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Isolde Crystallos

"All thing happen for a reason, but that reason may never be known"

0 · 3,012 views · located in Dark Woods

a character in “The Multiverse”, as played by Breyerluv

Description

Gender: Girl
Age: 16
Birthday: August 12
Hair: black, that falls just above the middle of her back, it always falls in her face.
Eye color: Crimson (natrual)
Race: Caucasion

She always wears black, and a lime green necklace her best friend (now boyfriend) made her when she was little, though she keeps it hidden.
She is trianed in many ways of fighting, so she carries many weapons, most hidden.

Personality

She is goth and tends to stay hidden and quiet, though attacking her would be a big mistake. She shows no mercy when it come to fighting, unless she's just playing around or training.

Equipment

She usualy carries bow and arrow, and hidden ishirruken. She sometimes has at least one knife on her.

History

She ran away from home at age 10, and has never looked back. She was trained in a series of martial arts, and has had some jobs at an assasin though she doesn't consider herself one.

So begins...

Isolde Crystallos's Story

Setting

Characters Present

Character Portrait: Cinder Character Portrait: Abbie Character Portrait: Munkwon Character Portrait: Isolde Crystallos Character Portrait: Sieana Tra'thor Character Portrait: Taylor Bessett
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Character Portrait: Selest reyes Selest reyes says,
 “ Selest stays silent as she watches and listens from behind one of the trees hoping now one can see her. ”

Setting

Characters Present

Character Portrait: Cinder Character Portrait: Abbie Character Portrait: Munkwon Character Portrait: Isolde Crystallos Character Portrait: Sieana Tra'thor Character Portrait: Taylor Bessett
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Character Portrait: Nait Nait says,
 “ what do I do? ”

Setting

Characters Present

Character Portrait: Cinder Character Portrait: Abbie Character Portrait: Munkwon Character Portrait: Isolde Crystallos Character Portrait: Sieana Tra'thor Character Portrait: Taylor Bessett
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Character Portrait: Nait Nait says,
 “ what are you doing? ”

Setting

Characters Present

Character Portrait: Cinder Character Portrait: Abbie Character Portrait: Kaide Character Portrait: Munkwon Character Portrait: Isolde Crystallos Character Portrait: Sieana Tra'thor
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A soft wind blew through , barely offering cool for the sweat in the dank of the dark woods.

Setting

Characters Present

Character Portrait: Cinder Character Portrait: Abbie Character Portrait: Kaide Character Portrait: Munkwon Character Portrait: Isolde Crystallos Character Portrait: Sieana Tra'thor
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Peter glances up. He takes a deep breath, savoring the fresh air, before it passes.
He glances around, barely taking in his surroundings as he does an unsteady circle, trying look at all around him.
He was just present in the moment, wasn't he? What was going on? Why didn't anything happen? What did just happen?
His mind races, trying to gather thoughts.
It's... It's like every time something happens, I wake up, but between then...
The thought is lost as he glances down to his hands, aware they are now shaking, and sees that he's holding his pistol in his gloved fingers. He hastily holsters the gun, unsteadily handling the straps on the holster as he does so. He's gasping for breath, and feels suddenly ill.
He falls to his knees, breathing shakily and quickly before falling onto his side and lying there.
I'm just... tired...
His vision dims as he slips into an unsteady sleep, the breeze gracing his face as it picks up again, allowing a ghost of a smile to cross his face before he blinks into the abyss.

Setting

Characters Present

Character Portrait: Cinder Character Portrait: Abbie Character Portrait: Munkwon Character Portrait: Isolde Crystallos Character Portrait: Sieana Tra'thor Character Portrait: Taylor Bessett
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Bloop-5 whirred and shifted quickly into the shadows of a higher limb, to continue observing those below. One of the beings, maybe people - Bloop didn't get a true inspection, held a blue vial.

A cool breeze swept through - the other fell to their knees. Something seemed amiss in these parts. Was it the air? Bloop didn't have feelings or thought upon initial programming, but if the little mechanical thing did it would think that it must be something in the air.