IC: http://www.roleplaygateway.com/management-occult-deterrence-t30160.html
Management of Occult Deterrence. MOD.
Ever heard of it? Of course not.
Like so many of those top secret Government organizations you hear about in movies and on TV, we "don't exist". But unlike the FBI, MOD has no connections to the Government... in fact, the Government doesn't even know that we exist. And unlike them, we have so much knowledge of the Occult, or Supernatural, or whatever you like to call it, that we could change the state of the world as we know it.
Ever heard of "Lancaster Security Corporation"? Or Lancaster Corps? Probably not, but only because it's such a mediocre business. What we do is offer cheap security for smaller businesses, anything from electronic security for a hotel to security guards, temporary or not. If anyone asks, we can honestly say we actually do that, but only to keep our cover and bring in a tidy little income on the side, not that it would support us by itself. What we really do, in case you haven't figured it out by the acronym, is manage and deter the Occult, or manage the deterrence of the Occult. You take your pick.
We chase down supernatural beings that just don't belong in our world, whether they're doin' harm or not doin' anything at all. At least until we decide whether or not they have the right to remain here, and work out some immigrant program to keep them hidden and in line. I seriously doubt that the guys upstairs (not God, the higher MOD employees) are willing to even consider allowing these guys to stay in our world... then again, people like me have been a great help to them. But I'm gettin' off track here.
Sometimes certain people come to our attention... people like you... that have the psyche and physique that would make them an ideal addition to our little group. And it IS little... the people we accept have to have just the right combination of traits, so we don't have that many people. Like in your case, one of our employees usually recommend someone they know, a relative, a close friend, or someone they just know. I'm not allowed to tell you who recommended you, but you may see someone (Or a few someones) you recognize around here, if you decide to join us.
So, you in or are you out? I'd hate to have to kill you. Just kiddin', we don't do that. What we do is have our resident psychic erase your memory and then we monitor you closely for a couple years, to make sure you don't have a relapse and remember anything. We can't have people walkin' around screamin' that Lancaster Security Corps is secretly a bunch of ass-kickin' supernatural cops.
No, really. It was a joke. We don't kill people... we're on your side... as long as you're Human.
Introduction by Ryan Serrano, in case any of you were wondering. He's my character. No, this isn't the most original roleplay and I've certainly never done anything like it before, but let's make it work, okay?
This roleplay takes place in New York City, this time and year, and centers around an organization known as MOD that forces the supernatural off the streets and back into their own dimension, where they belong. A short explanation about the dimension... well... it's basically a parallel dimension to earth that holds beings who exist on supernatural forces, unlike the Humans of Earth, who exist on natural laws... gravity... all that scientific stuff. Well, at least they did until the barrier between the dimensions began to thin (mostly in NYC), forming breaches and allowing supernatural beings and forces into Earth. It's been happening for quite a while, and MOD has been taking care of it, but as a result, people are gaining psychic and magical powers and are slowly beginning to realize that all the beings from their fairy tales and horror movies exist. The Government has been covering it up for quite a while (all the while trying to understand it) while MOD, knowing what it is, is fighting back. The process is slowing down, but a panic is imminent possibly decades into the future unless something drastic happens to stop it. (I have future plans, but we'll start out with this)
So, MOD. Or Management of Occult Deterrence. It's an organization so secret that not even the Government is aware of it's existence. Owned and operated by James Ortez, it boasts two different headquarters located on opposite sides of NYC, both identical. They're located underground, roughly the size of an entire city block, and have numerous levels, of which we will only know two. The HQ we'll be focusing on is located in a rather unsavory but not completely slummy area known as the Bloated Toad, in honor of the unusually named street that flanks one side of it. It's divided into four quadrants named according to what direction they face, with multiple entrances/exits to each. (An example of these is a dumpster in a narrow alley surrounded by a cluster of buildings in the east quadrant, which hides a flight of descending stairs at the base of which is a door that can only be accessed by a 12 digit/letter code and also boasts a retina scanner hidden in the peephole. Beyond the door is a small lobbyish area with a couple drink machines and a row of elevators.)
Not going to go into exact detail here... but let's just say it's like any major organization HQ you can imagine. It has everything. A cafeteria, entertainment rooms, libraries (some off-limits), computer rooms, indoor pools, meeting rooms, showering rooms, training rooms... a highly secure weaponry room that only holds a small amount of what they really have at hand. All the entrances/exits to the HQ lead to elevators, which lead to a lobbyish area in the center of the building that's more like a giant hall, open to other rooms and to smaller hallways. There's a receptionist desk in the center and couches/chairs along the two walls, broken only by the many unmarked doors leading to smaller rooms that are used for various purposes and under surveillance all the time. From this lobby area, you can reach any other part of the HQ. This is only the first floor... the second is partially an infirmary (more like miniature hospital) and partially hotel-sized living quarters for those who need temporary or permanent homes within the organization. Any floors beyond these are off limits, but one can assume that this is where all the 'higher ups' work and where the supernatural related technology, weapons, and major information are kept.
