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Grim Promotion

Grim Promotion

0 INK

Congratulations, Spirit. You've just been promoted to the after-life job of reaping lost souls. I hope you enjoy the rest of your immortal life with us. Thank you and have a nice day, Grim Corporation Ltd.

1,632 readers have visited Grim Promotion since LightxDevil created it.

Introduction

THE BEGINNING:

The light flashes once, twice, you're blinded, there's nothing. A feeling of plummeting, a feeling of soaring. This is it, you're finally free!

Then phwap, you're in my arms. I give you a smile and help you to your feet, grabbing your hand and shaking it. Oops for you, you've just signed the contract.

"Sup. Ahem, here's the words straight from Grim's handbook: Congratulations, Spirit. You've just been promoted to the after-life job of reaping lost souls. I hope you enjoy the rest of your immortal life with us. Thank you and have a nice day, Grim Corporation Ltd."

Confusion on your part. That's to be expected, really. I'll try to explain things as we go. Stop floating. Alright. Let's do it. Oh. Yeah, we don't talk much here. It's hard to make the very few atoms in this realm vibrate enough to produce a reflection that is sound. Thought is the preferred medium here and it's pretty much universal. Now, time to get the nitty-gritty.

THE EXPLANATION:

Surprise, surprise. You're dead. Whoops, I suppose.

And where you've ended up isn't exactly what you were expecting. Where's the pearly gates or, in some other people's cases, the roads of flames? Where's God? The Devil? Why haven't you been reincarnated yet? Or, in fact, where's the absolute nothingness you thought was here?

Oh. Maybe all beliefs were wrong? Yes and no.

This is the Afterlife. It's exactly like life, except for two things; it goes on until you don't want to go on and you acquire some interesting jobs. Acquire may not be the best word to use. Corporations claim your spirit whilst you're dazed from the transportation of light and shove you straight into a job. (You can always quit, but I wouldn't try if I were you - you get a bad reputation and risk never being hired again. The Corporations know all.)

There is no governing body. There has never been need of one. Crimes are practically impossible. Unless you try really, really hard.

Of course, like life, there are the major corporations that control everything; the Big-Wigs.

There's:

ImageImageImage
(Fonts courtesy of dafont.com, images randomly gathered from google.)


There are more, but those are the three you've got to really think about right now. They each deal in different things, but truthfully, they all want what each other have. So, the Afterlife is pretty much your second chance at life, but actually kind of worse. How? We'll get there soon.

Grim Corporation Ltd. works with claiming souls and gathering lost ones from the light-beam that spirits travel through to get to this realm. The very nature of light makes trips from point A to point B sometimes end up at point 205Z, but no matter. That's what you're here for. It's for this same reason that some souls end up here after travelling for hundreds of years, and some get here in a matter of Planck units. It's not unusual for me to pick up a medieval soul and someone from 3149AD in the same trip. (Most people work full-time, part-time or casual here, regardless if they have other jobs. You can have more than a single job as long as you do everything adequate.)

Fun Times Inc. practically own everything you will need. Since you don't eat, drink, sleep or need to rest, what could you possibly need? You'll soon find eternity is in awfully long time to spend awake and not doing essential things. Hell, you don't even need to breath here. Which is good, considering there's no air. They own every single entertaining thing since the game of catch. Fun Times Inc. sells licenses for you to indulge in their entertainment industry. Trust me, it's worth every single soul you reap. The GCL has a very relaxed relationship with FTI and they usually benefit off each other. (I.e GCL supplies the souls that need the entertainment.)

Nevermore (c) has their greedy hands in the worst possible business: death after death. They are the only known corporation that can kill you while you're already dead. Their secrets are guarded so closely that it's said if you even think about stealing it, you're dead. If your plan is to die without paying them, then you've really just accomplished your goal - except they can extract payment from your dying spirit, so maybe try to die really quickly, if that's the case. Both the other Big-Wigs despise Nevermore, because they steal not only potential payment, but they also take the end currency from their clients.

And that brings up the question, in a world without actual physicals needs, what could currency possibly be? When all you really are is the sum of your memories and personality kept together by your own will and expectations, what else is there? The term "Food for thought" comes in here.

Currency is something that makes you think; philosophy, ideas, new concepts, forgotten ones, paradoxes, new games...

In essence, the currency of the afterlife is knowledge and thought.

