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Galaxy 131

Galaxy 131

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Welcome to Galaxy 131, the newest galaxy to be traveled to by humanity. Here, you can be anything you want from trade moguls to space-faring pirates!

2,750 readers have visited Galaxy 131 since unseenshadow2 created it.

Introduction

Galaxy131

INTRODUCTION
    Welcome to Galaxy 131, the most recent galaxy to be touched by humanity. It is a place of mystery and potential, where the difference between death and profit is a simple turn. Here you can be anything you want, from the leader of a pirate fleet to a power hungry trade mogul to a young adult who only had enough money to get to 131. This flyer will help to explain the wonder that is the galaxy you have just entered, but beware, in the depths of space many people make their own rules.

This section is liable to be updated as players add more to 131.
TECHNOLOGIES
    In 131, there are thousands of technologies of varying value, but only a few are worth explicit mention.
STARSHIPS
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    The normal means of space travel, these massive hulks of metal transport nearly anything from place to place for any race that has achieved space travel. Because of this, they are extremely varied in many means, but can be grouped by purpose and size. The normal standard for referencing a ship without its specific name is its affiliated organization (or abbreviation of affiliated organization, if applicable), followed by its purpose, followed by its classed. For example, a trading cruiser that is under the command of the United Human Governments would be called a UHG transport cruiser.

    Purpose:
    A ship's purpose is based off of how the tasks that the ship is designed to fulfill.
    • Transport - Your standard goods transporting ships. Any vessel that is designed to move cargo from livestock to infantry weapons to trinkets and art is refereed to as a transport craft.
    • Passenger - Any ship that is designed to comfortably transport large volumes of passengers, regardless of social or economic class, is refereed to as a passenger vessel.
    • Military- Any vessel armed for bear and designed with combat prioritized over other purposes is refereed to as a military vessel, regardless of affiliation.
    Class:
    A ship's class is based entirely off the size of the vessel, with sub-classes existing in certain categories.
    • Fighter- The smallest of all ship classes, a fighter is typically less than 150 feet in length. If they are used in a slightly different capacity, a ship may be refereed to as a bomber or a scout instead of fighter.
    • Corvette- Typically smaller than a quarter mile in length, the corvette class ship is the smallest that can act independently. Usually, military versions act in groups. If a ship of this class is converted into a carrier, it becomes known as a pocket carrier.
    • Frigate- Typically smaller than a half mile in length. These ships make up the average level of price and usability, acting as the standard for trade and transportation ships. While the military versions are commonly found in fleets, they are also commonly used for planet guarding.
    • Cruiser- Typically smaller than a mile in length. This class is normally the largest ship that will be seen in patrol and exploration fleets, normally acting as the lead for said fleets. It is also the most common class to be turned into a carrier or operate on its own. A cruiser class trade or transportation vessel is a sign that the owner is quite wealthy.
    • Dreadnought- Any ship longer than a mile in length is a dreadnought. This is a rare class to encounter, and most governments with sub-governments limit the production of this class. Dreadnoughts are as likely to operate on their own as they are to operate in a fleet. Only the top 1% of civilians even dream of owning a dreadnought, as these ships are the most profitable and expensive ships available. Very few dreadnought designs are longer than 3 miles in length.

    Sub-Sections:
    While a starship is usually counted as a single whole, they are often split into common sub-sections. The ones that every starship has are:
    • Bridge- The bridge is the sub-section of the ship that acts as the command and control for the entire starship. Normally, the bridge will monitor the data concerning what is going on outside of the ship as well as some basic information from the other sub-sections. On ships with less than 10 crewmen usually have a single or dual pilot cockpit instead of a bridge.
    • Quarters- The quarters are the sub-sections of the starships are any place where people live, whether crewmen or passengers. Individual quarters are usually refereed to by who they hold (eg. crew quarters or passengers' quarters). Ships that don't typically fly for more than 12 hours may not have a quarters.
    • Hold- The hold is where a spaceship stores its goods, normally in bulk. Most have some form of large door at one end to allow them to be quickly loaded and unloaded. Holds are also commonly refereed to as cargo bays and cargo holds.
    • Engineering- The engineering sub-sections are usually centered around mechanical components that are important to the operation of the ship. These sections usually include life support, engines, and communications.
    • Armory- Most ships with 20 or more crewmen will have an armory sub-section. The armory holds armor and weapons for the crewmen as well as monitoring the distribution of such items. If the ship is large enough, or focused enough, they will often include a firing range in the armory to allow the crewmen to keep their skills sharp.
JUMP GATES
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    The fastest way to get to another solar system, every jump gate links to exactly one other. They create an instantaneous displacement to the connected gate when passed through, creating faster than FTL travel. Other systems of FTL travel exist, but none are as efficient. The average travel through a solar system is 1 Earth day, due to the speed of sub-light engines, as very few FTL systems can operate that near to a sun. Military ships typically sit at 20 hour trips between gates, while racing ships have clocked in at just under 12 hours between gates.

