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The Vanquishers 2.0

The Vanquishers 2.0

0 INK

In a Utopian society, not all is well. When a warehouse on the lower east side is raided, the Vanquishers are sent in, and Pandora's box is cracked open.

560 readers have visited The Vanquishers 2.0 since Sanctimonia created it.

Introduction

YOU MAY APPLY FOR A CHARACTER BUT THIS ROLE-PLAY WILL NOT START UNTIL ALL ROLES ARE FILLED, AT LEAST ONE PER IS FILLED, AND AFTER FRIDAY THIS WEEK, THE EARLIEST


The Story
In a world, similar to ours but with a key few events changed a Utopia has been born known as the One Earth. It consists of the continents of Asia, North America, and Europe. With Oceania, Africa, and South America not even existing as far as the populace knows. Their is no war, no crime, no disease, and no poverty. And no airplanes.

However their are still those who feel inadequate, those who are a tad to ambitious and wish to return to the life of individual countries. These individuals are labeled rebels, and traitors by the One World Government. The Vanquishers, an elite unit of highly trained individuals was created. It is the only standing legitimate army that focuses in covert operations rather than direct warfare. Countless times they have quashed rebellions of all natures.

However all this changes when a super powered individual reveals themselves. This race is now labeled as the Vanquished. They have been seen to lead a new movement, the Universal Movement for Freedom. Their intentions are unknown, their purpose unclear, but they are to the government just another insurrection meant to be put down. When a Vanquisher squad moves in to take down the Vanquished leadership, they make a startling discovery. The Vanquished are more than human, an extremely lethal force of nature whose own motives are not even clear.

Enter Delta Squad, your squad. You will play as a member of Delta squad, filling one of its twelve roles, whether as a rookie or a seasoned veteran of many insurrections. How will this one be different? You can only find out by progressing.

It is in the process of being deployed to an abandoned warehouse within downtown Manhattan a suspected front for the new rebellion, it's sole purpose to find as much information as they can and end this movement like so many others, before they even knew what hit them. Except this time, it isn't so easy.

DELTA SQUAD (One additional squad is planned if more players join)

Squad Leader- Reserved

Will essentially be in charge of giving every single squad member their orders during a mission, constantly keeping them updated, deciding in separation of the squad members, detailing mission objectives as well as guiding the soldiers around. Not normally at the front of the fray but rather at the back dictating movements. They are also capable of making large decisions story-wise for the squad, but of course the squad doesn't always have to follow them. They are the only role required to be a veteran of the Vanquisher force.

Combat Engineer- Reserved, open
They are in charge of EOD as well as deploying said explosives. They are primarily front line specialists and tend to use close quarter weaponry. They can minorly perform the functions of a basic engineer, manly being able to repair objects to some degree.

Tactical Engineer- Oan Larsen

Tactical Engineers are not front line fighters. They tend to stay at a more moderate range with more accurate weaponry, or just keep their heads down. They are trained to be able to repair near anything with the right tools, as well as hack into and effectively use computer systems of all types. Skilled Engineers may also be good at Jury Rigging and overclocking devices.

Designated Marksman- Open
This is a highly specialized role, and also a very much required role in the squad. The designated Marksman typically carries a burst shot with the option of becoming single shot gun. They are typically at medium range and are meant to pick off units that appear to be the leading the rest. When no such targets arrive, their next priority is other mid range fighters, finally ending with the close quarters specialists. On certain missions the Squad Leader may dictate they use a Sniper rifle of their choice for taking down High Value targets.

Close Quarters Specialist- Open, open

The CQS (Close Quarters Specialist) is typical, if not always at the front of the fray. They usually equipped with heavier armor than other squad mates and pretty much use any gun of their choice that is effective at close range. These are the individuals who are typically assigned as Forward and Rear guards, as well as designated to breach and clear a room. They are deadly at close range, and easily killable from Moderate and long depending on their armament.

Assault Specialist- Zachariah Benz, open, open, open
These are your typical gun nuts of sorts. They are the ones that will normally be in charge of providing suppressing fire, calling in support, and typically fight at close range with the CQS units, but sometimes at mid range as well. They are also the only units that carry excess ammo for their fellow soldiers as well as grenades. Both of which they may use for themselves if needed.

Medic- Open

While everyone has basic First Aid training, the Medic has advanced training as well as advanced tools. They are in charge of treating the wounded on the battlefield when they are present. They are equipped with their choice of weaponry and armor, and mainly stay at mid range. Unarguably one of the most useful people in the squad. He can treat burns, remove shrapnel, prevent infection and more.

_________________________________________________________________________________________________
Character Sheet:

Name:

Appearance: Use words or a picture, but if using a picture still list weight, height and other details we wouldn't be able to know from looking

Personality:

Nationality(Remember no South America, Africa, Australia):

Role:

Rank (Only Squad Leader may be an officer, anything higher than corporal, ask me):

Equipment:

History:


_________________________________________________________________________________________________
Please Note as of now, No one will be allowed to play as a Vanquished, I may change this later on. For now for the sake of the story and plot, everyone must be a Vanquisher.

This is clearly an alternate reality and events from 1975 onward are entirely different than the way they occurred in our own time, if you want the full down and dirty ask. Most of what you need will be revealed as the story progresses however.

Additionally, military background is acceptable, but your character has to be at least twenty-five.

There are no airplanes, they were discontinued due to being environmentally non-friendly, and its the only way I can explain a lack of knowing about the other land masses entirely. All travel cross-ocean is done via ship.

Lastly, I can guarantee that I have a solid plot laid out, and that this roleplay will never hit a stagnant lull. The reason why the initial story is brief is because I don't wish to spoil it, don't believe me? Join and find out.

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in The Vanquishers 2.0. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

Fullscreen Chat » Create Topic » The Vanquishers 2.0: Out of Character

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Most recent OOC posts in The Vanquishers 2.0

Re: [OOC] The Vanquishers 2.0

This one is still alive, I hope?

Re: [OOC] The Vanquishers 2.0

Well I've submitted my character...or at least I hope I have. I wouldn't be surprised if I managed to somehow mess it up, haha.

Re: [OOC] The Vanquishers 2.0

Sure! Or, you can just be it :P Welcome aboard. If you have any questions regarding the rules etc, feel free to message me. Don't want any misunderstandings that can be avoided. :)

Re: [OOC] The Vanquishers 2.0

Can I please reserve the Tactical Engineer?

[OOC] The Vanquishers 2.0

This is the auto-generated OOC topic for the roleplay "The Vanquishers 2.0"

You may edit this first post as you see fit.