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Lost on a Primal World OOC

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Lost on a Primal World OOC

Tips: 0.00 INK Postby Irish Wolf on Wed Jul 30, 2008 7:54 pm

What would you do if you suddenly found yourself on a world populated with giant insects, strange planet life, the oddest of arthropods and the sea teeming with large primitive fish and reptiles? Well don’t worry, you won’t just been popping in to have a picnic there, no I have something far fouler in the works for you. You’re going to be marooned on such a planet.

Planet 1337AF

Terra class

Roughly half the size of Earth, 1337AF is far off any starcharts and far from any outpost. Most of the planet surface is covered in warm, shallow seas, with long island chains popping up everywhere. What landmasses there are, most are marshlands with volcanic mountains at the center. Giant arthropods rule the land and sky, with some struggling to hold onto the sea. The sea is were life teems, filled with fish and marine reptiles, some true monsters.

Alright, this little rp of mine is going to be set in a universe of my own creation, which some of you might be familiar with, I’ve started calling it the Burning Stars universe. So here’s some of the more need to know about it for this game under this paragraph.The rp with focus on how the crew and passengers of a freighter will adapt or die after crash landing on a strange planet

Space Powers

Human Empire. Called the Human Empire but has several different races in it. The Empire as some of the best weapons and largest fleet. Controls twenty-five planets and looking for more. Currency is the Imperial Credit.

The Protectorate. A highly religious faction often imposes harsh moral and religious beliefs on the planets under its control. Has some of the best ship armor and rumored to be developing plasma based shields. The driving religion and current ruling power in the Protectorate worships the suns and has very high moral standards, they will allow religions similar to theirs to continue. Controls sixteen words. Currency is the Flare

The Confederacy. A loose collection of plants that either wanted to remain independent or broke away from The Protectorate or Human Empire. As a standing fleet but is ragtag and really can only go toe to toe with pirates. The other space faring powers tolerate the confederacy. Currency is the Eagle

The Mining Guilds Coalition. A corporate space faring power. Controls a dozen planets and has a small but formidable navy. Second best technology. Currency is the Ruby. Most of the mines are on Empire controlled planets or within Imperil controlled space.

The Slave Guilds. A shadowy power. Only fully controls three planets but has stranglehold of a six other worlds and powerfully influence other several planets.

The Pirate Guilds. A loose group of outsides that raid ships and colonies for resources.

There are also small planet nations. These would have a few ships for defense and orbital platforms for defense and be weak at best.

Space travel.
Ships travel through space using advance nuclear reactors. going from one solar system to another take weeks. Space faring ships can't land on a planet's surface. The engines make ships to heavy to take off, there for ships dock at a spaceport and people and goods are taken down to the surface and back up shuttles. Jumping/Hopping, a ship can make short jumps or hops across space by over charging its engine(s) and then releasing all that power at once. This can caused damages to a ship’s engine(s) and runs a high risk of over heating the reactor. There are also unconfirmed reports of ships disappearing after making a hop.

Weapons
weapons for personal use have not radically changed over the years. guns still use chemical charges to launch bullets of some kind or another.

Civilian Ships
Heavy Freighters: they can carry up to twelve cargo pods. Also heavy freighters have a medium sized cargo bays with in the ship itself.

Freighters: they can carry up to eight cargo pods. Freighters have a medium sized cargo bay inside the ship.

Fast Freighters: they can carry up to four cargo pods and have a small cargo bay inside the ship. As the name implies, fast freighters can move cargo and people faster then other freighters and transports.

Transports: transports are used to move people and a small amount of cargo from planet to planet. Military forces also use transports.

Cruise Liners: cruise liners are the grandest ships. Used to take people on vacations and on tours around solar systems. One of the slowest ships around.

Yachts: the personal pleasure ships of the rich and powerful.

Slavery
slavery is welcome on the outer rim planets. The Human Empire has outlawed the sale, transport or holding more then two slaves in their territory for more then a year. The Protectorate holds slavery in high stature, allowing the sale and keeping of slaves with no indesanant behavior or brutality. The Confederacy lets the planets decide on laws by themselves. Freed Rhaem and Turun slaves are uncommon and found on a few planets. Most are treated as second-class citizens.


Money
The "coin of the realm" is the Imperial Credit of the Human Empire. The Credit is worth four Gems, nine Flares, or twenty Eagles. The Credit is accepted on all planets. Eight hundred thousand Imperial credits can buy a decent freighter.


Races
Human: native of earth or one of its colonies. Life time 80 to 110 years, mature at 15

Turun.
Life time: 50 to 75 years, mature at 14
Description: A native of the planet Taypler. A humanoid canine. Both hands and feet are very paw like. The hands only have four digits. They stand between 5 and 6 feet tall. There are three distanced tribes, one resembling the Husky, one resembling the Black Lab and one resembling the Irish Setter.
Society/history: They have been used in the outer rim slave trade for years. The first race discovered by human explorers. When they were discovered, their culture was very much like that of the northeastern American Indian. Unlike the Burer, they were considered subhuman and perfect beings for slaves.
Clothing: depends on the owner

Rhaem
Life Span: 60 to 90 years, at mature 15
Description: A humanoid feline. Their bodies are covered in fur, with colors ranging from gray to brown to black. Their hands are similar to humans but with shorter and slightly thicker. Each digit is tipped with a small retractable claw. The feet are smaller and very paw like. They prefer physical contact when sleeping Fur and face structure resembles the American shorthair cat. a native of Rhoslor
Society/history: A recent addition to the outer rim slave trade, the Rhaem were in something similar to the Renaissance on Terra before the slavers found the plant Rhosler. The slavers, to make them more submissive, destroyed most of their religion, culture and cities. Like the Turun, they were and are considered subhuman, that could be used as slaves without moral dilemma
Clothing: depends on the owner of the Rhaem

(this race was recreated by Skallagrim)
Burer:
The Burer, or as they call themselves in their own language, Bur’er’achel are a race of tall, indigo-skinned bipedal beings. They have a pronounced brow ridge over their eyes, which accentuate their high cheek bones and angular faces. They have no visible ears on their head. Most Bur’er’achel are tall, standing a little over 2.5 meters tall, and even female Bur’er’achel stand at two meters.
Burer have raven colored hair until they reach the age of 40-45, when the hair slowly turns a silvery-white. Thus all elder statesmen of the Burer are white-haired, where as their subordinates are often deep black.

