Introduction
Shamrai Pass, en route North to Old Vale, Avilan.
The trees here are truly something to behold with wonder, their trunks alone are oft wider than the spires of the Nos Angelica, stretching nearly a hundred feet into the sky, their spanning canopies all but shrouding the underbrush from the suns above. How I envy the redbirds that have passed us in flocks - to watch from above, with such freedom, would be true bliss... and none too much a relief from the humidity of this caravan. My only company is a elderly scholar, who has slept for the past 4 hours, and a younger lady, quite possibly his assistant (judging by her attire), who probably thinks that I am nothing more than an ignoramus, and more a fool should I even initiate a conversation. That said, she is rather fetching for a scholarly type, I must admit...
The blade by my side affords little comfort in the back of this cart - I would much rather be riding out on a capable mount alone - but gold eludes me. Hopefully Avilan will have need of my services - at least enough to make decent coin - and given that the Eastern Alliance are resurging on their doorstep, I reckon that I'm making the right move. The Guardian's Guild will be looking to bolster their ranks in preparation for combat in the coming months, and rumor is that there is an increasing pest control problem, from both the wildlife and the beastkinds of Avilan. People are going missing on a daily basis, never to be seen again. This nation needs heroes again.
It is time to make a name for myself.
~ From the journal of Jack Rook ~
Players take on the role of new and experienced adventurers, living in, or moving to the city of Old Vale, the central city of Avilan. Players have their own motives for moving to the area, however, all are enlisted, or enlisting, into the ranks of the Guardian's Guild - an organisation that almost acts as an intermediary between clients with problems that require a bit of brute force, and the adventurers with the muscle to get the job done. All players will be assigned jobs by Rose at the guild headquarters, which has barracks for its members to stay for free (as long as they take contracts as supplied by the guild).
SPOILERS FOR PLOT PLAN (ignore if you want to stay in the dark for funsies)
Players are sorted into classes that affect their abilities in combat and out-of-combat, and the types of weapons that they are trained to use (in spoilers to aid scrolling):
Knight (Sword and Shield):
Warlord (Two-Handed Battle Axe):
Spellsword (Sword and offhand casting):
Ranger (Bow and sword/daggers):
Dragoon (Lance):
Black Mage (Destructive Spellcasting):
Healer (Healing Spellcasting):
Humanity is a broad term in Avilan, and all of Nyx, for that matter. There are many sub-divisions of what can be considered mankind, and they are listed below. You may choose from any race marked as 'playable'. I will try to be brief in my desription.
Terran (playable):
Houran (playable):
Kimrai (playable):
Lo'at'han (playable):
I am aware that many players on this site choose to make their character sheets unique, with their own chosen custom formatting and such, so I will not force any particular style, however, I ask that all the following details be provided (if you have any questions, you may ask in the OOC thread, and if you would like to add more detail than is required, I will not likely say no to it!):
Full Character Name:
Nickname(s): (If applicable)
Age:
Race: (See above for list of playable races)
Class: (See above for list of classes)
((ADD IMAGES IF YOU LIKE))
Hair:
Eyes:
Facial Features:
Height:
Build:
Distinguishing Features:
Clothing and Worn Armor:
Weapon (may change throughout the RP based on events):
Brief Personality Summary:
Likes:
Loves:
Dislikes:
Hates:
Motto:
Motivation:
Goals:
Quirks:
Flaws:
Previous Life Experience As Adventurer:
Brief History:
Skills/Talents:
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
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Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
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You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
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Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Tempered. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
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Ragnar The Red
Giant red headed warrior
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Discussions
Most recent OOC posts in Tempered
Re: Tempered
Is there a set plan for when exactly everyone will be playing, or is it just going to be a matter of having enough players?
Re: Tempered
Edit: What will be the face claims for this roleplay, anime or real life or whatever?
Re: Tempered
Bolin wrote:I'm interested in joining in are all the characters going to be human and will characters be able to use secondary weapons
Initially, all the characters accepted will be human (or one of the sub-categories listed). I may begin to allow players to play as members of the beast tribes, either as friendly or hostile characters. Whilst characters are trained to use their class weapon(s) primarily, that doesn't mean that they can't pick up another weapon in a tough spot - however, they will be a lot less efficient in combat with an unknown weapon to them.