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Final Fantasy: Chains of Fate

Introduction

In a world ruled by power, a struggle for unity as unfolded for generations leaving a tattered world and lives. Now 6 years after the Second Great War, which left the world in ruins, a new era dawns in the lives of those torn by war.

There are Four different races in Lyon. Those races are:
Hume: More commonly known as Humans, the humes were made famous during the first great war for the Swords. even to this day no one can figure out why Swords were only hume.

Mililak: More commonly called Cat-girls. It is unknown as to why every Mililak is female, but it doesn't change the fact more other races look down on them. However, most Mililak's are great singers and dancers.

Elvyn: Known for their Elf like appearance, the Elvyn are master of Magic and great great at ranged combat.

Gala: Known as dog-men for their slight dog like appearance, the Gala are massive in size and great at close range combat.

There are three kingdoms in this world, each one with it's own strengths and weaknesses. After then end of the Great War alliances were formed to insure peace though out the world. However, some of this Allies have different views on how peace should be maintained and this could lead to another Great War. The three kingdoms are:

Baslok: Notorious for its large army, Baslok as become one of the most well respected nations, and the most feared. Apart from his Military, Baslok also has one second best Industrial Income from farms and mines with in Baslok territory. Baslok gained an ally from the kingdom of San O'dan at the end of the second great war.

San O'dan: Known for his Paradise like forest and natural springs, San O'dan is the place to visited. Along with that, San O'dan is the leading industrial nation in Lyon, but third in Military strength. San O'dan formed an Allies with its neighbor, Baslok.

Vernmire: The nation known for ending the great war is Vernmire. However, this is not true Vernmire started the war and claimed to have won even though it lost half his military might to Baslok near the end. Ranked second in military power, Vernmire strives to create new technology and weaponry to counter the Baslokian's numbers and conquer it's undefeated generals.


People are also categorized into classes, and some classes are corresponding jobs. The Classes and jobs are:

Warrior: Known for their Honor and skills, Warriors are the pride of all nations. They are also divided into two jobs.
1) Swordsmen: Skilled with a sword, Swordsmen are well known and abundant.
2) Spear-men: Skilled with Spears, Spear-men are well known and slightly less abundant.

Mage: Known for their magical powers, Mage's are the Calvary of all nations. They are divided into five jobs.
1) Elemental Mage: Skilled in elemental magic, these mages are rare but well known.
2) White Mage: Skilled in Healing and Barrier magic, these mages are Abundant but not well known.
3) Black Mage: Skilled int he Dark Arts, these mages are well known as sinister figures.
4) Red Mage: Masters of Fire and Electricity magic, these mages are well liked and respected.
5) Blue Mage: Masters of Water and Ice magic, these mages are well known and liked.

Rouges: Known for their stealth, Rouges are abundant and use by nations for Reconnaissance and assassinations. their are two jobs for rouges.
1) Scout: Known for their stealth, Scouts are among the best at reconnaissance and scouting out locations for assaults.
2) Assassin: Known for their tracking skills, Assassin's are well feared.

Monks: Monks are rare but masters of hand to hand combat and are mostly found among wanderers.

Swords: Swords were once abundant and feared by everyone for their natural talent with a sword and elemental magic making. They first got the name sword from the First Great War when nations used them as font line soldiers and Kings referred to them as 'The sword of their nation'. Now it is estimated their are only three Swords in existence today and are rumored to all be wanderers.

Along with this classes are also the basic Merchants, bards, Dancers, so on, and so on but this classes are not labeled by nations as the others are.

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Welcome home, Promethean. Here, you can manage your universe.

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Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

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You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

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Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

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By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Locations where Mobs and Items might appear.

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You can schedule events for your players to create notifications and schedule times for everyone to plan around.

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The Forge

Use your INK to craft new artifacts in Final Fantasy: Chains of Fate. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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Buy, sell, and even craft your own items in this universe.

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Character Portrait: Knight-Captain Llanowaar the Lionheart

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Knight-Captain Llanowaar the Lionheart

Slayer of the Black Dragon and Guardian of Ronfarue.

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Slayer of the Black Dragon and Guardian of Ronfarue.

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Character Portrait: Knight-Captain Llanowaar the Lionheart
Knight-Captain Llanowaar the Lionheart

Slayer of the Black Dragon and Guardian of Ronfarue.


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[OOC] Final Fantasy: Chains of Fate

This is the auto-generated OOC topic for the roleplay "Final Fantasy: Chains of Fate"

In a world ruled by power, a struggle for unity as unfolded for generations leaving a tattered world and lives. Now 6 years after the Second Great War, which left the world in ruins, a new era dawns in the lives of those torn by war.

There are three kingdoms in this world, each one with it's own strengths and weaknesses. After then end of the Great War alliances were formed to insure peace though out the world. However, some of this Allies have different views on how peace should be maintained and this could lead to another Great War. The three kingdoms are:

Baslok: Notorious for its large army, Baslok as become one of the most well respected nations, and the most feared. Apart from his Military, Baslok also has one second best Industrial Income from farms and mines with in Baslok territory. Baslok gained an ally from the kingdom of San O'dan at the end of the second great war.

San O'dan: Known for his Paradise like forest and natural springs, San O'dan is the place to visited. Along with that, San O'dan is the leading industrial nation in Lyon, but third in Military strength. San O'dan formed an Allies with its neighbor, Baslok.

Vernmire: The nation known for ending the great war is Vernmire. However, this is not true Vernmire started the war and claimed to have won even though it lost half his military might to Baslok near the end. Ranked second in military power, Vernmire strives to create new technology and weaponry to counter the Baslokian's numbers and conquer it's undefeated generals.


People are also categorized into classes, and some classes are corresponding jobs. The Classes and jobs are:

Warrior: Known for their Honor and skills, Warriors are the pride of all nations. They are also divided into two jobs.
1) Swordsmen: Skilled with a sword, Swordsmen are well known and abundant.
2) Spear-men: Skilled with Spears, Spear-men are well known and slightly less abundant.

Mage: Known for their magical powers, Mage's are the Calvary of all nations. They are divided into five jobs.
1) Elemental Mage: Skilled in elemental magic, these mages are rare but well known.
2) White Mage: Skilled in Healing and Barrier magic, these mages are Abundant but not well known.
3) Black Mage: Skilled int he Dark Arts, these mages are well known as sinister figures.
4) Red Mage: Masters of Fire and Electricity magic, these mages are well liked and respected.
5) Blue Mage: Masters of Water and Ice magic, these mages are well known and liked.

Rouges: Known for their stealth, Rouges are abundant and use by nations for Reconnaissance and assassinations. their are two jobs for rouges.
1) Scout: Known for their stealth, Scouts are among the best at reconnaissance and scouting out locations for assaults.
2) Assassin: Known for their tracking skills, Assassin's are well feared.

Monks: Monks are rare but masters of hand to hand combat and are mostly found among wanderers.

Swords: Swords were once abundant and feared by everyone for their natural talent with a sword and elemental magic making. They first got the name sword from the First Great War when nations used them as font line soldiers and Kings referred to them as 'The sword of their nation'. Now it is estimated their are only three Swords in existence today and are rumored to all be wanderers.

Along with this classes are also the basic Merchants, bards, Dancers, so on, and so on but this classes are not labeled by nations as the others are.