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Babylonia: The Fall of Amengard

Babylonia: The Fall of Amengard

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Amidst the war-torn world of Babylonia, a terrible darkness threatens to claim the lands, swallowing the nations in a terrible abyss.

637 readers have visited Babylonia: The Fall of Amengard since The Afterman created it.

Introduction

//FORENOTE: READ THE RULES FIRST!!!!/


Babylonia, year 427.
Continent of Begrace.
Era of the Constancian.

Babylonia is in an era of war: the three nations of Jiness, Eur'kahl, and Amengard are all in conflict, their armies fronting the plains of Begrace. For seven years the conflict has been enduring, bringing about the suffering of nations, and their peoples. Many lives are lost daily to the cause of the Chimera's War. The lands are drunk with blood, and the air whispers in battle cries and the ringing of steel against steel. Buried in the ground as food to the earth, many soldiers lay in death, waiting for their spirits to be lifted up into Amancia, although they could just as easily scale the piles of bodies on the battlefield to get there. Many men cast their lives away for the war......
It started seven years ago, in Amengard. The Royal Highness, King Edwynn Deruke Constancian XII, "The Chimera", was alone in his bed chambers one stormy night. He had tried many times in vain to allow slumber to overtake him, but he could not for the love of him shake his uneasiness: he felt it in his dreams. He saw the faces in his darkest nightmares, heard the cackling laughter. He was terrified, but of what he did not know.
He undertook the council of his advisor, Roke, a powerful mage. Roke told the king his recurring dreams were premonitions, and that he must warn people of what he saw. However, that same night the king passed away in his sleep.
It was discovered early in the morning that the king had been assassinated; poisoned. Under order of the Nine Regal Judges, the King's servants were all tried as conspirators and executed. They then testified that Roke was also a conspirator, but he fled the castle before he could be tried. The only heir to the throne was fourteen year old Prince Edwynn Deruke Constancian XIII. However, under the Decree of Rule, any heir to the Amengard throne under age of seventeen was declared unfit for rule, and the king's oldest Judge had to claim the throne until said heir became of age.
A month later, there was a late night attempt at the prince's life as well, however the assassin had been caught, confessing his allegiance to the Republic of Jiness. The assassin was executed, and the prince was sent away from his kingdom with a large guard force to keep him safe from any more attempts at his life. The following three months, the Judges declared on war with Jiness, and the Amengard armies were rallied and marched toward the republic's capital.
When Jiness got word that Amengard was approaching, given the option to surrender or die, they too readied themselves for war, enlisting the aid of their neighboring Kingdom of Eur'kahl. However, Eur'kahl was at a disagreement with Jiness, stating that their king had yet to repay them for their assistance in the Conflict of B'ganon. Eur'kahl then excommunicated their alliance, and started up a third-party conflict with both nations, to which they were already hostile towards Amengard.
From his throne, Head Regal Judge Gamen 'de Antio contemplated the outcome of this war. His plans were going smoothly.
He had to use what power he had to gain full advantage in the war: increased taxes, labor, and drafting of soldiers was issued to all cities and towns swearing allegiance to Amengard. Able-bodied oldest sons and fathers were taken from their homes to fight for their rulers.
The world was falling into the darkness.

Seven years later, the battlefields are littered with bodies and drenched in blood. Swords were driven into the ground to mark the no-man's lands across the earth. Airships and armadas were called in to dispatch opponents.
All the while, an eerie darkness steadily settled over the lands. It chilled men to their very souls, and no one understood what it was. But it was malicious, and it frightened everyone who felt it.


//CHARACTER BIOS//
//Description//
Name:
Age:
Sex:
Appearance: (pic acceptable)
Height:
Weight:
Eye color:
Skin color:
Build:
Other physical traits:


//Personality//
Demeanor:
Attitude towards others:
Habits/Tendencies:
Unique personality trait:
Strengths:
Weaknesses:
Fears:
Favorite passtime:
Religious Beliefs: (Ancient Gods, Dark Ones, none, other?)
Accent:

//Equipment//
Weapons:
Attire:
Items:
Coin:

//History//
Bio: (at least 3 paragraphs)
Birthplace: (can be anywhere in Babylonia (make a place up if you want))
Allegiance:
Occupation:

//AFTER NOTE: I SHALL REQUIRE A PM'D SAMPLE POST AT LEAST FIVE PARAGRAPHS LONG DESCRIBING ONE OF THESE SCENARIOS:
A battle on a vast grassy field
Travelling the desert alone and low/out of supplies with no sight of food or water sources
Patrolling the castle during a thunder storm
Describing your last moments as you die from an arrow to the heart//

Toggle Rules

0. Commit. Do NOT join this RP if you are going to quit later. Don't waste my time.
1. I want experienced roleplayers (at least a year). If you are new to roleplay, and this is your VERY FIRST RP, then honestly, I do not want you here.
2. Grammar is a definite must. Your spelling must be 100% accurate, as well as your sentence structure, punctuation, and use of words. I also want to see some moderately big words once in a while. USE SPELLCHECK IF YOU HAVE TO! I understand slip-ups do happen, but please correct them if they do.
3. No godmoding: You aren't the strongest warrior, most powerful wizard, a god-like being, or anything like that. You are mortal, and are just as susceptible to death as any other mortal. Also, no auto-actions; meaning, you cannot hit, steal from, or perform the action of another character without the permission of creator of said character.
4. Be detailed in your posts, combat especially. "The blood was crimson, and pooled thick on the cobblestone ground. Swords rang out in defiance of one another, taunting each other in combat, one always trying to sing louder than the other". You get it? Do that. Be artistic in your posts. Describe your surroundings and the things your character experiences.
5. Don't be crude to other roleplayers. Trolling is really not cool, and makes people quit. So, if you have a bad attitude when roleplaying is involved, stop where you are, scroll to the top, and press the "Home" tab. From there, search for a different roleplay that will have you.
6. ABSOLUTELY DO NOT POST OOC POSTS IN THE RP SECTION! NOTHING IS MORE IRRITATING THAN BAD GRAMMAR, POOR SENTENCE STRUCTURE, AND OOC POSTS IN PLACES THEY DON'T BELONG!!!!!!
7. Obey the rules thoroughly, and this should go along smoothly. I want you all to enjoy this RP as much as I want to enjoy it. So please, don't make it unenjoyable by blowing the rules off.
8. Have fun.

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[OOC] Babylonia: The Fall of Amengard

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