Stealing becomes nigh impossible, unless you know the secrets of Nevermore (c). Only the very best employees know the recipe for theft of knowledge, but that doesn't stop people from trying.

THE PROBLEM:

The security at Nevermore (c) has failed. After a couple hundred thousand years, something had to give. Someone(s) has stolen the secret to death after death, and killed the boss of Nevermore (c). People are dropping left right and centre. Understandably, Grim Corporation Ltd. and Fun Times Inc. celebrate the loss of their rival company, but that stops when the bosses of those corporations are murdered out-right.

The balance in Afterlife has shifted. You're out of the job, for now. Well, at least, you're not getting paid anymore. But spirits are still flooding in by the bucketful and no one's doing anything about it, because of the killing spree that someone is on. People are looting the world of entertainment and culture, because they fear that this is the end of the Afterlife.

It is utter chaos and poor you just arrived a few days ago, if that.

YOUR PART IN ALL OF THIS:

There are many different paths you can take. To help, I've split the paths into 5 major sections. These aren't concrete, they're here to help guide only. (You'll find that the path you take will align you with other people along this same pathway.)

  • You're a rebel. You hate the Big-Wigs and you don't see why they're in control of everything.
    Did you arrive and just hate the place? Did you immediately set on the path to help the killer(s)? Are you, in fact, one of or the killer(s) themself? Or are you a corporation hating newbie that's in it to take the Big-Wigs for everything they have?
  • You're just trying to figure stuff out and not die in the process.
    Are you trying to salvage what's left of your broken Afterlife, which you really only just got settled in? Are you still trying to find relatives in this crazy messed-up world? Do you even understand what's happening?
  • You're the damn pariah!
    Are you trying to save the lost souls who have no idea what's happening and are still arriving? Are you helping everyone you can to find their way around? Perhaps, you're even helping the other people in different pathways.
  • You're part of the Corporations.
    By some mismatch of fate, have you taken up the company after the death of your former boss? In the extremely short time you have been here, have you begun working from the shadows, pulling the strings of the killer(s)? Did you find a smaller job at the less popular Corporations and are you taking advantage of the apocalypse at hand?
  • You want to die again.
    Are you searching out the killer so that s/he can kill you? Is this Afterlife not what you wanted or expected? Want to move on already?

Of course, you can twine any of these together in numerous quantities. Feel free to go all out!

YOUR OBJECTIVE

Whatever the hell you want, depending on the path your character takes. But end-game must result in balance, of a kind, being restored to Afterlife.

P.S Feel free to include the way your character died.

Toggle Rules

Alright, since I'm new here, I'm going to keep this relatively simple:

  1. No characters that are perfect.
    If your character is perfect, they will not be accepted.
  2. Your character is dead and human!
    There's no two ways about it. There's no coma patients, no realm-surfing psycho-babble, no talking dogs, or nymphs. Dead people; plain, pure and simple.
  3. Short posts are a no-no.
    However, if you absolutely feel the undeniable urge to create a short post, don't let this rule stop you. However, your post being short must have an understandable reason.
  4. Please commit to this story.
    If you start in this and don't commit, everything falls apart. It has happened so many times to me on many different sites. If you're interested, please commit.
  5. Give me your heart and soul. (I hope you don't take this literally.)
    I want story-telling that shatters hearts, explodes minds and has people rolling on the floor clutching their sides. If you can't do this, I want you to try, because I believe that everyone has the potential to completely ruin someone else's life, in a good way. (Take Moffat for example.)
  6. Your character is non-material in the sense that you exist in a state of flux.
    At will, you can change from the different stages of matter, but that takes practice and an incredibly open mind. Most people have a hard time shifting from their corporeal form (gas/plasma substance) to something more solid. Anything your character can do in this realm is based purely upon your own imagination and common theory of physics. (Remember that all matter/energy is not destroyed only converted. I'd be careful if you're trying to fire an atom beam from your hand, because you'll probably end up losing part of your body.)
  7. Follow the rules.
    Self-explanatory.

And may the reaping begin!

Browse All » 4 Settings to roleplay in

Grim Corporation Ltd.

Grim Corporation Ltd. by RolePlayGateway

Welcome, Spirit, please head to the counter to pick up today's jobs. Thank you, and enjoy your day, Grim Corporation Ltd.

