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Altador's Quest

Altador's Quest

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You and your companions must travel to the Red Mountains and stop the Lizard King before this takes the power hidden inside the heart of the Demon Lord Abûril.

453 readers have visited Altador's Quest since Irion created it.

Introduction

Welcome, stranger. It's a rainy night, isn't it? Well, take off that wet boots and clothes and sit here by the fire. I have a story you might like. It all started when Altador, king of Alaren, summoned the most skilfull warriors of the Nine Realms from Palan.

Their mission was simple, travel across the White Ocean to the dark continent, also known as Khal and prevent the Lizard-King from possess the heart from Abûril, the Demon Lord.

Our heroes landed in a land where only the strongest rule and danger waits in every corner. With no time to waist they gathered all their things and after spend the night at the beach, they headed south and then to the east to avoid the Black Citadel and where the King of Alasquia ruled with Iron Fist. Being a small group, for the moment, they would have no trouble at all.

Ahead they faced Ravencolt's forest, where the Vampire Lord and his minions watched their every step. Will our heroes be able to avoid the dangers that hide in the night without being caught?

The danger is now far behind and as they continue their journey to the East, the road takes them to the Valley of the Moon. But as peace takes charge by day, as the moon rise the innocent villagers turn into hideous beasts. Will our heroes run away and keep their mission or help bring the curse to an end and restore the last beacon of Hope of Khal?

All seems fine and soon the tirany in the black continent will once again be fought with the help of the Ancient Order of the Moon's Knights. But the enemy awaits them. The road is blocked! All it's left to do is travel South to avoid the Lizard-King's army, through the Desert of Khalinor, forever cursed by demon blood.

After weeks travelling across the desert and facing dangers since sand worms, other monsters and the Khans of Khalinor, you finally reach the shore and buy passage across the Hunter's Bay. Now, is only a couple days walking through the Serpent' Swamp until the Red Mountains. But are you going to be another victim of the giant snake?

Our heroes finally reach the Mountain, only to find the Lizard-King's army already waiting. There's no chance you could win a fight like this. They are thousand. The only way now is find the path through the Black Temple, where deadly traps and an ancient evil await.

You and your companions finally reach the underworld city but there's no time to rest. The Lizard-King is already here! Will you be able to reach the Palace in time? Those who died ages before are already awakening! The destiny of the world is in your hands! DO NOT FAIL!

Toggle Rules

Each player will post in alphabetical order. (For example: Storyteller, Anna, Bale, Eluir, Richard, Zelak, Storyteller, Anna... and so on). Please, respect this order.

In case the characters take different paths, the storyteller will post twice, one time for one group of characters and the second time to the other. (For example: As Anna, Eluir and Zelak went right, the doors suddently closed, closing the path behind them. The chamber they were in was (...) Anna's post, Eluir's post and Zelak's post.) After that, the Storyteller shall post again (For example: As Bale and Richard took the left, the door behind them closed aswell to prevent them from going back. Now, there was only one path to take (...) Bale's post and Richard's post.

The player can either fight their enemies or assist other players. (For example: The vampire charged at Bale, swiftly spinning his sword to chop of his head. In the meantime, as Richard cutted the second skeleton in half, the servant charged at his back and made him fall, rolling around with him until got the advantage and stay on top, quickly raising the dagger to kill the knight. Bale ducked and jumped back, glancing at Richard. The rougue watched the vampire jump at him and waited the right moment to dodge the attack again, rolling on the ground while taking one of the daggers hidden in his sleeve and throw it at the servant. Richard efeated the last skeleton but soon fell when felt the wait of the vampire' slave. His eyes widened as he watched the man raise the dagger to end him and felt the blood on his face when Bale's dagger found his dagger. Pushing the corpse to with a dagger on the head to the side, Richard took the sword and stood up, running to help the friend with vampire.)

Please, respect these rules or you might be kicked.

Have fun :)

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

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Navigation

While not required, locations can be organized onto a map. More information soon!

Khal

Khal by Irion

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Permissions

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The Forge

Use your INK to craft new artifacts in Altador's Quest. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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Character Portrait: Dak Mars

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Character Portrait: Dak Mars
Dak Mars

A young adventurer

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