MOD has an abundance of your average and not-so average firearms, the firearms themselves and their bullets coated with silver for an added effect, so I guess you could say they're customized. Next to these are the tranquilizers... some that actually tranquilize, for rare occasions, and some that inject the supernatural with a deadly (for them) silver nitrate solution. There are also cross bows and regular bows that come with silver tipped arrows, as well as all types of blades coated in silver, a coat that eventually needs to be replenished, but does the job well enough. Besides these, people are allowed to bring their own personal weapons and firearms in, provided they allow MOD to examine and approve the weapon, and as long as they carry at least one of MOD's silver-coated weapons IF their weapons aren't silver coated and/or don't use silver coated bullets. For their own protection.
If you're planning to be a MOD employee, then you'll be playing an agent. MOD's employees are mostly agents who basically go out everyday and deal with the supernatural. They're basically (as corny as this sounds) supernatural cops discreetly sweeping the supernatural off the streets. There are 'higher ups', just like in any company or business, but to mention them all when you probably won't need the information will just be tedious and a waste of good space in this post.
The agents are split into groups of fifty that are named after and lead by a director. In turn, a manager will also be assigned to supervise the group and help the director. The group we'll be focusing on (since I doub't well have more than fifty players, let alone half that) is referred to as the Coile group, in honor of Joseph Coile, the director. The agents are all at least moderately skilled (enough so that they could easily get jobs as cops) upon entering MOD, but can build their skills or be trained to become better if they're lacking. This doesn't mean you should become the love child of Jackie Chan and Buffy the Vampire Slayer, but if you want to be an expert at a couple things, go ahead. Try to keep it original and reasonable... be a master of one martial art instead of twenty.
When a supernatural being reveals itself or needs to be hunted down (could be you, could be an NPC), agents are sent out in teams of 2-4 (excluding the leader of the group, who might make 3 or 5). The groups are mixed and inconsistent most of the time, rarely having the exact same team mates. Some teams who have been shown to work excellently together will automatically be put together, although it's not set in stone.
EDIT: If you would rather have your character become a MOD agent later in the roleplay, you can.
Beings who exist in a practical world, where science and the laws of physics apply. Since the dimensional barrier has weakened, they've been tainted by supernatural forces and some of them can now do things that most humans only dream of doing. This isn't X-men... you have the choice of psychic, magic, or healing powers, and you can only choose one.
Phsyic/ESP - Any psychic power you can think of. You have the choice of one offensive (telekinesis, etc) and one passive (clairvoyance) ability or two passive psychic abilities. All psychic powers are ranged, although it's up to you to decide how experienced your character is, thus how long their range is. Be reasonable. As for telepathy, if you're going to use it, you have to keep in mind the following: If you read someone's mind, then they can read yours, too. It's a link you two share that neither can deter. If you're reading someone's thoughts, memories, and secrets, they'll know you're doing it, not to mention they'll know who you are and what's in your mind. This only applies to mind reading... just plain mental communication is safe.
Magic - You'll be glad to know that you have free rein with this one. Whatever kind of magic you prefer, have at it... just keep it reasonable, have limits, and play fair. I'll be watching. Note that two obvious rules are that you can't manipulate time and you can't directly manipulate an individual, such as turning them into a frog or making them think they're a bug. (See the Interest Check for good ideas on magic that vary from your average Harry Potter and Eragon types)
Healing -- Not sure where this ability stems from, but Crain suggested it, and it seemed like a good idea. There are certain people who have healing abilities, so much that just being within a few feet of a person will accelerate their healing slightly. Being in contact with a sick/injured/diseased person will give a skilled/experienced healer the ability to accelerate or decrease the speed in which a person heals. The faster a person heals, the more pain they experience, as all the pain from the slow healing will build up at once. And no healer can heal someone instantaneously, meaning if you get shot in the heart or temple... you are S.O.L. Naturally, the healer can heal themselves, but with the same principles. (ALL forms of accelerated healing follow these principles, even if the person in question isn't a healer, but merely has the ability to heal quickly.)
The Supernatural, a name for thousands of different races and unique individuals belonging to no race that are all governed by magic and other enigmatic supernatural forces. They are not held down by science or physical laws in their own dimension. When they enter ours, our physical laws partially apply.
There will be NO vampires or werecreatures in this roleplay. Sorry. ALL supernatural beings are, to some extent, damaged and weakened by silver. You get to decide just how severely it affects your character. But if it just barely scratches you, you better have another weakness somewhere. You can make up your own race or put a spin on one that already exists. Make sure your race and character have limitations.
One more thing. In most cases the supernatural are either invisible or visible to all. It'll be a mix here. Basically, some people can see supernatural beings and some can't. It all depends on the individual's sixth sense and the strength of the supernatural entity present. Size doesn't matter... supernatural strength does. Gifted Humans can see many supernatural beings.
EDIT: No lame supernatural races. Anime based stuff like youkai, nekos, kitsunes, anthro-kitsune-neko-youkai-hybrids... seriously. Be creative. No hybrids at all, because that's just lame.
