Nine Crimes | Damien Rice
âEmotional Songâ
Alice| Cocteau Twins
âFighting Songâ
Sweet Dreams | Emily Browning
Human ⢠Wraith ⢠Sin
âRoleâ
The sin of Sloth, last of the original four friends.
âGenderâ
Male. Most definitely male.
âNickname(s)/Alias(es)â
Typically known as a mythical figure called âThe Wanderer" to the general public, thanks to his mysterious demeanor and inability to stay in one place for too long. âKumiho" to some, and âApathy" to the well-informed.
In all honesty, "Rae" was probably short for his original name, but like most of his 'family', his true name, whatever it was, has long since been lost to time.
âAgeâ
Over a thousand years old. Rae has largely been isolated from civilization and people in general, so he's developed a sort of... timeless quality. He appears young, yes, but beyond that your guess would be as good as mine. Of course, it's not like the mask helps any.
âLove Interestâ
âFace Claimâ
Yukata from âYume 2kki".
âSexualityâ
Graysexual. Normally Rae experiences zero sexual attraction, but every once in a while someone catches his interest, completely at random. It doesn't happen too often, but when it does the poor soul is just as likely to be a boy as it is a girl.
âHeightâ
Six foot, two inches. Really, though Rae has a lot going for him height-wise, he pulls it off very well... though he does have a habit of looming over people.
âWeightâ
162 lbs. He may be thin, but that doesn't mean he lacks muscle.
âBuildâ
Tall, with the appropriate muscle mass to back up the tallness.
âHair Colorâ
An inky sort of black, with a brown base.
âEye Colorâ
The mask hides it.
âScars/Tattoos/Piercingsâ
Rae has very faint markings around his eyes and forehead; similar to the ones on his mask. Besides that, his back has several stripes and arcane patters emblazoned upon it; also reminiscent of his mask's pattern.
âDescriptionâ
First off, ladies and gentleman; the mask doesn't come off. Well, technically it can, but saying that is like saying your fingernails can come off. Yeah, you could pry them off, but it'd hurt really bad and they'd bleed everywhere and just regrow later. Now, it's not like the mask is literally apart of Rae's face, it's more of an attachment of sorts. It's tied loosely, and that's about it. Rae can lift it away from his face easily, but to remove it completely would be excruciatingly painful, not to mention difficult. The mask isn't impregnable, it can crack (and bleed), and would take months to grow back. The red markings on Rae's face would be revealed, but would probably also be bleeding at the time. This, and the markings on his back, is the physical manifestation of his deal.
Getting to the physical part, Rae is a very tall, very lean, and very well built person... creature... thing. His hands and feet are somewhat large, as befitting of his height. From what can be seen from behind the mask, Rae has a nice, defined jawline. His skin is of a normal, vaguely pale pigment, further accented by his straight black hair. Not to be bothered with the changing times, Rae's clothing typically consists of a traditional oriental get-up; a very loosely donned yukata (which he ties on the left side; only the dead traditionally tie it on the left side), coupled with an even looser haori and a handful of accessories. While exotic to some more modern-minded people, the ensemble is not particularly fancy when one has knowledge of such clothing.
âOdditiesâ
- His formal, outdated way of speaking.
- A habit of turning everything into a game.
- Rae's handwriting is typically mistaken for calligraphy.
- A somewhat unfortunate tendency to daydream.
- He hums when he's thinking.
- Has a habit of tilting his head to the side when planning something.
- Rae eats like a princess, it's true.
âSkillsâ
While Rae's skills are precious few, and he's generally just a useless person in general, he somewhat makes up for it by being very good at what he does.
Innate Grace- Rae is so graceful it's ridiculous; he moves like he doesn't weigh anything. Everything, no matter how difficult for him it is, always seems to look effortless. You could probably push him down the stairs, and he'd somehow catch his balance and land unruffled. Such, while it's possible to catch Rae off guard, it'd be pretty difficult to land a hit past that.
Close Melee Combat- How could he have survived in such a violent world without some sort of defense? Though, admittedly, Rae only practices swordsmanship because he enjoys it. He's actually quite skilled, considering that this is literally the only thing in his life that he's actually worked towards.