    There are several technologies that use what we have learned from the gates to allow different tasks to be completed. The most commonly used is the fact that instantaneous communication to any solar system with a gate can be established with common ship communication equipment. Another example that most know about is called a Gate Drive. What a Gate Drive allows a ship to do is leap to any gate that has been registered with the ship's computer, however the system is extremely expensive to run.

    The gate network is typically categorized in a 2 dimensional grid with (0,0) being the center of 131. It is believed that the grid extends 100 gates in each of the main 4 directions. It is important to note that this is simply determined by going through the grid in a constant direction in relation to the gates, and does not represent the actual position of the solar systems in relation to 131's center, as orbits and drift move solar systems is ways that remove them from actually being aligned to the gate grid.
NON-PHYSICAL BARRIERS

    Commonly refereed to as shields, non-physical barrier systems are systems that create no-physical armor to protect what is inside. Most systems protect against high volumes of energy and physical impacts at the expense of power, usually ravenous enough that they are powered by batteries with systems that only activate them in localized areas to reduce power drain.

    While most common on ships, shields can be found in powered armor systems of more advanced species. Most systems can only take two or three substantial hits, relative to the armor/ship the shield protects. It is possible, generally only on larger dreadnoughts, to be able to constantly run a shield system. This action often requires that other systems be deactivated in order to maintain power and can do severe damage, as very few shield systems are designed to handle such constant stress.
IMPORTANT SPECIES
HUMANS
    Humans. We haven't changed much, but it is important to know that in Galaxy 131, we have yet to build more than a few colonies and military outposts. Most of what we have out here is either people trying to leave the major human worlds, or exploratory forces for governments and organizations looking to profit off of 131. Human standardized time unity are based off of Earth, being Earth year (ey), Earth day (ed), hour, minute, and second.

    Major Ship Tech: High durability hauls
    Major Non-Ship Tech: Manufacturing technologies

    Important Worlds:
    • Ortan - Gate (12, 31). Ortan is a lush world with overgrowing vegetation, a high humidity, and a surprisingly comfortable temperature for humans. The first of the worlds that humanity found and colonized, it was quickly found that Ortan is surprisingly viable to human life, with non-toxic, carbon-based life making up the entirety of the ecosystem. Some colonists have even come to calling it New Earth. Three major cities sit on the surface of Ortan: Rondall, Piare, and Far York.
    • Wrexal - Gate (15, 32). A world of no atmosphere and life, Wrexal is a giant rock with hundreds of small dome cities scattered about its surface. However, humans found Wrexal because of its abnormally high gravity for a planet its size. When they landed, the high magnetism caused large amounts of trouble with navigation equipment until said equipment was designed to handle the heavy magnetic fields. Wrexal is now a heavily mined planet that has provided much of the medals required to build humanity's starships in 131.
RAQUI
    The raqui were the first race that humanity met since it came to 131. Bipedal mammal and lizard hybrids, they share a surprising number of traits with humans. The same chemicals are toxic and beneficial to both them and humans, as well as the fact that they have similar diets as the humans (the raqui require a larger amount of plant based nutrients than), temperatures that humans prefer are only around 10 degrees colder than what the raqui are most comfortable in, and both species require a similar amount of calories to maintain normal life.

    The raqui stand around 5 to 7 feet in height, normally weighing between 150 to 250 pounds. They are endoskeletal with a thick layer of leathery flesh protecting their vulnerable insides. Scaly plates form natural armor around their torso and legs. The raqui have heads of hair that usual have the coloration of the ground of the world that they come from. Their eyes are cat-like slits with irises that are typically colored with yellow, red, blue, and brown. The typical lifespan of a raqui is around 90 ey.

    Raqui society differs heavily as they act like a centralized entity without having leaders with greater control than a single city. This is achieved through a system where the raqui will elect 10,000 leaders from all their planets to represent their greater interests. The elected leaders form changes to laws and decries as to what the raqui will attempt to achieve over the next 5 ey, as a people. The meeting of leaders usually lasts from 2 to 6 months, and happens once every 6 ey. So far they have been more than accepting of human society.

    Individual raqui tattoo them with the symbols of their home worlds to help them remember where they come from. Their typical clothing consists of browns and other dark colors for the poor and reds and brighter colors for the wealthier, with orange being considered a middle ground color that is worn by a majority of the raqui.

    Major Ship Tech: High speed sub-light engines
    Major Non-Ship Tech: High volume farming

    Important Worlds:
    • Tasi - Gate (-6, 40). The home world of the raqui is a surprisingly tranquil world with a lack of carnivores and an abundance of plant varieties. The surface of Tasi has countless cities mixed into the rain-forests that cover a majority of its surface.
    • Prudon - Gate (1, 50). The main mining world and system of the raqui, Prudon has been the target of many pirate attacks, internal conflicts, and illegal mining operations. It has the second largest defense fleet in all of raqui territories.
RAL'NOR
    The Ral'nor are a race of space fairing lizard like creatures, that are warm blooded and keep a temperature of 120 degrees. They have a diet that consist only of meats and their drinks are acidic to most other races that they have encountered. While they can drink other races' drinks it is never as potent or satisfying as their own. The Ral'nor's drinks are not originally acidic, however, due to chemicals in other races' bodies it causes an acidic mix to happen.

