Introduction
You can team up and take everyone out, until there are only two of you left, or work solo, or even make some friends and try to find an alternative way out, only one things for certain , you are trapt, how do you get out
Character Skeleton
Name:
Age:
Job before entering:
Likes:
Dislikes:
Look/Appearance:(Pictures allowed)
Personality:
Strengths:
Weaknesses:
Other:(If theirs anything else you want to add)
No history is required as the other people in the room, chances are would not know the others in the room and can find out there history when there in there
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
There are no quests in this roleplay.
Add Group » View All » 0 Factions to align with
Here's the current leaderboard.
There are no groups in this roleplay!
Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 2 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
There are no groups in this roleplay!
Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Trapt. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 8 Characters to follow in this universe
Newest
Arrow Jean Mkay
When handed a basketball play.
Trending
Arrow Jean Mkay
When handed a basketball play.
Most Followed
Arrow Jean Mkay
When handed a basketball play.
View All » Places
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
The room Owner: RolePlayGateway
Welcome to the room
Fullscreen Chat » Create Topic » Trapt: Out of Character
Discussions
Most recent OOC posts in Trapt
Re: [OOC] Trapt
Re: [OOC] Trapt
Re: [OOC] Trapt
Re: [OOC] Trapt
Re: [OOC] Trapt
Re: [OOC] Trapt
Re: [OOC] Trapt
Re: [OOC] Trapt
the bodies just stay there unless you move them in the cupboard or something, for going to the bathroom, there's a floor, and cooking? this is supposed to be hell, not a vacation
@Mr Doomed
yeah i see where you're coming from but, i don't want the last one cause i want whoever wins to win through skill, not luck, i was kinda hoping that people would take there death gracefully, and admit when someone has beat them, but yes i can see where you're coming from, I'll try to think of a system for tomorrow
Re: [OOC] Trapt
Now, I assume that our character will end up dying (except for one), so I think we should come up with a sort of system to predict who dies off. It should probably be an honour system where we pm each other (to keep it a secret from other people) to discuss how they will kill one another.
Another though would be to have the gm create a system of random chances (like a random number generator that goes up to 10). Each character will have a number. The gm would pick who is killed using this number generator. He would let the player now through pm so it isn't such a shock once they are kicked out of the rp so abruptly.
Those are my thoughts.
Re: [OOC] Trapt
Re: [OOC] Trapt
1.Supplies is food, booze, water
2.Yes but only things that will fit into your pocket or bag, and that isn't a weapon
3.that you will win 100 million for trying to be the only one to be left alive
@Sabimaru
Alright I'll add furniture, but there can be no electrical devices, except for the lights
sorry for not making these things clear,it's my first RP