Here is the character sheet:
- Code: Select all
Name:
Age:
Race:
Occupation: (If you have one)
Alignment: (good, bad, neither, both)
Appearance: (Feel free to use pictures)
Personality:
Powers: (If you have any supernatural abilities)
Skills: (Whatever skills your character possesses that you think applies)
Weaknesses: (If you're supernatural, silver will naturally fall in this category. You can determine how weak you are against it.)
Bio: (At least a summary)
Other: (Anything that doesn't apply to the above fields)
I will be NPCing the director and manager for our group. Feel free to add your own NPC's or to NPC other MOD agents.
Name: Joseph Coile
Age: 43 yrs old
Race: Human
Occupation: MOD director, ex-cop
Alignment: Good
Appearance: A tall, thin man with a lanky build and an energetic spring in his step. For all of his middle aged years, he has the liveliness and lithe grace of someone half his age. He's going bald, with thick, wavy grey brown hair beginning at his receding hair line at the very top and sides of his head, but never quite reaching his neck. He has a semi-lined but fairly attractive face, pale skin, and expressive gray eyes that can be steely and sharp one minute, warm and humorous the next. He normally wears casual clothes and square sun glasses. To most people he doesn't look like he'd be strongly built, but he has defined muscles from years of training.
Personality: He's very outgoing, cheerful, and talkative, with an eccentric but welcomed sense of humor. He's often sarcastic, but his sarcasm is so subtle that most people never know unless someone points it out. His motto is "If you don't want to get in trouble, don't get caught". He rarely raises his voice or loses his temper, and seems amused at moments when he should be annoyed. However, he has shown rare moments when he can be hard, cold, and intimidating, with a dangerous presence. These are times when he seems like he can rip someone in half without blinking... wisely, these are times NOT to provoke him. He has a vicious temper, but he rarely loses control of it.
Powers: None
Skills: He's proficient at boxing, using firearms, and has had basic police force training.
Weaknesses: All those of an ordinary Human.
Bio: He grew up in your average middle class family, finished high school, but skipped college at 18 in favor of joining the police force, where he became, more or less, an average police officer. At first. By the time he reached the age of 28 he was very proficient at what he did and had trained his body to it's physical peak, in case he ever needed to do more than hand out parking tickets. Looks like he did wisely, because it wasn't a year later that he had to help bring down a couple bank robbers before they killed somebody. This caught the attention of MOD, and at first he wasn't going to be apart of their group, until they proved to him that they weren't scam artists or some elaborate prank by showing him one of their 'prize captures'. He abruptly decided to join and pretty soon, he was a director instead of an agent and coercing the higher ups to allow supernaturals to join the group, in case they ever needed to fight fire with fire. He's the reason there are so many supernaturals in the group now, and although a majority of MOD don't agree with it, the higher ups' word is final.
Name: Maria Lumis
Age: 33
Race: Human
Occupation: Manager of Coile's group, as well as a manager in general of things related to MOD. She's also responsible for new recruits in Coile's group, making sure they know the rules, know where everything's at, and kind of being a counselor for them basically.
Alignment: Good
Appearance: She looks like an amazon. And no, I don't mean that in the female body builder or manly female way. She's surprisingly tall for a woman, about two inches over six feet, with a long legged build that is femininely sturdy and far from petite. She has high prominent cheek bones and slanted, narrow black eyes that make her appear regal, but it's her wide and ready smile that gives people the nerve to talk to her. Her skin is the color of cocoa and her black hair is normally in some elaborate braided, beaded hair do. She normally wears skirts, slacks, dress pants, and blouses, but occasionally she'll walk into work wearing jeans and a shirt, daring anyone to say anything to her about it.
Personality: She's very friendly (beyond professionalism, in fact) and enjoys making idle conversation with anyone. She's boisterous and usually in a good mood, but she can turn a hawk eyed glare on you in a minute if you do something wrong.
Powers: Precognition, Telepathy. She can dream of the future, even when she isn't sleeping, although it's not clear and will often leave her trying to figure it out before whatever it is comes about.
Skills: She knows how to throw a punch, but she didn't learn any professional combative skills. She's skilled in all things relating to MOD and her job, which is why they chose her for it. She also knows a good bit about psychology, although she didn't go to college for it.
Weaknesses: She's only Human.
Bio: Again, hers isn't that interesting of a story. Her family wasn't precisely filthy rich, but they were wealthy enough to be comfortable, and to send her to a university after she graduated high school. At the university she majored in art, and although she was talented, couldn't get much work because they were no longer in demand. She decided to try for her second dream job and went law school, soon managing to work her way into the FBI, where she remained until she was picked by MOD to become apart of their organization. She was only to glad to comply when she learned what she would be defending Humans against.
Follow all of the forum's rules.
Profanity is allowed, but nothing harsher than the "F word".
No godmodding or no ridiculous over the top posts or anything else like that... you know the drill.
Please try to post regularly... I understand more than anyone that it's hard to do sometimes when you're busy, but give it your best.
Also, no more nekos or anime-inspired supernatural creatures. No anime inspired anything beyond what we already have.
We'll no longer be accepting any supernatural MOD Agents. We're accepting gifted Human MOD Agents, but no supernatural agents. We're accepting just plain supernatural beings, but they cannot be a part of MOD.