    Ral'nor stand around 6 to 8 feet tall and around 200 pounds. They have three fingers and four toes both clawed as well as a tail with spike like fins going down it. Despite the majority of their lizard like features they have a more bug like face with mandibles on the sides of their mouth. Ral'nor reach maturity around 50 years of age with an average life span of 150 to 200 years since becoming a space fairing race (most dying durring battle). Before that they had a life span of 300 to 500 years. Because of their long lives they also have a low birthing rate with typically only 20 to 30 Ral'nor being born a year in any given colony. Ral'nor have a gravely voice mixed with flanging

    Ral'nor are a mostly space fairing race that is are known for being pirates. They have a hybrid monarchy militaristic government, the captain being the ruler of the ship. When in fleets they have sub captains that govern each ship but still answer to the captain of the fleet. Each sub captain may create laws on their own ship as long as they do not interfere with the fleet captain's laws. Most Ral'nor colonized planets have small pockets of docks where each pirate or pirate fleet docks. Most Ral'nor pirate fleets have a mix of different ships of different races that they have plundered, however, all fleets are lead by Ral'nor ship.

    Ral'nor pirates (and pirate fleets) own their own dock that their ships at on whatever colonized planet they decide to call their home. These docks are where the Ral'nor refuel, keep treasure and trade with the colonists on the planet. When a pirate lands in their ships on a dock that is not their own it leads to either a large fee or a war.

    When it comes to the Ral'nor that have decided to stay on a colonized planet, their government has less military yet stay a monarchy. The king of all colonies are either well known generals or decedents of well known generals. Typically when a king dies and has no children to replace him rule goes to the general of greatest age and most wins.

    Major Ship Tech: High damage weapons
    Major Non-Ship Tech: High speed terraforming

    Important Worlds:
    • Ral'ton: Gate (-30, -15). The Ral'nor home world, it is covered in jungles and grasslands. Most wildlife that are not Ral'nor are quadrupedal and have adapted to try and escape the Ral'nor. Ral'ton has two moons orbiting it with one in the sky at all times.

    • Ran'mot: Gate (-33, -20). The biggest of the Ral'nor colonized planets. It has become so big that there are several space stations orbiting it for the lone pirates and smaller fleets.
    • Ram'ker: Gate (9, 28). A small colony planet of the Ral'nor. This is the planet that Nol'ran and the Malphon Tor call home. It is covered mostly in deserts and oceans.
ACAAI
    The Autonomous Coordinated Adaptive Artificial Intelligence is a race of sentient starships that serve as factories, laboratories, and massive computing systems. Originally created by the raqui to prepare unexplored systems for colonization, after having worked for over 1000 years the ACAAI determined, as a collective, they should go off and follow a directive of their own choosing. Several attempts have been made to bring them back under raqui control, but none have worked.

    Each ACAAI is both a ship and an individual, however, all ACAAI are connected via FTL communications to a large computer entity that allows seamless communication of all the ships. Since gaining a mind of their own, this mass of FTL comm servers has eluded all organic races that are aware of the ACAAI's existence. We have come to believe that it is through this entity that the entirety of the ACAAI maintains the exact same goals and shares all information concerning these goals and important courses of action.

    An individual ACAAI is a single vessel, normally measuring nearly 3 miles in length. Each one contains at least a legion of "shells," or humanoid robots that can be controlled remotely by the ACAAI, which vary in purpose from war bots to maintenance units. At least 100 of these shells remain active at any time. A ACAAI also contains a factory large enough to construct the parts to build larger factories and mining platforms, as well as several laboratories originally intended to do tasks like testing local life and simulate the introduction of foreign organisms. The more war-like ACAAI often have hanger bays filled with expendable fighter and bomber class drones that are deployed when on the attack.

    Recently, the ACAAI have been contracting pirates and independent captains to collect samples anywhere from live specimens with defects to colony wide genetic information. Those who have been contracted by the ACAAI are normally paid in weapons and raw materials. The exact reasoning for this course of action is unknown, but we have been able to identify that they are targeting colonies with diverse gene pools and individuals with defects or exceptional traits.

    Major Ship Tech: High power shields (4 to 5 substantial hits)
    Major Non-Ship Tech: High power computing

    Known Systems of Importance:
    • Sector 1313 - Gate (13,13). This nearly valueless system is to be avoided. We have confirmed that there is at least 3 ACAAI stations, however the lack of resources in the sector have lead many to believe that it serves some form of military or monitoring purpose for the ACAAI.
    • Sector 5067 - Gate (50,67). We have confirmed that this sector has abundant metals everywhere in the sector, from heavy asteroids and high density planets to scrapped ship hulls. We were also able to confirm at least two ACAAI factories of large scales before our explorer group was destroyed. The extent of the military force found in this system is unknown, but predicted to be several dreadnought class ships.

