Introduction
The Holy Grail. A legendary artifact that surfaces from time to time in various stories and cultures across history. An all-powerful, wish-granting treasure that has the power to create even the most impossible miracles. The hidden world of magicians has recently devised a way to summon the almighty artifact, the form being a secret war to pique the Grail's interest. The players, seven Masters, and the weapons, the mysterious Servants. Unsurpassed glory awaits the winner, and a possibly gruesome end for the defeated. Dare you take the challenge?
For the benefit of those not familiar with the anime, here is a detailed description of some important terminologies:
Master: The participant in the Grail War. In almost every case a magician, as there are rare instances when complete civilians get picked by the Grail to compete. They are known by their Command Seals engraved somewhere on their bodies, that acts as a contract between themselves and their Servant.
Command Seals: Three seals that defines one as a Master. Other than being the binding contract between the Servant to the Master, it gives the Masters three chances to forcibly order their Servants to do a task, or push them to tasks they are usually unable to do. Be warned that once all three Command Seals are used, the Servant will eventually disappear from the world, and the Master eliminated(no, not necessarily killed) from the war.
Servant: The spirit of a hero or mythical figure(can be a real one based on legend or history, an anime character, or even a character of your creation) that is summoned by the Grail to fight for a Master. As spirits, they are in all aspects vastly more superior than any mortal, making them the main weapons of the Masters in the war. There can be only seven Servants in a given war, and only one hero per each 'Class' of Servant. The Classes are:
- Saber: The Servant of the sword. As such, heroes known for their amazing swordsmanship or legendary swords fall into this category. In most cases, Servants under this class are the most powerful in the war in terms of combat, and are known to have immense resistances against magic.
- Lancer: The Servant of the lance. Heroes who gained fame with the use of a polearm fall under this class. They are generally the most agile of the Servants, and are also known to have resistance against magic, although at a considerably weaker quality than those of Sabers.
- Archer: The Servant of the bow. Despite their title, any hero who gained fame through ranged combat (not necessarily a bow) fit into this class. Due to their nature, Archers can maintain longer distances from their Master than any other class, making them a more tactical class than most Servants. They have a minimal amount of resistance against magic.
- Rider: The Mounted Servant. As their name suggests, heroes with legendary mounts, or gained fame with combat on mounts fall under this class. They are the fastest of the Servants. They also tend to have the most destructive Noble Phantasms in a given war.
- Berserker: The Mad Servant. Heroes who are known to have been driven mad, or to fly into rages fall into this class. Berserkers are known for their monstrous abilites in combat, in exchange for their sanity. Unfortunately, many a Master have been unable to control his/her Berserker and end up being killed by his/her own Servant.
- Caster: The Magus Servant. Wizards, sorcerers, and other magic users of repute fall under this class. Usually the weakest in direct combat, these Servants more than make up for it in devastating magical spells. All Casters have the ability to create "workshops", or territories that further augment their already terrifying magical powers.
- Assassin: The Servant of the Shadows. The only class that allows unknown entities to become Servants, obviously because of the very nature of the class. Assassins are also somewhat sub-par combat-wise, but are able to hide their magical presence completely, making them invaluable in killing Masters rather than Servants.
The Servant Class slots are first-come-first-serve, btw so choose quickly and choose wisely.
Noble Phantasm: The artifact or skill that the Servant was immortalized with. These take many forms, from a passive abilities, to weapons with amazing destructive powers.
Everyone is encouraged to be very creative with their Noble Phantasms, as these WILL mostly likely be your deciding factor in finishing fights.
As for the rules, it is plain and simple: finish off every Servant until only your pair remains, and do it at places where nobody can witness your fight(as the battleground willbe in the midst of a city). But as a side note, Masters are mere mortals and the Servant disappears with their death, so you can pretty much add one and one there. Up to you if you want to compete the easy way, or the hard way.
Character sheet is as follows(you'll need two chars):
Name:
Age:
Gender:
Personality:
Short Bio:
Ability:(if any;put in equipment)
Servant Name:
Class:(put in with name)
Personality:
Bio:(put in background)
Noble Phantasm/s:(Equipment)
Stats:(optional, for DnD junkies out there, ranking is from E-EX, put in background)
Str
Agi
End
Mag
Luk
Rules
2. No Godmoding. The classic.
3. Social activities (teaming up, backstabbing, romance) is allowed. Recommended even, as it'll make the game somewhat interesting.
4.Repect for one another please, Let's make this RP civilized. In the RP itself however, cursing is allowed.
5. Have fun :D.
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Places in Grail War
4 postsEarth;Magic exists
In an unnamed city. It is encircled with forested mountains on the north side, and a the sea at the south side. A river from the mountains cuts the city into two at the middle, its mouth flowing towards the sea.
0 postsCommercial District
Left side of the city
0 postsResidential District
Right side of the city
0 postsRiver
Central part of the city
0 postsMountains
Northern edge of the city
0 postsSeaside
Southern edge of the city
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Activity
- 4 posts here • Page 1 of 1
OOC Notes
"Passport, please," the airport staff asked Voir as he came up in front of the line for international flights. A quick glance and he saw the following: Age: 25; Nationality: French; Occupation: Businessman; other stamps indicating the other trips this Mr. Umbra has been into in the past. The staff approved the passport without incident, and Voir made his way to the short line of taxis outside the arrival area after picking up a couple of suitcases on the conveyor belt.
He quickly got on the cab at the front, and simply gave a slip of paper to the driver beside him. Without a word, the car sped off into the city proper.
