You may make your own mental abilities but they must be approved by me and cannot be too closely related to the abilities listed below. Read the abilities you want carefully and there are a few labeled unavailable, the reason will be because it's too powerful so only predesignated NPCs have that ability.
Link to IC:
[IC]Mind Break
Link to OOC:
[OOC]Mind Break
• Telekinesis: Ability to manipulate and control objects with the mind, often in ways not visible to the naked eye.
• Power augmentation: Ability to enhance or weaken the powers of others.
• Power bestowal: Ability to bestow powers or jump-start latent powers. [Unavailable]
• Power mimicry or absorption: Ability to copy or absorb another person's power or skill. [Unavailable]
• Power negation: Ability to cancel the superpowers of others. [Unavailable]
• Power sensing: Ability to sense or recognize superhuman powers.
• Accelerated healing: Ability to heal rapidly from any injury; the rate of recovery varies from character to character. Can sometimes result in the slowing of aging.
• Pheromone manipulation: Ability to generate and control pheromones which may have various effects.
• Reactive adaptation/evolution: Ability to develop a resistance or immunity to whatever they were injured by or exposed to. This effect can be permanent or temporary.
• Superhuman durability: Ability amplifies resistance to one or more forms of damage before being injured.
• Superhuman reflexes: Ability amplifies reaction than a normal human.
• Superhuman senses: Ability to amplify sight, smell, taste, feel and/or hear more than a normal human.
• Superhuman strength: Ability to amplify physical strength much higher than normally possible given their proportions.
• Superhuman vision: Ability to amplify sight than normally possible.
• Night vision: Ability to see clearly in darkness.
• X-ray vision: Ability to see through solid matter.
• Telescopic or microscopic vision: Ability to magnify vision to various levels.
• Ecological empathy: The ability to sense the overall well-being and conditions of one's immediate environment and natural setting stemming from a psychic sensitivity to nature.
• Innate capability: Ability to naturally have skills and/or knowledge typically earned through learning. [Unavailable]
• Omniscience: Ability to know anything and everything. [Unavailable]
• Superhuman intelligence: Intelligence far above that of a genius level.
• Superhuman tracking: Ability to track an individual or object through supernatural means; sometimes referred to as "path finding."
• Astral projection: Also known as astral travel, this is the ability to separate and control one's astral body.
• Mental projection: Ability to project one's consciousness/psyche/emotions into the astral plane, into another, or to make them real.
• Empathy: Ability to read or sense the emotions and/or control the emotions or feelings of others.
• Necromancy: Ability to see and communicate and manipulate the dead.
• Precognition: Ability to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "danger sense" to show the user that they are being threatened and from what direction it is coming from.
• Psychometry: Ability to relate details about the past or future condition of an object or location, usually by being in close contact with it.
• Telepathy: Ability to read the thoughts of, or to mentally communicate with others.
• Astral trapping: Ability to cause an astral projection to stay on the astral plane, usually in one specific place.
• Memory manipulation: Ability to erase or enhance the memories of another.
• Mind control: The ability to alter the perceptions of others, and general ability to control the actions of others with the mind.
• Possession: Ability to take control and inhabit the body of an individual.
• Psychic weapons: Ability to create a weapon of psychic energy that can harm mentally and not physically.
• Density control Vision: Ability to increase or decrease the natural density of an object and/or one's self.
• Immortality: Ability to live forever. This may be complete immortality encompassing invulnerability, partial invulnerability to all but specific events, or simply an inability to age normally. [Unavailable]
• Mass manipulation: Ability to increase or decrease mass in an object.
• Microwave manipulation: The ability to convert ambient electromagnetic energy into microwaves and manipulate it into various effects such as heat, light, and radiation.
• Molecular manipulation: Ability to mentally manipulate the molecules of objects and/or one's self on a molecular level.
• Probability manipulation: Ability to alter probability, causing unlikely things to happen or likely things to not happen.
• Reality warping: Ability to change or manipulate reality itself. [Unavailable]
• Time manipulation: Ability to affect the flow of time by slowing, accelerating, reversing, or stopping it. [Unavailable][/b]
• Energy blasts: Ability to expel various forms of energy from the body.
• Force field generation: Ability to project powerful fields of manipulated energy.
• Energy aura projection: Projection of energy to deal damage
• Mental infliction: The ability to inflict pain to the victim through mental means, it causes the victim to feel a certain amount of mental pain or illusion of pain.
• Mind Break: The ability to force the mind to believe something that is unreal causing the body to believe in it as well. [Unavailable][/b][/center]