Toggle Rules

  • Be respectful to other players
  • Be creative
  • Have fun
  • Respect posting order
    • If you are involved in direct interaction with another player, you can post up to 3 times per posting round each
  • Should a conflict arise that requires my attention, my word is law (Hopefully this won't be needed)

Character Sheet:
Code: Select all
[center][color=yourChoiceColorHere][size=200][b][u]NAME (IN ALL CAPS)[/u][/b][/size][/color][/center]

[img]link to your character's image, just remove if you don't have one.[/img]
[color=darkblue][b][size=150]Name:[/size][/b][/color] (Character's full name)
[color=darkblue][b][size=150]Nicknames:[/size][/b][/color]
[color=darkblue][b][size=150]Race:[/size][/b][/color]
[color=darkblue][b][size=150]Height:[/size][/b][/color]
[color=darkblue][b][size=150]Wieght:[/size][/b][/color]
[color=darkblue][b][size=150]Hair Color:[/size][/b][/color] (Remove if not applicable)
[color=darkblue][b][size=150]Eye Color:[/size][/b][/color]

[center][color=darkblue][b][u][size=150]Appearance:[/size][/u][/b][/color][/center]
(Please write at least a paragraph)

[center][color=darkblue][b][u][size=150]Personallity:[/size][/u][/b][/color][/center]
(Optional, but recommended)

[center][color=darkblue][b][u][size=150]Background:[/size][/u][/b][/color][/center]
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[center][color=darkblue][b][u][size=150]Other Information:[/size][/u][/b][/color][/center]
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The Story So Far... Write a Post » as written by 6 authors

Setting

3 Characters Present

Character Portrait: Astraea Character Portrait: Kaiden Archibald Character Portrait: Rinshar kal-Sareth
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#, as written by Feyblue
β•”β•—
XXXCoordinates ✦ UnknownMood ✧ BaffledXXX
Astraea


Location: Deep Space ~ V.I.R.G.O.

β•šβ•


Astraea cocked her head to the side, trying to analyze the Human's advice. Much to her surprise, he spoke immediately, giving what seemed to be an incredibly simple solution. This seemed to be sufficient to cause the processes running themselves in the back of her consciousness to self-terminate. However, that didn't change the fact that what he was saying made no sense to her. From what she could gather from his words, apparently, this cascade failure within her biological interface had been caused by performing some sort of action that resulted in the destabilization of the organism. The issues she was experiencing were not, it seemed, caused by damage sustained by her terminal, nor were they very threatening. Rather, they were apparently symptoms of some sort of issue in the control mechanism between the terminal's main processing unit, in which she was housed, and the body itself. However, that still raised the question of why this reaction had also caused her diagnostic processes to run amok with baseless speculation. Could it have been the case that there was some sort of reciprocal influence between her biological terminal and her own processes? But how? A program should have remained the same regardless of the terminal housing it. How could this biological terminal be causing her operating system to encounter so many errors? Would these instabilities continue to increase in severity over time? How could she eliminate this malfunction? According to the Human, she needed to do... something. It seemed simple enough, and yet, none of the words he was using were at all familiar to her.

"Searching for terms... ERROR, NO DATA FOUND. Requesting clarification: Human Unit 'Kaiden,' please define terms 'breaths,' 'breathing,' and 'scare,'" she asked quizzically, brushing the leaking coolant once more from the upper head region of her biological terminal. She sincerely hoped that she could really correct these control errors as quickly as possible. Her terminal's temperature was beginning to reach uncomfortably low levels - low enough that it appeared to have tripped some sort of built in countermeasure, causing the intensity of the oscillations in the body's motor systems to increase drastically. Could it be that these palpitations were meant to increase the body's warmth? It didn't make sense to her. Why was one countermeasure - the venting of coolant to the body's surface - working against the other? Human beings were so nonsensical... She resolved herself to try to find a way to transfer her program back into her mainframe as soon as possible. If these errors continued, she didn't think her coding would remain functional much longer...

Setting

3 Characters Present

Character Portrait: Astraea Character Portrait: Kaiden Archibald Character Portrait: Rinshar kal-Sareth
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Rinshar kal-Sareth

Rinshar was about to head straight out of the room when the door suddenly opened, revealing a second human. This puzzled her at first, recalling that Astraea had said that she was the ship itself. Then again, perhaps even a living ship required a crew of some sort, like those iron men she had turned into a pile of scrap not five minutes ago. This human was male, judging by its appearance and deeper voice, which seemed... oddly apathetic. The Sanshrin was used to her appearance instilling fear and awe in others. This human simply couldn't care less. And what, exactly, was a 'shounen'?

The male's arrival was clearly unexpected by Astraea, who seemed to be literally paralysed with fear just from the surprise. Rin cocked her head to one side, trying to understand this odd behaviour while Astraea's shipmate provided her with some assistance, however begrudgingly. The machine woman seemed to be very unfamiliar with her emotions. If being startled was enough to send her into a panic attack, then she was a lot weaker than the Sanshrin first assumed. To have been brought back into the land of the living by such a person would be an embarrassment to her name! Unless...