Wilderness Survival- After wandering for hundreds of years, Rae is quite the expert at this point. He can go trapezing off into the heath with no preparation or supplies and live there just fine on his own. Of course, that probably has to do with his...
Reduced Need For Basic Necessities- Probably a mix between residual aura effects and his demon-ness, Rae doesn't require as much to live as other beings. Less food, less oxygen, less sleep... you get the picture.
âPowerâ - :D e c a y:
Rae, like laziness, can make things waste away. Corrupt them, if you will.
Withering Touch- His touch causes things to deteriorate. People... objects... animals... it doesn't matter. Though living things will likely feel increasingly disoriented and feverish. It's like an infection; once touched, it can continue spreading long after Rae's gone. It'll continue to eat away at whatever's been afflicted with it, at different rates depending on how strong the thing is, and how long Rae had been touching it. However, people with very strong mental fortitude can overcome this âeating away" affect through sheer willpower. On the other hand, incredibly wicked people can potentially dissolve in a matter of minutes. This ability is activated at will, and requires skin-to-skin contact in order to work on a person, otherwise their clothes would simply be infected.
Infectious- Objects that have been around Rae for significant amounts of time, or have a high sentimental value, acquire a weakened version of the withering powers of his touch, only this can't be turned off. So, for example, the clothes that Rae's been wearing for years probably aren't going to be pleasant to touch, though they don't hold nearly enough power to kill someone. They can only do small things, like making people wary of coming near, or evoking a very repulsive feeling upon contact. Or his shoes crushing the grass completely flat beneath Rae wherever he steps. Basically, the only objects that have been "infected" are Rae's clothes, his sword, and his mask. Unlike his clothes, the sword and mask are things you definitely don't want to be touching. Not only have they been with Rae for nearly a thousand years, but also hold somewhat of a sentimental value. The corrupting power they hold even exceeds Rae's own.
On the other hand, and on a similar note, being so unapproachable makes it dangerous for people to be around Rae. But those who do manage to stick around him can slowly build up an immunity to his decay, much like how his clothing absorbs it. A faster way of doing this would be go the "sentimental value" route. Humans and creatures whom Rae cares for are immune to the decay in direct proportion to how much he cares for them. For example, someone Rae loves wouldn't be harmed by the decay even if he was purposely trying to corrupt them. As of right now, the only living beings Rae cares about are his family. They are capable of touching his clothing with zero negative effects, and his suffocating aura does squat. But while his touch and sentimental objects would be less effective against them, Rae's withering powers would still be somewhat of a force to be reckoned with. Maybe.
Suffocating Aura- The aura around Rae has a tendency to... slow things down. Birds will stop chirping as he walks by, and nature in general will come to a standstill. People within range will feel disoriented, and everything will most likely become hazy and surreal. Colors blur together, sensations become misleading and there's this temptation to forget, and to not care. Responsibilities and relationships don't seem as important, and people loose their sense of self. The aura size fluctuates depending on how 'aware' Rae is at the time; it's not something he can actively control. Fully aware, as in talking to someone or otherwise being actively engaged in a task, this aura is reduced to nothing. But asleep, or daydreaming, or lost in thought... it can grow. The biggest drawback of this innate ability is that it affects Rae as well. Without external stimuli, he'll just slip into this trance-like state where he just continues walking and walking and walking, everything passing so slowly, but being so blurred that it doesn't really matter anymore. It reduces Rae into little more than a wraith, and it's impossible for him to shake himself out of it. Something else has to "wake him up", so to speak.
âLikesâ
âHis "family".
âNot being bothered.
âInteresting situations.
âGames.
âTea.
âBasic, simple foods.
âTraditional clothing.
âClassical music.
âDislikesâ
âMore than anything, Rae loathes high-handed people who think they're just so good and pure; those who are convinced they have the moral highground.
âComplaining/whining.
âGoody two-shoes.
âModern technology.
âModern music.
âBeing left behind.
âUnneeded extravagance.
âIntentional cruelty.
âHeat/sweating/getting sunburned.
âSand.
âHobbiesâ
âĽFlower arranging.
âĽSword-fighting.
âĽWandering.
âĽStaring off into space.
âĽGames~!
âPhobia(s)â
â The mask coming off/seeing his own face.
â Being trapped in the middle of a crowd.
â Drowning.
