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Skyrim: 2012

Skyrim: 2012

0 INK

Tamriel may have advanced, but they definitely still use magic, put buckets on heads, pickpocket, and get shot in the knee. Welcome to Skyrim!

814 readers have visited Skyrim: 2012 since JayZeroSnake created it.

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

http://www.elderscrolls.com/ and http://www.youtube.com/watch?v=yemd28mmtng

Introduction

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For All Your Elder Scrolls Information Needs, the wikipedia link!: note, some things are liable to change to fit the modern day.

http://elderscrolls.wikia.com/wiki/The_ ... rolls_Wiki

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Tamriel has been a very popular land, even today. It's been a popular place for tourists for over thousands of years. There's Cyrodiil and its imperial city, the island of Vvardenfell, and the all popular Skyrim, where you can find a snowy getaway from the world and enjoy colder climates in Tamriel's version of Toronto Canada. Watch people duel on the streets with swords, baseball bats, handguns, and battle axes, dressed in steel armor, kevlar vests, or some hipster crap, demonstrating the accessories and multiple fashions Tamriel has to offer. Watch street performers sing, use instruments, and perform magic tricks for your amusement. Study from the ground up in magic, training in a local dojo, and later, perhaps even taking it to university level, and get a degree! Perhaps find a strong warrior, or a shop owner's bored daughter to get married to, and have a whole bunch of babies with.

As of recently, you are a (Resident/Tourist/New in Town/etc). You have a limited amount of coins, one thing (or nothing) to use as a weapon, and the most you can do in terms of magic is a LVL. 1 Fireball, and the coin behind the ear trick. All you have in terms of armor are the clothes on your back, and all they really do is protect you from the cold, unless they're enchanted to give you more intelligence, charm, etc. You have your reasons for coming to Toronto Skyrim. Unfortunately, all this shit won't matter when word breaks out of some evil shit going on in town. It's very vague, but it has nothing to do with the dragon that's heading towards town right this very moment, and everyone is going to try and kill the motherfucker, or leg it outta' town come up with an intelligent, humane solution.

Yeah, no. After shit calms down with that dragon, it's up to you, for no apparent reason to discover the truth, battle many enemies and creatures, all while getting the groceries, texting your friends about that upcoming party being held at the Inn, and download spells and dragon shouts automatically to your "Ember" whenever you discover them while exploring, just stand in the general area where you're supposed to download, and…whatever. Shit's changed in Skyrim, but it's still kind of the same!

Now, go on and give us your character details while this crap loads.

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Name
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History
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Fun Facts
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Toggle Rules

1. No Godmodding

2. No Mary Sue's

3. Minimum for posts is 200 words.

That's all for now.

The Story So Far... Write a Post » as written by 0 authors

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Skyrim: 2012. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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The Market

Buy, sell, and even craft your own items in this universe.

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Market conditions are unknown. Use caution when trading.

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View All » Add Character » 3 Characters to follow in this universe

Character Portrait: Ocato Loniberto
Character Portrait: Nash Macleod
Character Portrait: Dal'lek

Newest

Character Portrait: Dal'lek
Dal'lek

"Hey bro, can I bum a smoke?"

Character Portrait: Nash Macleod
Nash Macleod

Local Dovahkiin Wannabe

Character Portrait: Ocato Loniberto
Ocato Loniberto

"Indeed, Steve."

Trending

Character Portrait: Nash Macleod
Nash Macleod

Local Dovahkiin Wannabe

Character Portrait: Dal'lek
Dal'lek

"Hey bro, can I bum a smoke?"

Character Portrait: Ocato Loniberto
Ocato Loniberto

"Indeed, Steve."

Most Followed

Character Portrait: Dal'lek
Dal'lek

"Hey bro, can I bum a smoke?"

Character Portrait: Ocato Loniberto
Ocato Loniberto

"Indeed, Steve."

Character Portrait: Nash Macleod
Nash Macleod

Local Dovahkiin Wannabe


Fullscreen Chat » Create Topic » Skyrim: 2012: Out of Character

Discussions

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Most recent OOC posts in Skyrim: 2012

Re: [OOC] Skyrim: 2012

Sweet, I get right on my OC then.

Re: [OOC] Skyrim: 2012

No, its actuall Skyrim. You can be an actuall Khajit. Its just modern times.

Re: [OOC] Skyrim: 2012

Might yall have room for one more? And if you do could I be Khajiit, or seeing as this is toronto would I just be an idiot with an animal eared hoody?

P.S. Im good with either one.

Re: [OOC] Skyrim: 2012

I'll probably join as a Breton. Interesting idea will be neat to see it span out into something I understand. :D

Re: [OOC] Skyrim: 2012

I may join with a Khajiit.

Re: [OOC] Skyrim: 2012

Don't see why not, and go ahead and be a mage for now. I'm gonna be one too. :O

It depends on who joins.

Re: [OOC] Skyrim: 2012

Is an Altmer acceptable? I wanna be a mage :D. Is it gonna be a small group of people or...?

Re: [OOC] Skyrim: 2012

Cos' we're cool like that.

Re: [OOC] Skyrim: 2012

(*A*) How come everyone from Z-academy makes such awesome RPs?

[OOC] Skyrim: 2012

This is the auto-generated OOC topic for the roleplay "Skyrim: 2012"

You may edit this first post as you see fit.