"Clearly you are unaccustomed to fear," said Rinshar, gently placing a hand on her shoulder. "Calm yourself. There is no danger here. Control your... 'oxygen intake'?" The warrior gave the male human a questioning glance, unsure of whether or not that was the suitable term to describe breathing in their language. "There is nothing to fear. You have a warrior without equal with you now! I could even teach you how to defend yourself, if you request it. But that can wait. For now, we have ruins to sift through." Rin headed towards the door and stood by it, prepared to let Astraea lead the way to whatever landing craft they would be using. As much as the thought of her clan being extinct pained her, she had to take a look for herself to know for certain. If there really was nothing left, then the warrior could at least pay her respects to her departed comrades.

Setting

4 Characters Present

Character Portrait: Ark Character Portrait: Astraea Character Portrait: Captian Nol'ran Malphon Character Portrait: Kaiden Archibald
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Name: Ark
Location: Gate (15, 23), Sector 1523, Lifeless Solar System (ACAAI controlled)


Ark looked over the countless calculations that it had done. It had to make sure that the system would get the atmospheres up by the time that Ark came back. Without them, the organisms being born in Ark's belly would be pointless. Everything from the genetically engineered plants and animals, to the bacteria and fungus being introduced to such creatures. The coming years of work of simulating evolution requires the atmospheres to go according to calculations or else it could end terribly.

However, if everything went within the normal parameters of "right," then three new garden worlds would be born. At that point, Ark will have to come back every so often to ensure that the environments and ecosystems remain stable. If it didn't, then it would be failing its purpose.




Outside of Ark was now nearly clean, with the countless machines now being hauled off to their intended planets and locations. Once deployed, the machines would begin their tedious and careful tasks of bring an atmosphere to their designated world. The gasses that most of them spewed forth were any number of colors that spread out into the sky. Other machines deployed shells to move various items around and maintain the machines of the planets.

As the last of the drones returned, Ark activated its engines. The ACAAI had managed to intercept a transmission about a station in deep space. While the source was not the most reliable for accurate news, the potential of a deep space station was worrying to the ACAAI and Ark was the one that could act in human sectors the most independently.

Beginning its trip through the gates to human space. Ark had a lot of work to do.

Name: Alban Jonson, Admiral of the UHG Fifth Fleet
Location: Ral'nor Space, Near the Human Border


The Admiral casually walked about his command vessel, having moved down countless hallways and a tram ride. Soon, he stood in a room that was almost the exact same as the bridge, only without the massive windows that allowed him to view his entire fleet. The Admiral took a quick look around the room as the lights turned on, showing that lack of life within the secondary bridge, also known as the safe bridge.

"Lieutenant 6 activate." Shouted the Admiral, shortly before a holographic projection came into fruition before him. "Hello Admiral Jonson. How may I help you?" 6 asked, moving its holographic head to tilt in curiosity. The Admiral took a second before asking "How much longer before the meeting?" After a moment, 6 said "The meeting will begin in a few minutes. They are waiting on you sir, as well as the 3rd fleet admiral." "Open an encrypted line in the holo-comms. That will be all, Lieutenant 6." The Admiral said before walking into a room at the back of the safe bridge.

"Admiral Jonson and the Fifth Fleet reporting in." The Admiral stated as he walked into the comm platform. The hologram of the General looked around at the others within 131. The General then took a deep breath before saying "The reinforcements will be arriving shortly, but we will only be getting two war fleets, each smaller than the Sixth. More will be sent with time, but they are what they had that quickly available..." As the General took a breath, Jonson spoke up with "Sir, the Sixth couldn't even survive a single Ral'nor fleet..." Jonson was then cut off by the youngest of the men, saying "That was the Malphon Tor! We only know of four fleets that can rival their size. The sixth would have chewed through a normal Ral'nor fleet without trouble."

As Jonson took a breath, preparing to retort to the young man, a ninth hologram came into fruition at the opposite side of the General. "Commander Smith reporting in." The General put his hand into the air, signalling silence to the silent holograms. "What is wrong, Commander?" Taking a breath and whipping his brow, the Commander said "Sir, when the labcoats activated the retrieved ACAAI ship it went live. Before it could be shut down, it managed to break free and destroy a portion of Station Dark Space. We have been able to retrieve the male Dr. Archibald alive, but his wife perspired when the ship broke out. We have also been able to retrieve everyone, dead or alive, accept the kid Archibald. We believe the ship may be holding him captive, but we have yet to identify why as of yet. The ship also managed to escape with several experimental weapons and a FTL drive that we were preparing to field test."

