played by Seveneleven
Eh, Whats the worse that can happen?

The Forge

Use your INK to craft new artifacts in The Brotherhood. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

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View All » Add Character » 8 Characters to follow in this universe

Character Portrait: Sir Isaac Greyjoy
Character Portrait: Sage
Character Portrait: Catherine Blaney
Character Portrait: Elroy D'Canith

Newest

Character Portrait: Elroy D'Canith
Elroy D'Canith

"Is that a dragon? Oh this should be fun!"

Character Portrait: Catherine Blaney
Catherine Blaney

"...Needs more eye of newt."

Character Portrait: Sage
Sage

Nothing can go unseen by me.

Character Portrait: Sir Isaac Greyjoy
Sir Isaac Greyjoy

I shall banish the darkness from this God forsaken world

Trending

Character Portrait: Catherine Blaney
Catherine Blaney

"...Needs more eye of newt."

Character Portrait: Sir Isaac Greyjoy
Sir Isaac Greyjoy

I shall banish the darkness from this God forsaken world

Character Portrait: Elroy D'Canith
Elroy D'Canith

"Is that a dragon? Oh this should be fun!"

Character Portrait: Sage
Sage

Nothing can go unseen by me.

Most Followed

Character Portrait: Elroy D'Canith
Elroy D'Canith

"Is that a dragon? Oh this should be fun!"

Character Portrait: Sage
Sage

Nothing can go unseen by me.

Character Portrait: Sir Isaac Greyjoy
Sir Isaac Greyjoy

I shall banish the darkness from this God forsaken world

Character Portrait: Catherine Blaney
Catherine Blaney

"...Needs more eye of newt."


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