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The Last Enemy That Shall Be Destroyed

The Last Enemy That Shall Be Destroyed

0 INK

Fantasy/Magic based roleplay. Hard to describe in a few sentences, so click to read.

677 readers have visited The Last Enemy That Shall Be Destroyed since Dex created it.

Introduction

You might want to read the glossary before the intro. (I'd also like to give credit to Nihilus who is allowing me to sample his original roleplay to create this one)

The Bharra, said to be written by Sundar itself, holds many secrets within it. Written in a language not yet completely understood, the book tells of a time when the world will face a threat it could never be prepared for. A threat that could devour the world whole and turn it into a dark harbinger for the destruction that will consume all. It tells of no heroes that will ride to fight it, nor does it speak of a champion that will vanquish the evil and save the day. So, all the people of Aeria can do is hope that the God was just trying to put a little bit of fear into their daily reading.

Peaceful days are finally gracing Niri with their presence. The treaty reached forty years ago between the nations of Felion has brought a sense of calm and unison among its citizens. Niri is now the western most province (behind the Galien Islands) of The Empire. The current reigning King, Isaac Hartius, is considered a just and fair man. Everything seems just perfect for the people of Niri, so of course someone is planning to shatter their perfect little world. Necromancy is on the rise throughout the province, the first time in decades. Graves are being robbed and crypts destroyed. The Provincial Military is completely in the dark as its investigations always turn up empty. Despite his reputation, the peace has gone to Hartius' head. Without giving it a second thought, he tells his soldiers to put the word out. Gold for anyone who is willing to investigate these disturbances. Posters hung around all four of Niri's major cities. Bounty hunters, mercenaries, all are welcome in Hartius' eyes. So, that is where this story beings. For whatever reason, you need money or status, something to hide behind even in these times. You are in the city of Talins, on your way to the castle to join this hastily put together group of anyone willing to show up.

Image

Glossary

Old God: In the early creation of the world, the Old Gods existed and were supposedly worshiped by the Stone Elves. There are 16 original Old Gods. They inhabited this realm before the rise of the Gods. Those who survived made their way past the Fero.

The Six Gods: The Six Gods exist in a realm beyond even the Fero, having β€œliberated” Lorn before the existence of man. There is a chapel of at least one of the Gods in every city. They are Sundar, Dia, Rhen, Bonye, Dievs, and Ilah.

Fero: The Fero was the land of the Old Gods. Mages are able to pass into the Fero through magic, but all they see when they get there is a dark plane. Since being abandoned by the Old Gods, the Fero has lost its light.

Aeria: Aeria is the name of the world our story takes place. Niri is on the continent of Felion, and is its Western most nation. There have been six eras in Aeria’s history. They are in order The Mythic Era, The Stone Era, The Dragon Era, The Dawn Era and The New Era (Which will likely be renamed when the Era ends). The world of Aeria is heavily based on magic and agriculture.

The Empire: A unification of all nations (now provinces) in Felion. Each Province has a representative who attends a council in Visserine to discuss plans, ideas and the proper division of resources. Quite arrogantly, the first decision reached was to call the collaboration The Empire.

Magic in Felion: Magic is centered on four schools, Alchemy, Conjuration, Restoration and Destruction. Mysticism is a known school, but is not taught at the university in the city of Visserine (East, cut off of map). There are several forbidden schools that are illegal throughout the continent, including Necromancy and Old Magic.

Alchemy: School of magic focused on altering the material, mass, composition, weight, smell and appearance of objects into that of something else. Alchemy is the most advanced form of science on Lorn as it is usually performed through experiments and understanding, rather than incantations, etc.

Conjuration: Considered by many to be a gray area, Conjuration is the school of magic that focuses on the act of bringing creatures from other planes of existence into this world. The Caster must have summoned the creature before, otherwise it will be random. The Caster can summon said random being again after it has summoned it before. Once summoned the creature stays on this plane until the Caster sends them back, or it becomes gravely injured and must retreat itself.

Restoration: School of Magic that involves the magical healing or augmentation of living tissue. It is the easiest school to learn.

Destruction: The school that provides many means of inflicting damage on enemies. Destruction spells use the elements and pure magic to damage health; an enemy's fatigue and magic can also be reduced either permanently or temporarily. Weaknesses can even be inflicted on enemies, amplifying the effects of subsequent spells.

Necromancy: Outlawed throughout Felion and punishable by death is the school of Necromancy. Necromancy is the art of communicating with the dead to predict the future, study and the act of raising the dead.

Old Magic: Any archive of Old Magic is kept at the University, and theft of said archives is an act of treason. Old Magic was wielded by the Stone Elves and consisted primarily of spatial manipulation.

Stone Elves: While their actual appearance is unknown, remains of the Stone Elves are everywhere in Aeria. Based on ruins and writings, it is believed they existed over four thousand years ago.