Burer eyes are large and expressive, their eyes blend well with their skin, being almost black in color, however when they catch the light the eyes turn an emerald green color as they have more rods and cones in their eyes than humans, allowing them to see better in the dark, which is evolutionary function of their home world which is further away from their sun, than Terra is to Sol. The distance is similar to the distance from Mars to Sol.

Bur’er’achel age similar to human beings, reaching their physical maturity by their eighteenth year of life, and have a life span equal to humans terminating at 120 years of age.

The Bur’er’achel's home world, Banay is similar to Terra, although it has a thinner atmosphere and the amount of light reaching the plant is not as intense. The gravitational mass of Banay is slightly heavier than Terra, giving the Bur’er’achel a blockier and denser appearance than humans. This also allows the Bur’er’achel a greater amount of speed and control over their body in normalize gravitational spin found on most human ships.

The Bur’er’achel are a space-faring race and had expanded their scope of control to encompass several solar systems. When they first encountered the Human Empire, the Bur’er’achel had no desire to confront them, but early mistakes led to bloodshed on both sides.

The Bur’er’achel were prepared to fight a long and bloody war against the humans, when a war ship of both sides, met in space. Both Captains, being men of peace, opened channels of communication and slowly began to resolve the misunderstandings that had led to the firing of weapon to begin with.

Soon the Empire realized that the Bur’er’achel with their different technological branches, had learned to develop weapons on a scalar level made them valued allies to the human Empire. The Burer Democratic council made it clear when they joined the Empire, they would share some scalar-research with the humans. However the Council also made it clear they would not divulge the scalar weapon technology because they believed the Human Empire was too aggressive and that such weapons technology could lead to disastrous consequences.

Bur’er’achel warriors carry the traditional weapon of the Burer, the Ha’sum’al, long, thin truncheons made of light but incredibly strong metal. These weapons are used with deadly effectiveness in close combat.

Burer warriors also carry heavy bolters, hand held magnetic accelerated weapons that fire incredibly dense bolts that can shred the hulls of most ships. These bolters are very effective ranged weapons, and were designed to puncture the hulls of enemy ships allowing decompression to take place before the Burer troops entered the ship in their protective armor and breathers.

The Burer are a very spiritual race, they tend to live their lives along lines similar to the concepts of Zen found on earth.





Character Profiles

Name:

Age:

Race:

Crew or Passenger (if crew, position):

Appearance:

Bio:



Mine

Name: Ryan (Black Jack) Hopper

Age: 35

Race: Human

Crew or Passenger (if crew, position): Crew, Captain of the freighter, Lady Thorne

Appearance: Ryan is somewhat of a scruffy man, only shaving the brown stubble on his face once a week. The hair on his head is a dark brown, cut short and very curly. Standing around six feet in hight, Ryan's eyes are a strange green-blue color. He chiefly dresses in a black pair of cargo pants, a green shirt, a pair of black boots.

Bio: Ryan is known as Black jack because of his great good (and bad) luck and the fact he has been banned from most gambling establishments. He's worked aboard the Lady Thorne for the past twenty years and captain for the last ten. When he became captain(the old on dying and Ryan buying the ship at auction), he had half the cargo bay refitted for cabins. Scince then, the Lady Thorne has been moving people and cargo to outer rim planets faster then transports can.
Image
Its easy to be brave behind a castle wall
Twelve highlanders and a bagpipe make a rebellion
A king's son is no nobler then the food he eats

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Re: Lost on a Primal World OOC

Tips: 0.00 INK Postby Surreal on Wed Jul 30, 2008 8:54 pm

Alright! A chance to use on of my favorite characters...

*Trumpet Fanfare*

Name: Heath Alder

Age: 28

Race: Human

Crew or Passenger (if crew, position): Passenger

Appearance: A rather small man, standing at 5' 3" and weighing only 168 lbs. Mildly handsome, he has a thin, angular face, with brown eyes and curly brown hair. He Keeps himself clean-shaven, and wears a black shirt, brown trousers, a tattered black trenchcoat and scuffed black boots. Keeps a couple of daggers and a 9mm pistol concealed on his person.

Bio: If asked, he will very proudly claim to be the most notorious thief, con-man, and all around scoundrel in the galaxy. In reality his illegal ventures often fail, and as a result he has become quite skilled in the tricky art of running and hiding. He is not fond of danger and prefers to run rather than fight, believing that bravery is one step away from stupidity. He is fond of drink, alien or otherwise, the more potent the better, and when drunk, likes to tell tales of his infamous escapades.

He booked passage on the Lady Thorne to escape some people he owed money to, not really caring about his destination.

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Re: Lost on a Primal World OOC

Tips: 0.00 INK Postby Irish Wolf on Fri Mar 13, 2009 10:01 pm

Holy bugger, it has been ages since anyone has even looked at this thread.

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