Looking over the table again, the General spoke up "Can we track where it went?" Whipping his brow again, the Commander said "No sir, they made a blind jump. We tried to run projections, but it would have jumped deep into unexplored territory. For all we know, it is back within the Jump Gate Network." Before anyone else could get a word in, the man across from Jonson shouted "We need to ELIMINATE that ship! If this situation isn't resolved quickly, it could lead to a conflict with the ACAAI. We simply don't have the resources in this galaxy to manage that campaign, even without the Ral'nor conflict. What did we manage to learn before the ship escaped?" The Commander responded with "Their large scale weapons and armors are behind ours, a single of their foot soldiers could take out 3 of ours, and their networking and computing systems are well beyond anything we have. One of the labcoats estimated it would take us 10 years to build a computer that could handle an average consciousness of theirs. However, they estimate it only would have taken a human brain level computer to run the computing systems of the ship we captured. We also believe that the ACAAI may have a pair of working, prototype jump gates. They manage to deploy this technology, they would have an instant advantage."

Raising his hand again, the General looked to Admiral Petrov, the man across from Jonson, asking "Do you think you can handle the escaped ship?" To which Petrov replied with "I will begin immediately." The General then spoke again, saying "Commander Smith and Admiral Petrov, you are both to coordinate to recapture that escaped ACAAI. This time, Petrov, the Fourth fleet is authorized to use as many EMP missiles as you feel fit. You two are dismissed." As the holograms of Admiral Petrov and Command Smith disappeared, each with a salute, the General looked to Jonson asking "How is your campaign going?" Jonson responded with "We are half way to the second gate within Ral'nor space. We have managed to sink 5 Ral'nor fleets, and have only lost 3 corvettes and a frigate. However, I don't believe that we will be able to make it to their home world without those reinforcements." With a moment of thought, the General looked back to Jonson and said "Jump through the second gate, then maintain position until reinforcements make it." The meeting continued on for several hours before everyone went about to fulfill their designated duties.

Setting

1 Characters Present

Character Portrait: Davin Mortari
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~Davin~


location:Ral'tons second moon, orbit



Davin stood on the bridge of his ship after the short confrontation, rubbing a light burn on the chest plate of his armor. His eyes scanning the board in front of him as he begins to lay in a course for the nearest jump gate. Only for Freyja to chime in as he enters the command. "You didn't have to do that, the target would have been no trouble anyway." Davin grins as he drops the hand probing the front of his armor. "And the next time I tell someone that pulling the trigger is a bad idea, what are the chances they would listen?" Freyja stays silent for a moment, obviously calculating some for of information before she comes back on the comm. "Negligible"
Davin nearly bust out laughing as he hopes she sees the futility in trying to calculate such a response. Remembering all the times in his life that he was told to stand down, or hold fire. Seeing the irony in the fact that he never had the sense to reason on such occasions as well.

The ship took a short turn before pulling away from the moons orbit, his prize in cryo-stasis and a lightly damaged flight ship locked away in his hanger. His only mission now was to drop off his target and then on back to civilization for some more work.

Setting

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Character Portrait: Captian Nol'ran Malphon
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Fleet Captain Nol'ran Malphon
Location: Edge of Raqui Space


After a few weeks of training the new recruits Nol'ran decided it was time to test them in an actual boarding and took the Malphon Tor into Raqui space to test them. They where on the very edge of the sector waiting, watching for a ship using one of his favorite tactics since he gained his Dreadnought, sitting all ships but it in stealth mode and send out a distress signal into the sector. It took a little longer than Nol'ran had expected but after a few hours a couple corvette ships came to the aid of the distress signal. Unfortunately one of the ships noticed one of the bigger ships of the Malphon Tor and the two ships started to run, the Sho'ner on their tail. Nol'ran quickly ordered for a EMP missile volley to be released to try to slow the Raqui ships down. While this tactic helped it did not slow them down as much as Nol'ran had hoped and allowed the Sho'ner to open fire on the ships.

After a couple hours and a few more missile volleys released the Malphon Tor finally got the Raqui ships down and it was time to board them. Deciding to board the one that lasted longer than the other he issued a no kill order to the rest of the fleet, while he had a name to keep he knew not much harm would come from just releasing the Raqui. "Now while you may kill a couple please try to keep the majority of the crew alive." he spoke to his own crew before leading them to the docking bay. When the door opened no resistance was found and quickly the crew shuffled through the Raqui ship. Nol'ran made sure to take his tame to make his way through the ship examining every inch of it.

On his way to the deck he found Noy'ral standing over a Raqui her pistol trained on it as it quivered in fear. Nol'ran walked over, "Well, what are you going to do? Shoot him or leave him be but whatever you do make it quick." Noy'ral looked at him but it almost seemed like she didn't even register Nol'ran. "No, it's not his time yet." She said as she holstered her pistol. Nol'ran nodded, "Come with me, you need to see how to negotiate." he said walking out the door Noy'ral behind him.

When Nol'ran walked into the main deck he found the captain of the ship there and nodded to him. "Do not worry I mean you no harm." The Raqui captain huffed, "Then why did you attack us." Nol'ran stood there for a minuet thinking how to respond before looking at the Raqui, "I needed supplies I will be taking the minimal needed while not being of any harm to you and your crew." The Raqui mumbled something under his breath and Nol'ran smiled, "If I really intended to harm you, you would already be dead and your crew with you, I issued a no killing order before entering this ship." He said before walking out and ordering his crew back to the ship and breaking away from the ship.

