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Heather "Echo" Lane

"Death. Ruin. Blood. All these things will rule soon enough. We have to hurt them. Kill them. Make them pay."

0 · 169 views · located in Earth 2450 - New York City, New York

a character in “Welcome to Dystopia: The R-Evolution”, as played by RolePlayGateway

Description

Physical Description
She is very short and gaunt and almost as thin as a skeleton. Her eyes speak a haunted, terrible story, her black eyes. Her skin is unnaturally white, strikingly and fearfully white. Brighter than an albino. She wears her hair somewhat long, cradling her shoulders gently, and a smudge usually down her forehead, barely stopping at the tops of her eyes. She looks as if she glides when she walks due to her robe. She emnated are dark sort of feel around her, of intimidation and anticipation. She has an small bust, barely visible, and she is somewhat ashamed of this. Her fingers are long and spiderlike, almost like the claws of a beast. Just a look at her is enough to make your heart fill with dread.

Appearance
Hair: Shoulder length, straight, bangs almost covers her eyes, jet black. Can be messy.
Eyes: black, intense, suspicious
Build:thin, slender, unhealthily so
Skin Tone:The whitest white
Height:5 feet
Weight:97lbs
Voice:Deadpan and flat, with a sardonic edge
Handed:Left
Body Markings: Tattoo of ā€œDeathā€™s Mistressā€ on her left wrist
Scar Tissue: She has injection scars all over her body, and several jagged knife scars that run down her arms.

Name
Heather Lane


Nickname
Echo


Alias
The Siren


Species
Synthetic


Race
Celestine


Nationality
West European


Visual Age
13


Factual Age
16


Gender
Female


Sexual Orientation
Homosexual, but has repressed sexual desires


Body Modifications

Divinity Herculean Formula: DEV-47.

Empath Serum

Umbrakinesis Serum

Class
Super Celestine


PERSONALITY

Personality Description
She is cynical about everything and an extreme pessimist. However, Echo also believes that she is a great vigilante, killing or punishing those who deserve it. She believes that, if the justice system fails, we have to take things into our own hands, to protect ourselves. She doesnā€™t believe in authority, and it would take a lot to make her follow orders.

Quirks
Some people are confused about her gender due to her small bust and flat voice.

Fears
To have revenge on the people that ruined her life and tore apart her family.

Goal
To hone her abilities until she can live in a ā€œshadow realmā€ of reality, one of which she can control everything inside it.

Likes
The feeling of victory
Being admired
Being powerful

Dislikes
Losing
Neon colours
Doing what sheā€™s told

Strengths
Her greatest strength is the way she can control her emotions; that way nothing can truly affect her judgement, and she can always think objectionably, rather than emotionally. She can use it to protect herself against any kind of misfortune, thus allowing her to survive with her sanity, in these hard times.

Weaknesses
Her greatest weakness could be the fact that she is extremely insubordinate, and never listens to her superiors. She can make foolish mistakes, thinking of herself as invincible, and that could be her downfall.

EQUIPMENT

Abilities & Skill & Combat Rating

[perfect] - [excellent] - [good] - [above average] - [average] - [below average] - [poor] - [very poor]

Clothing/Armor
Very Poor She dresses in a long red cloak, with a hood that obscures her eyes. It reaches her legs and can give her the impression of floating. Under it she wears a skin-tight black latex suit that can absorb weak energy-based attacks.

Combat Prowess
Close Combat: poor She has very weak physical strength when it comes to fighting, and even if she could juice up her muscles with a certain chemical, she wouldnā€™t be skilled enough at fighting hand-to-hand to make any use of it.

Armed Combat: good[b] She is very good at aiming and shooting, using very little amounts of ammunition to do the job. Sheā€™s also moderately fast at reloading, and can think quickly. However, she canā€™t fight with melee weapons at all.

[b]Stealth Combat: excellent
She is excellent when fighting without being seen. She can effectively do a hit and run kill, or cloak and dagger. She knows al the vital regions and knows how to hit them once, quickly, and making sure that itā€™s a lethal strike.

Abilities
Umbra kinesis: Excellent She is arguably one of the most proficient in suing this scarce ability, easily harnessing the power of darkness in the palm of her hand. She can create walls of darkness, turn rooms pitch black, or send shadow projections of herself at times. She can shoot out waves of pure darkness, and she can alter reality somewhat for herself, by putting herself in a bubble of shadow.

Empath: Poor Her skill in this ability is extremely basic, limited only to her own emotions. She can easily control personal pain or elation, but she can not have any effect on the emotions of others.

Skills
High Intelligence: Very Good Especially high knowledge in the field of biochemistry, she was deemed way above the normal schooling system. She knows how to effectively control those around her, and is a genius at maths and political sciences. Avid fan of Lenin.

Thievery: above average She can effectively steal things from other people, but sheā€™s not the best at it. Sheā€™s proficient enough to get food and money, but thatā€™s her limit

Weapon
Name: Deathā€™s Mistress
Type: Poisoned Dagger
Ammo: N/A
Information:A dagger with the edge impregnated with a highly valued toxin: a toxin which can immobilise anyone who touches the blade. However, after a few weeks the venomā€™s strength weakens, so she must steal more from the reserves of the Government testing facilities.

Name: Death's Hand
Type: Plasma Gun
Ammo: Twelve battery cells
Information: A plasma gun. =D

Equipment
Basic food and water rations, GPS, old school work, some loose change.
Gravity Leveler
HD Hologram Decoy
Windboard


Accessories
She has a charm around her neck, itā€™s meant to ward off hostile spirits.

Memorabilia
Her cloak was something she looted from her first kill; a turning point in her life.

HISTORY

Religious Affiliation
Neo Pagan

Group Affiliation
The Anarchy

The Guardian Act
Against

Marital Status
Single

Relatives
Parents and siblings estranged; not relevant

Residence
Sacred Light Memorial Hospital

Education
She quit high school, not because she was stupid, but she was too smart

Occupation
Thief/Spy/Anarchy Activist

Birthday
October 25th

Bio/History
She was born into an anarchist family. Her father and mother were both top operatives of the Anarchy, constantly working against the Government, while also acting as spies within the estate. They were training their children to grow up like them: strong and independent, and actively against the Government. Heatherā€™s older brother was killed in action, and her twin sister quit and tried to live a normal life and settle down. Heather was different, even at the age of 6. She had a feeling that justice wouldnā€™t be served unless she took matters into her own hands. Eventually, her parents discovered a new operation: a new version of the Divinity Herculean Formula. It would hopefully work as a more advanced version; give a person more than one ability. It would be the grounds for a scientific break through, empowering the oppressive regime. But the testing would be on the humans who tried to speak against the Government; synthetics who were never heard from ever again. Heatherā€™s parents would put in prison, and Heather was seized as the newest test subject. She went through over 5 years of constant pain and nightmares, but eventually, she escaped back into the modern world, with her new abilities. And a new hatred. She lost her beauty and was now gaunt and pale, and when she tried to see her parents in the prison they disowned her; disgusted at what sheā€™s become. Heather would never see them again.

She is now sixteen and she completely dropped her old name. She is only known as ā€œEchoā€ or ā€œThe Sirenā€ now, and she hopes to keep it that way. She joined school but she was cast out, and dropped out, being too smart for the school system. She was eventually picked up by some people in the darker corners of New York, who introduced her into the group. The Anarchy. Heather, or as sheā€™s only known as now, Echo, would end up working as a near perfect spy for the Anarchy, hoping for a time to spring her revenge.

So begins...

Heather "Echo" Lane's Story