ElseWhere

ElseWhere by RolePlayGateway

It's like treading through slime, the atmosphere is thick and yet hard to grasp. It's understandable how new spirits get stuck in here. In a corporeal form, it'd be pretty much impossible to leave.

Capital (Streets)

Capital (Streets) by RolePlayGateway

This is where everything goes down. If you're trying to escape this chaos, this is NOT the place to be. If you're interested to cashing in on the rapture, you're in luck!

The Story So Far... Write a Post » as written by 0 authors

There have not been any posts in this roleplay.

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

There are no arcs in this roleplay.

View All » Create New » Quests

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Add Group » View All » 0 Factions to align with

Here's the current leaderboard.

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 4 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Grim Corporation Ltd.

Grim Corporation Ltd. by RolePlayGateway

Welcome, Spirit, please head to the counter to pick up today's jobs. Thank you, and enjoy your day, Grim Corporation Ltd.

ElseWhere

ElseWhere by RolePlayGateway

It's like treading through slime, the atmosphere is thick and yet hard to grasp. It's understandable how new spirits get stuck in here. In a corporeal form, it'd be pretty much impossible to leave.

Capital (Streets)

Capital (Streets) by RolePlayGateway

This is where everything goes down. If you're trying to escape this chaos, this is NOT the place to be. If you're interested to cashing in on the rapture, you're in luck!

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Grim Promotion. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 3 Characters to follow in this universe

Character Portrait: Lazarus James
Character Portrait: Delwyn Gallagher
Character Portrait: Nadia "Nadi" Holmes

Newest

Character Portrait: Nadia "Nadi" Holmes
Nadia "Nadi" Holmes

Starting to give a damn....aaaaand it's gone.

Character Portrait: Delwyn Gallagher
Delwyn Gallagher

One of the newer spirits who has just been thrown in this extreme amount of chaos. Needless to say, she's not taking well to it.

Character Portrait: Lazarus James
Lazarus James

Been reaping for awhile, he knows the ins and outs. A bit of an entertainment junkie.

Trending

Character Portrait: Nadia "Nadi" Holmes
Nadia "Nadi" Holmes

Starting to give a damn....aaaaand it's gone.

Character Portrait: Delwyn Gallagher
Delwyn Gallagher

One of the newer spirits who has just been thrown in this extreme amount of chaos. Needless to say, she's not taking well to it.

Character Portrait: Lazarus James
Lazarus James

Been reaping for awhile, he knows the ins and outs. A bit of an entertainment junkie.

Most Followed

Character Portrait: Nadia "Nadi" Holmes
Nadia "Nadi" Holmes

Starting to give a damn....aaaaand it's gone.

Character Portrait: Delwyn Gallagher
Delwyn Gallagher

One of the newer spirits who has just been thrown in this extreme amount of chaos. Needless to say, she's not taking well to it.

Character Portrait: Lazarus James
Lazarus James

Been reaping for awhile, he knows the ins and outs. A bit of an entertainment junkie.


View All » Places

Grim Corporation Ltd.

Grim Corporation Ltd. by RolePlayGateway

Welcome, Spirit, please head to the counter to pick up today's jobs. Thank you, and enjoy your day, Grim Corporation Ltd.

ElseWhere

ElseWhere by RolePlayGateway

It's like treading through slime, the atmosphere is thick and yet hard to grasp. It's understandable how new spirits get stuck in here. In a corporeal form, it'd be pretty much impossible to leave.

Capital (Streets)

Capital (Streets) by RolePlayGateway

This is where everything goes down. If you're trying to escape this chaos, this is NOT the place to be. If you're interested to cashing in on the rapture, you're in luck!

Capital (Streets)

Afterlife Capital (Streets) Owner: RolePlayGateway

This is where everything goes down. If you're trying to escape this chaos, this is NOT the place to be. If you're interested to cashing in on the rapture, you're in luck!

ElseWhere

Afterlife ElseWhere Owner: RolePlayGateway

It's like treading through slime, the atmosphere is thick and yet hard to grasp. It's understandable how new spirits get stuck in here. In a corporeal form, it'd be pretty much impossible to leave.

Grim Corporation Ltd.

Afterlife Grim Corporation Ltd. Owner: RolePlayGateway

Welcome, Spirit, please head to the counter to pick up today's jobs. Thank you, and enjoy your day, Grim Corporation Ltd.