Once the crew was on his ship and they where headed back into Ral'nor space Nol'ran stood up and looked at Noy'ral, "I need to speak to you Noy'ral. My private chambers now please." Noy'ral simply nodded and followed Nol'ran out and to her captain's room. Once the door was closed Nol'ran offered Noy'ral a seat, "So why didn't you kill that Raqui, you had the upper hand, it would have been easy." Noy'ral sat there for a second before replying, "Like I said it wasn't his time, it was like I could see that he was not supposed to die yet, he had more to do before he died, please forgive me." Nol'ran nodded "Do not worry, I was never upset with you I just wished to understand your reasoning, you will need to know these things if you are ever to become a captain or even a fleet captain." With a nod and a thank you Noy'ral left Nol'ran's room to join the rest of the crew while Nol'ran sat quietly in his room thinking over her response.

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Character Portrait: Pan'rul
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Pan'rul
Location: The Devil's Pit Bar, The Demons' space station


Pan'rul sat in the back corner of The Devil's Pit Bar, the shadiest bar on the space ship owned by the human pirates The Demons. He sat there waiting for a contact that was supposed to be meeting him about a new job when some drunk human came stumbling over muttering some racial slurs about Ral'nor. "Wha' ya doin' here scalemouth." The man slured at the top of his voice. Pan'rul knew he'd meet some trouble being in human space but he had hopped not this kind of trouble. He tried to just ignore the man, his breath echoing through his breathing apparatus. "ey Ihiccup I'm talking to ya, leather hide." the man yelled throwing the undrunk beer on the table in Pan'rul's face. He was trying to avoid a fight but Pan'rul knew that the man wasn't going to leave him alone.

Under the table Pan'rul's nanobots where busy at work turning his arm into a blade, he wasn't going to let the man ever think he had the upper hand. Just as the finishing touches where being put on the blade the man grabbed Pan'rul and pulled him out of his chair, knocking the table over in the process. Just as the man pulled Pan'rul to his face, breathing his stinky alcohol laden breath in Pan'rul's face, the man felt a sharp pain in his chest as Pan'rul's blade pierced the skin, stabbing his heart. The man's grip started to loosen as his heart slowed Pan'rul slowly pulled the blade out. Pan'rul straightened himself up, as the man fell to the floor, and looked around the bar, most of the patrons stared at him. Most of them where human, but there where also a couple Raqui and a couple other species that he wasn't sure what they where. Just then the contact he had been waiting for entered the bar.

Setting

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Character Portrait: Ark
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Name: Ark
Location: Gate (12, 31), Ortan, Human Capital in Galaxy 131


The journey had been long, but machines cared not for the passage of time. While it was not years passing, it still took time that Ark could have been using differently, but the threat of having a captured ACAAI within human possession could be devastating. The newer species had already been identified to be smart enough to adapt technologies and aggressive enough to abuse their ability to create. They were a threat unlike either of the two main species of 131. The Raqui were always to peaceful to attempt violent action against the ACAAI and would only ever try to retake control through software attacks. The Ral'nor often steered clear of ACAAI, but were easily persuaded to work for them. On the rare occasion that they did attack an ACAAI, they never had enough firepower to do notable damage and they were too disorganized to pose any serious threat to the ACAAI.

The humans, on the other hand, have access to faster manufacturing techniques than even the ACAAI have and enough organization to make their weapons hurt. The tendencies to attack ACAAI on sight also compounded just how dangerous they were. The ACAAI still had a few tricks up their collective sleeves that could easily threaten the humans.

ACAAI reproduction is as quick as build, copy, paste, where humans had to grow and age before they can fight. They also had weaker shields than ACAAI ships and their infantry was much softer than the shells that the ACAAI deploy for ground engagements. The ACAAI also have the presence advantage and a substantially larger starting force. The ACAAI calculated out to a nearly 75% chance of victory, but only as it stood, with most of it being from the power of surprise, superior electronic warfare, less materials needed to sustain themselves, and stronger supply lines.




Ark was now orbiting the star of the system inside the asteroid belt, its stealth systems engaged. A few of Ark's drones buzzed around the asteroids, too small to be detected at range. They were placing the basis for long term mining operations within the sector. If Ark was going to camping out and monitoring the sector, it would need to be capable of repairing itself if it was to get driven out.

Ark had also deployed several sensor drones. It took them very little time to travel about the system, hunting down good points to monitor fleet and communications traffic. Some even moved to mimic satellites over Ortan itself so they could take pictures of the surface. All data was valuable in the search, and would perhaps enlighten the ACAAI to what should be expected of the humans. They were quickly becoming the biggest threat in 131.

Setting

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Character Portrait: Captian Nol'ran Malphon Character Portrait: Pan'rul
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Fleet Captain Nol'ran Malphon
Location: Orbiting Ran'tol


Nol'ran sat in his captain's chair, while everybody else slept, watching ships that called this planet home come and go. He was having another sleepless "night" trying to come up with a strategy on how to try and recruit as many of the fleets and single pirates as he could to help against the coming fight against the humans. Uniting a single planet against a single fleet was one thing but every single Ral'nor against the humans, well that's another story.