-----------------------------------
Several minutes later, Voir was gazing out into the quiet city from the balcony of his hotel room, a small wooden case on the table beside him. With a click, he propped the boxes open, revealing a thin stack of cards amidst the velvet lining of the container. The cards gave off a weak, but tangible force, as if holding some sort of power within them. He took them out, and spread them out like a fan in his hand. There were seven cards, with different images of what seemed to be warriors and strange figures. All of them were tingling slightly, reacting to his touch.
Voir's eyes narrowed into slits as he observed the cards, as if reading some sort of meaning from the images. His lips curled into a sly smile.
"All seven are in play," he whispered to the deep night, "All the contracts are made. Then this is the first night of the holiest of wars, may the victor reap the spoils."
OOC Notes
OOC Notes
OOC Notes
"Lady Narado, I hope the flight was to your liking," her driver told her as he started the car and began to pull away from the airport curbside. Her other bodyguards all hopped into another black car which followed closely behind hers.
"It was fair," Fuka told the man, though she thought otherwise. The half Japanese, half British woman absolutely hated flying. She despised the cramped seats, the noise, the people. Yet she knew that she had to make the sacrifice of coming to this city so that she would be able to save the one thing left that truly mattered to her.
Her clan's future.
As the sedan and its escort pulled into the highway, Fuka turned her attention to the view out of her window. Outside, the city lay: a sprawling modern edifice, much like innumerable other human habitations littering the planet. It was neither different from nor similar to Tokyo, as all cities tended to be nowadays. It was a concrete jungle, with various species of human wildlife living in it.
"Archer," the Yakuza boss spoke up.
There was a slight shimmering in the air above the seat next to her. Within a few moments, that shimmer solidified into the solid form of a tall, black haired man in a brown duster and wide-brimmed hat. Although his face was young, his eyes betrayed his true age and that of the soul within. The dark blue orbs looked old; they were the eyes of a man who've seen too much bad in his time, and mayhaps had participated in many of those bad things himself. The driver saw his appearance from the rear-view mirror, but as he and the other members of the Narado Yakuza had met the Servant before, he gave him no mind.
"Yes, master?" Archer asked the woman whom he had signed a pact with.
"How does the city look?" Fuka continued to watch said city roll past her from the side window, trying not to let the slight tinge of nervousness she was feeling show on her voice. "And what of the others? Have they arrived as well?"
"The city's as to be expected," the tall man shrugged. "It's a place with lots of people. Gonna make our jobs a lot harder, trying not to get noticed while fighting to the death. But, whatever. I've been through tougher things. As for the other Servants and their Masters... well, I have found no sign. Yet."
Fuka nodded, hopeful that this meant that she was the first of the Magi participating in the Grail War to arrive in the city. It would buy her and her forces time to prepare. The more time she had, the better the odds that she and Archer would be the ones to win this conflict.
"Very good," she dryly told him. "Continue to keep watch for any sign of the other Magi or their Servants. If we can take one or two of them out before they are prepared, then it just makes our task easier to accomplish."
Archer nodded before vanishing.
Fuka continued to stare out at the city, her eyes distant and not truly seeing the impressive view. Her thoughts, as always, had drifted to her father and what he had entrusted to her in his last, dying days.
"Don't worry, father," she thought to herself. "The Narado Clan will once more be powerful. Our days of hiding and kow towing to our enemies shall soon be at an end. Once the Holy Grail is mine, I will see to it that your dreams are realized. I promise you, father. Your faith in me shall be rewarded."
And thus, the first player in the next Holy Grail War entered the fray.
- 4 posts here • Page 1 of 1
Grail War: Out Of Character (OOC)
Most recent OOC posts in Grail War
Re: [OOC] Grail War RP (Fate Stay Night-inspired RP)
Re: [OOC] Grail War RP (Fate Stay Night-inspired RP)
So it's not that I don't like your character, I just can't find him anywhere.
Re: [OOC] Grail War RP (Fate Stay Night-inspired RP)
Re: [OOC] Grail War RP (Fate Stay Night-inspired RP)
Re: [OOC] Grail War RP (Fate Stay Night-inspired RP)
Re: [OOC] Grail War RP (Fate Stay Night-inspired RP)
Re: [OOC] Grail War RP (Fate Stay Night-inspired RP)
Re: [OOC] Grail War RP (Fate Stay Night-inspired RP)
Alright, I tried to start up a Grail War RPG in the past but it didn't work, but I can easily start up a new one, just look for Fate/Domremy Tower coming soon near you.
Edit: Alright, you may find my new Fate/stay night Roleplay here: roleplay/fateheaven-and-earth/
Re: [OOC] Grail War RP (Fate Stay Night-inspired RP)
@Curufinve
Are you still interested in taking caster? Reason I ask is the servant I have on hand is a caster, but she can easily fit into the lancer archetype as well, so it's no problem if you are.
Re: [OOC] Grail War RP (Fate Stay Night-inspired RP)
Re: [OOC] Grail War RP (Fate Stay Night-inspired RP)
Re: [OOC] Grail War RP (Fate Stay Night-inspired RP)
Also, I was thinking of creating my own Holy Grail war RP on this site as well (assuming there's any interest), I'm just warning everyone beforehand as I don't want the GM here to think I'm trying to compete against him/her (as RPG creators of course, there'll still plenty enough competition between my Rider and the Servants here).
Re: [OOC] Grail War RP (Fate Stay Night-inspired RP)
Re: [OOC] Grail War RP (Fate Stay Night-inspired RP)
Oh, and is it OK if the Caster is actually more of a fighter than a magus? Assassin's already taken, and Caster has that hefty Item Creation skill which is basically my character's specialty...






