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The Sins of Our Fathers

The Sins of Our Fathers

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When the supernal races of the world became too comfortable, they tore their world apart. After attempting to purge the world in war, and resetting all of the damage, the human world continues oblivious to the Secret War. We are left to repent the past.

578 readers have visited The Sins of Our Fathers since AbraxasCole created it.

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

www.white-wolf.com

Introduction

In the Age of Heroes, when the world was primitive there existed a great wealth of magic and raw energy that ran through the Earth. This energy caused life to take on many different forms, imagination was its artisan. And a great creature was born, from the most corrupt and twisted of imaginations, The Dragon Lord. The Dragon Lord was smart as he was tainted, he knew how to harness the energies of the earth, how to tie them to the land, make them readily malleable. And so the world that had no bounds was made solid and tangible, the writhing form became a solid sphere, shaped by it's rapid solidification. In his wisdom and power the Dragon Lord knew that the races of men could still harness the powers of magic, and so he sought to out law it's use and safe guard his power. So the world fell to the reign of the Dragon Lord until the dawn of a new age of heroes. A band of heroes, a mysterious girl able to use magic in song, and a traitor to the Dragon Lord conquered his armies and fell the great lord leaving his throne bare. In this moment, the traitor of the Lord known as General Abraxas, slew one of his fellows, and bound the girl's soul to him. He took the throne for himself and moved the world forward to a new era in which those attuned to the ethers were no longer to to rule. Instead, Abraxas started the first age of man. Abraxas and his "queen" set forth the precedents by which the supernal races would govern themselves. And time marched on through the aeons, through millennium. The story changed and was shaped by the people Abraxas set free. All save for a few, amongst them was Dalimar. As the years wore on so too did Dalimar's patience. In the late years of man, at the dawn of the 2nd millennium that man cared to count, Dalimar engulfed the world in war. His madness was subdued by some of his fellow survivors of Abraxas' reign and newly arisen heroes of the age.

This is set in the world after the war. After all was set well again, and the Fathers who tore the world to shreds have faded into the aether. Echoes of the past still ripple through the world, but the world of men have all but forgotten their torrid past. Now is the Age of Sons, set to repent for the sins of the fathers.

Toggle Rules

So apparently this did not post properly before.

The character creation is based off of the supernal races of the World of Darkness role playing system by White Wolf. You may Use either the first edition or second edition within these limits:
- No Camarilla or Sabbat vampires, neither organization exists anymore
- No Technocrat Mages, they have been exterminated and to be one is to declare yourself as hunted by EVERYONE!
- Old Hunters MUST have a reason they were able to survive the war that tore the world to shreds (big back story)

No God Moding! If a character player decides to try and over run the game, they will be removed in game and banned from the forum.

If a character dies, they suffer Final Death. In which the character is canned and the player may make a new character.
-No res/revenge characters. No making a Hunter who specializes in hunting Faeries because a Faerie player waxed your vampire.
-No legacy characters: "This character is the pupil/apprentice/son/etc. of my old character"

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in The Sins of Our Fathers. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

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Character Portrait: Alan "Abraxas Cole" Greywren

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Character Portrait: Alan "Abraxas Cole" Greywren
Alan "Abraxas Cole" Greywren

The Leader of the Broken Infinity Coven of Cleveland, OH

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Fullscreen Chat » Create Topic » The Sins of Our Fathers: Out of Character

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Re: [OOC] The Sins of Our Fathers

You are free to make whatever character you would like so long as it falls into the categories in the description. The setting is modern day. The plot is pretty well open, the world has reshaped and the societies are attempting to rebuild, but even in the process of construction, there is still competition. Mostly supernal society struggle. Territorial disputes etc.

Re: [OOC] The Sins of Our Fathers

This has peaked my interest; but what kind of characters are we making? What exactly is the current setting, and what's the plot the characters will be moving along?

[OOC] The Sins of Our Fathers

This is the auto-generated OOC topic for the roleplay "The Sins of Our Fathers"

You may edit this first post as you see fit.