Races- (ALS= Average Life Span. HR= Height Range)

Daonian: Aeria’s version of humans. While they might lack certain advantages other races have, they also lack the disadvantages. Throughout the years they have been proven to be shrewd politicians and quick to think on their feet. They are the dominant race of New Era Lerial.
ALS= 80 years
HR= 5’4” to 6’5”


Tree Elves: Elves native to the west most region. They tend to have tan skin and dark eye color. They are known to have the best archers in Felion. In the center of the forest is their only city of Covontiz. Covontiz is only accessible to those who already know where it is. Forest Elves are rare in Niri, mainly due to its distance and the fact most Tree Elves keep to the Forest. If they venture out it is usually for a brief travel, diplomatic requirements, or they have chosen to live outside.
ALS= 180 Years
HR= 5’3” to 6’0”

Snow Elves: Elves with fair skin and light colored eyes. Hailing from the mountains far east of Niri. They specializes in close range combat, some cases being able to swing a maul with one hand. To see one outside of the mountains is rare.
ALS= 120 years
HR= 5’8” to 6’6”

Eigrio Elves: Most commonly known as city elves, they were the dominant race until the Daonian Rebellion 900 years ago, marking the end of the Dawn Era. They are the most ancient of the races and have the greatest affinity for magic. While no longer the dominant race they tend to hold high positions in politics and society.
ALS: 240 years
HR= 5’6” to 6’2”

Gray Elves: Legend says the Gray Elves were once a tribe of Eigrio Elves that were cursed after a great war, that took the burning ash from the battle and turned their skin gray. Whether or not this actually happened is unknown. Regardless, they have the smallest population of all the races, numbering less than a hundred thousand. They prove to be capable assassins and spies due to having the highest immunity to magic and the most naturally athletic of all races.
ALS= 100 years
HR= 5’6” to 6’2”

Rules-
1. No God-modding. This includes auto hits, moving another persons character, just knowing things without information to back it up, and no just stating your character is some all-powerful badass that can kill anyone with a look. If you break this rule, there will be no warnings. Your character will die, regardless of the situation it is in.

2. Post at least once every two to three days, but every other day is preferable. If you do not post in a week, I will shoot you a pm. If you do not post a day after that, your character will die.

3. Write as much as you feel like writing in a post, but make it at least 350 words. Type β€œLore” somewhere in your character sheet so I know you read the rules.

4. I have viewed quite a few roleplays on this site in order to get a sense of where most people are at as far as the quality of their posts. So basically, don’t even bother making a character if you know you aren’t up to it. Otherwise I might just reject you are the basis of your previous roleplay ventures.

5. Romance is allowed, but follow site rules regarding that.

6. If you and another roleplay wish to have a fight, but allow auto hits to give it a more fluid feeling, pm me about it first so I know.

Character Sheets-

IMPORTANT: Under the places tab will be the whole world map. Check there for any desire to make their origin someplace other than the ones shown in the introduction.

Daonian
Name:
Age:
Appearance/Description: An image is encouraged, but a description (a well written one) is fine.
Personality:
Skills:
Equipment/Weapons:
History:

Elf
Name:
Age:
Race: (Tree, Gray, Eigrio and Snow)
Appearance/Description: An image is encouraged.
Personality:
Skills:
Equipment/Weapons:
History:

Toggle Rules

The GM of this roleplay hasn't created any rules! You can do whatever you like!

Browse All » 5 Settings to roleplay in

Niri

Niri by Dex

The largest province as far as population and economic resources.

Talins

Talins by RolePlayGateway

Capital City

Etrisani

Etrisani by RolePlayGateway

Farm Town

Etiea

Etiea by RolePlayGateway

River City

Musselia

Musselia by RolePlayGateway

Largest City in both size and population. Was the Capital, but when Visserine was named the center of The Empire it was moved to create distance.

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

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You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

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Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Niri

Niri by Dex

The largest province as far as population and economic resources.

Talins

Talins by RolePlayGateway

Capital City

Etrisani

Etrisani by RolePlayGateway

Farm Town

Etiea

Etiea by RolePlayGateway

River City

Musselia

Musselia by RolePlayGateway

Largest City in both size and population. Was the Capital, but when Visserine was named the center of The Empire it was moved to create distance.

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Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Events

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The Forge

Use your INK to craft new artifacts in The Last Enemy That Shall Be Destroyed. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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Buy, sell, and even craft your own items in this universe.

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Quick Buy (Items Most Recently Listed for Sale)

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View All » Add Character » 1 Characters to follow in this universe

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View All » Places

Niri

Niri by Dex

The largest province as far as population and economic resources.

Talins

Talins by RolePlayGateway

Capital City

Etrisani

Etrisani by RolePlayGateway

Farm Town

Etiea

Etiea by RolePlayGateway

River City

Musselia

Musselia by RolePlayGateway

Largest City in both size and population. Was the Capital, but when Visserine was named the center of The Empire it was moved to create distance.

Musselia

Niri Musselia Owner: RolePlayGateway

Largest City in both size and population. Was the Capital, but when Visserine was named the center of The Empire it was moved to create distance.

Etiea

Niri Etiea Owner: RolePlayGateway

River City

Talins

Niri Talins Owner: RolePlayGateway

Capital City

Niri

The largest province as far as population and economic resources.

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Re: [OOC] The Last Enemy That Shall Be Destroyed

I submitted a character I hope he's good enough

Dex

[OOC] The Last Enemy That Shall Be Destroyed

This is the auto-generated OOC topic for the roleplay "The Last Enemy That Shall Be Destroyed"

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