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George "Rubymace" Zankas

George is a tough dwarf that enjoys drinking and meat.

0 · 171 views · located in Rothias

a character in “Tales of Eramauu”, as played by shazamboi

Description

Description (physical): The first thing you will notice about George is the wild grin that is permanently affixed to his face. His teeth aren’t white, but they are awfully close. He has a full beard of a brown-red color hair, and his head, also, has relatively long hair. He has large blue eyes and he has light wrinkles on his face. He is tall for most dwarves; he is an incredibly tall 4’9”! Weighing in at 190 pounds, he is quite heavy, but he is less stout than most dwarves. He has tanned, slightly sunburned skin, and is lightly haired on his muscled, fat body. The beginning of a beer-belly has formed on his already rounding stomach. He has strong hands that are usually covered in dirt.

Personality

Personality: George loves meat, especially sheep, more than anything except maybe ale. He also loves his women, and is commonly surrounded by people. He enjoys being in the center of attention, but is reluctant to let people go. George hates to share and gets very angry when asked to. George gets very jealous when someone else has more meat, ale, or gold. He is strong and, even for a dwarf, incredibly hardy. He will never resort to dirty fighting, sneak attacks, or poison for he is an honorable dwarf and he deeply respects his elders. Intelligent was never a word to describe him, but he is wise and surprisingly fast for his size. He will never forgive the Giants for attacking his homeland during his childhood years; he will never forgive himself for not sacrificing himself to help the stop the assault. He thinks that taking a blow for a friend is a great honor and his greatest dream is to make a mark on this world and have people remember the name “Rubymace” as a name of heroes and a title of honor. His style of fighting is to rush into the fray and do everything possible to make sure everyone around him doesn't get away or hit his friends. He does this by hitting them when they are not paying attention to him, hitting their legs or knocking them over.

Equipment

Equipment: He has an iron hammer forged by his grandparents and imbedded with a ruby from his grandma’s favorite necklace. It has a long handle and a long piece before it attaches to the head. There are two sides to the hammerhead. The front head is for bashing it comes out a little bit, maybe 2 or 3 inches from the long piece and is thick and heavy. The other side is 4 or 5 inches from the long piece is slim, but wide. It is sharp and used for piercing. He also has armor made with the fur of a bear he slew with his hammer. The hide armor covers his entire body and was made by stitching the fur together then scouring it with fire magic, this makes it more resilient to cold, because it is lightly heated, but more vulnerable to higher temperatures. His hide armor is thick and heavy, and it puts his aim slightly off occasionally. To him, however, the armor is light enough for him to move comfortably. In his bag, he has a couple spare hammers light enough to throw, though he rarely throws them, rations, a cloth for sleeping, and a tower shield he uses comfortably with his hammer. He has some rope and a waterskin, usually filled with ale of some sort of another. He wears band of iron around his head and has some metal bracers as well. He has some dice he plays with in his spare time.

History

History: George was born as a normal child, but he was dropped on his head once during his childhood. His mental abilities have never been that high; with an IQ of 80, he is quite unintelligent. His father was a drunk, his mother died giving birth, and his brothers and sisters did better then he did in school. His treasure was listening to stories from his grandmother, an oracle who could see glimpses of the future. During his school years, he had no love of books or studies. So, he wrestled bears in his free time. At the age of 14, he had brought his first bear to submission, but let it go to let it live. He began to develop a body incredibly hardy, taking his first axe to the face at age 17 and shaking it off. He was later hospitalized. When the giants invaded his clan, he was one of the few that were held back from fighting against the giants. Telling him he was too young, he was forced to watch much of his land being lost to the giants. His title “Rubymace” was acquired when he attempted to fight the giants alone when no other dwarf would help; they had lost hope. He was beat around and flung around by the giants, but he would not give up. A couple days later, he would return home covered in blood and dragging a single giant along with him. He collapsed to the ground, only being revived with powerful magic. He began to study the more refined art of fighting after is incident. He met with an old dwarf ear veteran who taught some forms to help him fight. Signing up as infantry was the immediate thought; he could help stop the giants. Alas, George's stupidity would later get him involved with the war against the elves. He would always try to stop the elves from hurting anyone but him, but their was too much magic and magic really was George's weakpoint. He later left the war, but not before getting a ceremonial throwing hammer for him have taken the most blows for his friends. Disgusted of the war, he travelled the world, seeing things. When met the native orcs, he found he was loving shamanism and the true primal magic. Working shamanism into his everyday combat, it becomes much harder to get away from George. He believes that it is his current goal is to stop the new orcs from invading his homeland as the giants did long ago. This time however, he will be able to help end any invasion.

So begins...

George "Rubymace" Zankas's Story