Fullscreen Chat » Create Topic » Grim Promotion: Out of Character

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Most recent OOC posts in Grim Promotion

Re: Grim Promotion

Guys, feel free to spread the word about this. I feel like we need at least one more character before we begin. XD

Sorry to keep you all waiting. :3

Re: Grim Promotion

Always good to mix it up. That's the fun of exploring different sorts of characters. :D I was actually hoping to walk around what time period that Delwyn is from, since I briefly mentioned that in her era, technology like radios or televisions wouldn't have existed at all, and would only exist some centuries later. Probably some time around where the Celts (The Scanadanavian countries' cousin countries' people, I believe. I'm not exactly Caucasian after all.) were becoming a more civilized sort or were disappearing with their culture, I guess. /shrugs. Maybe in a similar time period as the Athurian time period (something that I think that everyone's more familiar with), and before the European Renaissance (of Italy's perhaps), maybe. So.. I guess around 1600 or farther back. I'm not sure exactly. But around that time, with some added elements of what I'm unsure of (such as the education that she received, since women weren't technically as respected back then..) Soo, Late Medieval Europe, that's where she's from. I think. Does that sort of help?

Re: Grim Promotion

Yay for love for Nadi! (if only she had it when she needed it....) :D I'm glad you like my character ^^

Usually I play secretly angsty or cheerful guys, but I decided to switch it up to an overtly angsty, gloomy girl...

I love all the other characters too! (btw, what time period is Delwyn from?)

can't wait to get started ^^

Re: Grim Promotion

I try. Thank you. (Told you that you shouldn't be doing that compliment business, but I suppose that I gave warning little to late.) I'm totally falling in love with Nadia right though. Makes me want to hug her for all the wrong reasons, whatever reasons that I could find, anyway. And all those delicious answers to those questions! Yay! :D

You or another may have to repeat that once we get this started, should Delwyn ask. I sense that she likely would in all of her confusion within this intense chaos! 8D (Come, potential players! Something interesting awaits you!) I will most certainly have fun (in fact, I may be having too much fun right about now), depending on what characters shall be raked in for torturepure and good interactive purposes, so this story could get the nurturing and care that it deserves. Now, to wait for more people to come and join! For now, I will lurk, perhaps help promote. But for now, I lurk. Let us have fun! (/pointless post is pointless.)

Re: Grim Promotion

Haha, thanks again, Reveries. And sorry, I know nothing about the Gaelic culture. I'm sure what you have done is passable. (Speaking of which, I glanced at your character as I wrote this reply and holy hell, I was right, you've put some major effort into this! The character is fantastic.)

On the side of NPCs, there aren't pivotal characters - it's up to people in this RP to take those sort of positions on. If you want a pivotal killer, be that character.

However, there is the entire host of other spirits that exist around you. You have free reign with them as well, but not too free. There's no specific NPCs, as of yet. I think I'll wait to see if anyone takes on the killer(s) role.

Also, if you intend on taking the killer(s) role, please secretly PM. I will tell you of the secrets that you will require.

Onto the reaping business, it should be called more of a harvest actually (someone just had a lot of fun when they named the place). It's actually pretty simple fetch and retrieve missions. Grim Corp Ltd identifies the co-ordinates of foreign energy entering into this plane of existence and gives you the location to pick them up. Unless you have a hard time following a map, no training is required apart from having a very good sense of self. (If you don't have good will/concentration, you'll never be able to be even move through the ElseWhere.) Any spirit holding a current job at Grim Corp Ltd can go reaping, which is why they try to claim you as soon as you hit the realm.

The location to reap will always be somewhere in the ElseWhere.

The future? As far as you imagine humans existing until. I'd like to think we have a few thousand years left before we spontaeously combust, or something along those lines. However, if someone says that their character had been the very last human alive and they list a date, I wouldn't go past that date for continuity sake. The future setting is also up to you.

You could make it a dystopia, a utopia or absolute nothingness. As long as you keep continuity with other characters. (If you're both from 3987AD, please have the same-ish world.)

Which will mean you might have to read other character's profiles before you make your own, if you're intending on that. :D

Alternate universes? Sure, why not. As long as it's only alternate in the sense that history has been changed somewhere along the track of our records and the future and present would be consequently changed. Do not change the spawn point of humanity, or something from the extremely early days, because your human would no longer be human in the classic sense of humanity. Keep your character human and don't give them magical/physic/beyond belief powers. Feel free to have a character who came from the present, but where in the past the Nazis won in the end.