âPersonalityâ
As of right now, thanks to his aura, Rae has no personality. He's pretty much just an empty shell, walking around without any sort of purpose in mind. But those who approach him and expect that's all there is to see... well, they're in for quite the surprise. Rae "wakes up" very slowly, so it takes him a while to become fully present. So at first, he'll be very distant. Words will come quietly and gradually, after minutes of mulling over and considering. Bleary and sleepy, Rae's intellect won't exactly be in the best shape. At best, people will see him as stupid, and at worst, catatonic.
Perhaps it would be for the best if Rae never woke up, or at least not completely. If he could only stay a groggy, sweet tempered individual, the world would be a far better place. After all the time he's spent in his trance, Rae'll stay only semi-aware until an event that's significantly jarring can wake him up completely. It'll happen sooner or later, and when it does, watch out.
Here's a dude who, for all intents and purposes, could not care less. No, seriously. If you can't snag his interest while he's waking up, or you're not a member of his 'family', there is literally no way you could possibly hold any sort of importance to him. While Rae isn't particularly malevolent, or intentionally cruel like some of the other Sins, he still has no qualms about stepping on a baby bird that happens to be where he was placing his foot. A town could be burning to the ground around him, and Rae would just breeze through like it was nothing. A woman screaming for help would have a tough time getting Rae to even acknowledge her. He is the very epitome of Sloth; having the power to do something, but choosing not to do so for no particular reason.
But what Rae does focus on, he does so with an almost frightening intensity. He doesn't take interest in things too often, of course, but when he does it's unlikely that he'll ever stop obsessing over it. It's quite unhealthy, but since when did Rae care about that? He does as he pleases, only factoring in the opinions of others when it's prudent to do so. But, being infamously lazy, it's rare for Rae to form goals. Rather, he prefers to go with the flow and just seeing how things turn out.
Being an old timer, Rae's language and mannerisms are a bit outdated. He's a gentleman who speaks with an almost Feudal tongue, and who opens doors for women purely out of habit. While not particularly stubborn about it, Rae is a very difficult person to change simply because he can't find the motivation to do so. Thus, he has more classical tastes in things and that's just the way it is.
Rae is a very playful individual who loves teasing and riling up others. He likes to joke, mock, harass, and toy with the people who are close to him. But, he also adores games of any kind, no matter how simple or complex, often challenging others to play with him. Not particularly competitive, Rae plays for fun, and to the best of his ability. Games, after all, aren't very enjoyable if people aren't trying. Again, none of his teasing or challenging is malicious in nature... rather, it's very friendly! More than anything, Rae wants to goad his "victims" into engaging into whatever game he has in mind, as opposed to attempting to put them down or something equally stupid. However, that doesn't mean he's above a good prank every once in a while. As a fair warning, Rae is infamously mischievous and will seize any opportunities to cause trouble, should they present themselves.
Unfortunately, only a precious few get to see Rae's good side. Most of the time he's just a heartless wanderer.
âRelationship Statusâ
Rae hasn't had a single lover in his hundreds of years. Yes, he's had his share of
âFamilyâ
Father- Dead.
Mother- Dead.
âPersonal Historyâ âŞWhat Would You Do | BastilleâŞ
In another world, there was a little boy nicknamed Rae. His mother was sixteen when he was born, and his father twenty-one. Dad jumps ship before he's born, lands himself in some jail for selling illegal substances and never comes into the story again. Mom tries her hardest to balance school and her baby for a few years, but, pressured by public ridicule, her parents kick her out once she graduates. No money for college, Mom searches for some entry-level job, but the search is taking too long. She and her toddler are starving. One night, she snaps, and leaves her son alone at home. She becomes a prostitute out of necessity, but the job proves difficult to shake off. Rae grows up in a dangerous neighborhood, but it's the best they can afford. At a young age, he wants to quit school and find work somewhere so Mom can stop selling herself, but Mom would rather die than see him drop out.
He's looked down upon, for his poverty and his mother's occupation. Rae makes a few friends in elementary school, and they become precious to him. In fact, you could even call them his... "family". They survive, until one day Mom doesn't come back home. Rae tracks her down, and finds her dead. Murdered by a client.
The Sin of Sloth doesn't remember his lost past... but to this day, he can't stand prejudice, and those who are so certain of their "moral rightness".