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PhenomoForce: Coming Home

PhenomoForce: Coming Home

0 INK

You've been persecuted for learning, for being different at birth, and forced to hide out amongst others at the Acacian House of Hospitality and Good-Will. But could there be a greater purpose for what you possess?

840 readers have visited PhenomoForce: Coming Home since Captain Night Light created it.

Introduction

It was a haven that had been around as far back as the 1960's.



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Originally set up after a medical doctor amongst a group of other scientists had opened up his sizable home to strangers-- Posthumans. Those who had mutated from the norm. What had begun as careful experimentation had gone on to become a place where they could stay for a time. That doctor would call upon a fellow scientist to help in studying these genetic deviants.

But of course, one thing led to another and it was believed that this was a place where the persecuted could sleep easy. And that it was, when gypsies and magicians alike found refuge on the estate grounds of Doctor Helen Acacia and her companion Adrian Hamilton.

All they could do however, was study and care for these people the best they could. The idea of harnessing mutations let alone the mystic arts was too great a task for a pair of scientists from decades past. So they would simply offer their assistance as best they could, and a warm home to live in. The Acacian House of Hospitality and Good-Will just outside of Canterbury City.

Ever since 1981, the original estate had been caught in a fire. And then in 1985, events unknown to guests of the shelter had caused the untimely deaths of Dr. Acacia and Dr. Hamilton.

But the safety to dream of a better world was not lost. In the 70's, the two minds had come together in love. And unto them a child was born. Arnold Hamilton, who strives to further the shelter into something far greater than ever before. With the original boarders having split up or met some other far more unfortunate fate, he sets up shop, taking in many new boarders. But if anyone didn't know any better, they could have sworn he was looking for a group to help him show the world that power could be used properly regardless its form, whether it be a man in a cape, or a scared youth in need of a guiding hand.

We go to modern day. Mutation and the taking on powers of the occult are the most common means for younger folk to gain actual superpowers. And with those seeking refuge, there are those who refuse the world and would see it pay for its discrimination.

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FOR THOSE WHO CAME IN LATE...

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The Acacian House had re-opened its doors under the supervision of up and coming Dr. Arnold Hamilton. At the moment, he only seeks to provide housing for youths of an unusual nature, Arnold's hopes being that he can spread it all over the world someday. His boarders have lived under his roof for at least a couple of weeks, familiar with Arnold and each other, and may be placed at the forefront of revolutionizing human / posthuman relations.

That is, until a whole slew of trouble comes their way. Canterbury City and the areas surrounding the more urban sections has been experiencing a series of Posthuman-Level criminal activities, with reports of roads and ground damage all over the state of Massachusetts, as Arnold begins a journey into finding a means to tutor and train the boarders in their powers by learning more about mysticism and genes. Of course, that'll be made considerably difficult with the latecomer, whose powers derived from a lab accident that hit him up with extra-dimensional energies!

But what'll that all mean to the PhenomoForce?

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Diddly Squat, because they're gonna have to get close and share the feels if they want to be heroes!

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Character Sheet: (Remove NOTHING. But feel free to add materials on as needed.

Name:
Alias/Nicknames: (What you'll primarily be referred to through the story)
Gender:
Age:
Appearance:
Personality:

History:

Skills:

Powers/Abilities: (Keep in mind that mutations and magic are the most common form of superpower delivery system for adolescent Superheroes, save for any rare, special cases.)

Items/Weapons:

Weaknesses:

Quote(s):
Theme Song:
Extra:

Toggle Rules



1. No Godmodding. And NO Mary Sue characters. Do not try to breeze through situations and enemies, or attempt to take down other players' characters with ease, and most certainly do NOT attempt to derail the storyline to fit your own purposes.

2. Please refrain from speed-posting. The story will move along at a fair pace as everyone can get busy every now and then, and we need to respect that. Confer to the OOC posting areas as well to discuss what's happening next in the plot.

3. No smut of any kind, as this is NOT the place to openly post scenes of sexuality or otherwise material the other players will probably not be interested in reading.

These are the current rules for the moment, and I am prepared to edit as need be.

The Story So Far... Write a Post » as written by 0 authors

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View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

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View All » Create New » Quests

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Here's the current leaderboard.

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in PhenomoForce: Coming Home. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 2 Characters to follow in this universe

Character Portrait: Dr. Arnold Hamilton
Character Portrait: Equalizer

Newest

Character Portrait: Equalizer
Equalizer

The Kinetic Kid.

Character Portrait: Dr. Arnold Hamilton
Dr. Arnold Hamilton

Son of Adrian Hamilton and Dr. Acacia.

Trending

Character Portrait: Equalizer
Equalizer

The Kinetic Kid.

Character Portrait: Dr. Arnold Hamilton
Dr. Arnold Hamilton

Son of Adrian Hamilton and Dr. Acacia.

Most Followed

Character Portrait: Dr. Arnold Hamilton
Dr. Arnold Hamilton

Son of Adrian Hamilton and Dr. Acacia.

Character Portrait: Equalizer
Equalizer

The Kinetic Kid.


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PhenomoForce: Welcome Home

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