Your character must be irrevocably human, in the sense that they have no special powers beyond the skill of the human body and mind.

Cirrus, it's absolutely fine. I actually really enjoy the picture you drew. I think it's fantastic reflection of your character's personality. I'm approving of both your characters.

P.S I'll have an important think about NPCs, just in case.

Thanks for taking an interest in this and I do hope you both have fun.

Re: Grim Promotion

also....if we plan on including a picture for the description, does it matter what kind of picture we use? I drew one for my character (just a simple, black and white sketch) and I'd like to know if that's ok...

Re: Grim Promotion

this roleplay reminds me of Terry Pratchett's work for some reason....

But anyways, this rp looks really interesting! Will probably submit a character (maybe a girl this time...) ^^

Re: Grim Promotion

You're welcome. It should be my thanks to you for making a RP that's actually very original and not something vampire-fantasy or something of the like that's been reappearing around here. Anyhow, I've finished up my character (and please don't say something like that compliment up there, before I actually get to finishing it! XD It makes me strive too hard to keep it to expected/assumed expectations.) I tried to flesh it out, but I may have gone overboard with the details. Some of it is a bit of imagination, so if you have some general knowledge in the Gaelic culture, please feel free to point out any big mistakes that I may have included. I'd prefer to keep it as realistic as possible.

So, some questions. Would there happen to be any NPCs that we should be aware of and may be critical to the loosely fitted story plot that you've provided for us to tamper/work with? On the grim reaping business: How exactly would a spirit go around doing that in this universe, or would this be explained in character? Could any spirit be able to do this reaping, or would this provide training and concentration like how a spirit may change the state in which that they exist in? How far would the future would be set in (as you've mentioned in the introduction) and in what setting? (Would those who choose to do that have to come up with their own?) .. And alternate universes. What about that?

... (I take question-asking very seriously. >:D) I'm not going to ask about what exactly could kill a spirit, since it's all a big surprise and hoo-ha, but I do hope that it's a very creative method or something that'll have me completely taken aback from .. whatever it is that it does. :D

Re: Grim Promotion

Hey, Reveries, I'm glad my RP has piqued your curiousity and I'm waiting in anticipation to see what sort of character you create. I've no doubt it'll be something amazing. Thanks for the quick interest.

Firebird, even if you don't end up joining this RP, I'm happy knowing that you think it's worthy of reading. Good luck with future RPing.

And if either of you have further questions, feel free to ask.

Re: Grim Promotion

A little of both haha. I may send in a character, I may not but either way I bookmarked this RP and I will read it. Seems very different and interesting

Re: Grim Promotion

Okay. I like this roleplay. A lot. I mean, the introduction is explaining to us what the universe is like here and I'm thinking, oh, how nice. This is a bit different. And then BAM! Chaos and problems and everything that is backwards is being thrown at my face (in a good way as much as it could possibly be). Though, combining getting a job in the afterlife and trying to get used to the general concept with its sudden uproar and table-flipped order is a lot to work with. Awesome. While you do have it set up in a confusing way since it's so complex, I think that it'll become easier as I and/or other users try to flesh out a character worthy to participate here.

On a side note, you are officially an awesome GM for your knowledge of the man who is known as Moffat. Geebus. That guy's work is like an addiction. So hard to find people who're fans in my lurking places.. But moving on.

So, character. Right. Need that. Please expect one awaiting your approval in some hours or so. Maybe less.

Re: Grim Promotion

You pretty much have to find a way to restore the balance of Afterlife. Depending on what sort of pathway you pick, you'll have a different objective. There's no set outline for this RP.

If you're heavily part of the Corporation, you'll want everything back the way it was. If you're aiding the killer(s), you'll want things to be different, dependent on how your character sees things. And so on, so forth for the other type of pathways.

Everything is plunging into anarchy. People are dying. It's very much based on the characters in the story. Depending on your character is, you'll react in different ways and try to acheive different things. Some people will group together, others will oppose and fight this other group.

Your character has been thrown into this upheaval. They have to react based on what they want.

Ahhh, did that help? Or am I just sounding incredibly confusing?

Re: Grim Promotion

Sorry not understanding what exactly you do inthe RP.

Grim Promotion

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