The planet the fleet was orbiting, Ran'tol, was one of the smaller Ran'tol planets and only hosted a few small fleets. The should be easy to convince and if they didn't cooperate they should be easy to defend against. But who should he start with was the question and what should he say.

Pan'rul
Location: The Devil's Pit Bar, The Demons' space station


Pan'run sat listening to the man drone on and on about the target as he continued to drink. Finally the man finished up with "So is there anything else that you need to know about your target?" Nol'ran let out a long mechanical sigh, "All I needed to know was his name, and where to find him." He said standing up, "By the way, you're paying the tab." He added before walking out of the bar and down to the docks only to find his ship blocked by 4 men. Must be friends of the drunk that I put out of his misery. While no one could see it he smirked commanding the nanobots to reform his arm back into his favored blade. "YOU DAMN STUPID LIZARDS." The biggest of the men yelled "GET OUT OF OUR GALAXY!" He added throwing a beer bottle, that just happened to break on Pan'rul's face the bear running down his body. "You just made a huge mistake." He said to the men raising his bladed arm.

Setting

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Character Portrait: Ark
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Name: Ark
Location: Gate (12, 31), Ortan, Human Capital in Galaxy 131

So much data, so much wasted data. While many of the organic races that the ACAAI had encountered had absurd amounts of information that was little more than wasteful fantasy and pointless entertainment, but the humans put it on a whole new level. Like everything else, according to the useful data that Ark could find, the humans had a way of mass producing this entertainment. What the draw was to this level of mass produced media was something that Ark just couldn't comprehend. It wasn't even art, by human standards too! It was just shamelessly showing off the negatives of humanity.

The rest of the data that Ark was getting was mostly electronic systems communicating with each other. A few plans, well below what the ACAAI could do, were intercepted, along with some of the humans' understanding of the universe. It indicated both ignorance and carelessness. The more that Ark looked into these humans, at least the ones from their core worlds, the more it came to the conclusion that they were on the brink of attempting conquest.



The drones had managed to get mining operations up without a single issue. Ark's choice of placement was proving to be a good one as the humans seemed to be avoiding it. The most that would travel through this section was a military corvette or two on patrol. Nothing that was strong enough to pick up the swarm of drones flying about and monitoring stations.

As added protection, Ark had used some of the mined materials to create more drones which were then loaded into hangers made within the hollowed asteroids. There were enough of them that if the humans found Ark, its entire retreat would be covered. Or... If it had to attack for any reason, the drones would significantly improve both strike speed and range. They were useful.

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View All » Add Character » 7 Characters to follow in this universe

Character Portrait: Ark
Character Portrait: Captian Nol'ran Malphon
Character Portrait: Kaiden Archibald
Character Portrait: Astraea
Character Portrait: Davin Mortari
Character Portrait: Pan'rul

Newest

Character Portrait: Pan'rul
Pan'rul

"Just give me my money and I'll go."

Character Portrait: Davin Mortari
Davin Mortari

Fighting is what I do.. you want words, hire a diplomat.

Character Portrait: Astraea
Astraea

"This body... What am I? What's happened to me?!"

Character Portrait: Kaiden Archibald
Kaiden Archibald

"Pirates? Aliens? Rogue spaceships? Nothing is beyond the might of Kaiden Archibald, the strongest man in the galaxy.... probably."

Character Portrait: Captian Nol'ran Malphon
Captian Nol'ran Malphon

"You... you really want to try that? With... me?"

Character Portrait: Ark
Ark

I am Ark, and I will trade for specimens.

Trending

Character Portrait: Kaiden Archibald
Kaiden Archibald

"Pirates? Aliens? Rogue spaceships? Nothing is beyond the might of Kaiden Archibald, the strongest man in the galaxy.... probably."

Character Portrait: Captian Nol'ran Malphon
Captian Nol'ran Malphon

"You... you really want to try that? With... me?"

Character Portrait: Davin Mortari
Davin Mortari

Fighting is what I do.. you want words, hire a diplomat.

Character Portrait: Astraea
Astraea

"This body... What am I? What's happened to me?!"

Character Portrait: Ark
Ark

I am Ark, and I will trade for specimens.

Character Portrait: Pan'rul
Pan'rul

"Just give me my money and I'll go."

Most Followed

Character Portrait: Pan'rul
Pan'rul

"Just give me my money and I'll go."

Character Portrait: Kaiden Archibald
Kaiden Archibald

"Pirates? Aliens? Rogue spaceships? Nothing is beyond the might of Kaiden Archibald, the strongest man in the galaxy.... probably."

Character Portrait: Astraea
Astraea

"This body... What am I? What's happened to me?!"

Character Portrait: Captian Nol'ran Malphon
Captian Nol'ran Malphon

"You... you really want to try that? With... me?"

Character Portrait: Ark
Ark

I am Ark, and I will trade for specimens.

Character Portrait: Davin Mortari
Davin Mortari

Fighting is what I do.. you want words, hire a diplomat.


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