Introduction
At the Academy any child at age 8 is required to attend. They stay in the Academy dorms during a 4 day week and then are allowed to go back to their homes on a 3 day weekend. At this academy mages are trained in the art of magic and learn how to control their powers and also to determine which element they will specialize in. By age 14 every student should have an idea of what element they want to study, at age 16 every student will begin classes to perfect their elemental magic and prepare for end of the year exams so that by the graduation ceremony at age 18 you will be accepted into your desired guild and specialize in your element. After the graduation ceremony you are released from the Academy and sent to your respected guild to get the guilds mark imprinted into your hand symbolizing your loyalty to your element and district.
About 250 years ago there were two more districts in the city of Reinoa called Lux (Light) and Atra (Dark). Unfortunately the two guilds councils disagreed with each other which resulted in a massive war between the two districts. After 3 years of war they all soon died out resulting in the distinction of the use of Light and Dark magic. This caused a frightening imbalance in nature, but after a few years the citizens of Reinoa adapted to the changes and soon forgot all about the two lost magic’s.
After about 10 years of war and panic Reinoa soon finally was able to relax until there was a new discovery. Someone had discovered that if you combined all types of pixies (excluding black and gold) to make one elixir you will receive amplified powers, but this resulted in the corrupted race. Since the corrupted purposed a threat to the city the guilds all agreed to build a wall around the flourishing city to keep their citizens safe. This resulted in isolation of the citizens from other races that lived in the woods such as vampires, werewolves and elves. Still the city continued to grow and stays prosperous throughout the years.
Race Information
(Keep checking to see if I add a race or edit anything in this list.)
~Mage~
- Appearance: Human
- Most of the population of Reinoa is mages (humans with the ability to use magic). At the age of 8 everyone is required to attend the Academy of magic. By age of 14 every student should have an idea of what element they will specialize in. At age 16 every student will begin their classes to get prepared to use their element and to join their expected guild and prepare for final exams and the graduation ceremony which is at age 18. When you are finally released from the Academy (if you passed your exams) you will be sent to your guild to receive the mark of your guild imprinted into your hand officially making you a member of that guild. If you do a great job, by age 20 you should become a part of the guild council.
- Marks:
Ignis(Fire)=A red flame on the palm of your hand with swirls resembling fire wrapping around your wrist.
Aquea(Water)=A blue wave on the palm and gentle swirls wrapping around the wrist resembling water.
Terra(Earth)=A green leaf on the palm and decorative lines wrapping around the wrist resembling branches or roots.
Ventus(Wind)=A large light blue swirl on the palm with swirls wrapping around the wrist resembling wind/air.
*Lux(Light)=A golden eight pointed star on the palm with swirls wrapping around the wrist like a shooting star.
*Atra(Dark)=A black circle on the palm with many decorative swirls filling it in like a shadow and a trail of decrative marks trailing around the wrist resembling darkness.
- To yield your elemental magic you must be conscious of how much power you use or you could run the risk of losing your life.
- All mages must be loyal to their guild. If the guild council gives you an assignment or a quest you must do as they say. Going against the order of the guild council is a crime.
~Pixie~
- Appearance: No iris, just a solid color eye. They are 3 inches in height and they have jagged wings that vary in color.
- Very stubborn creatures and are not very respected. They don't live past a month. Wings are used as key ingredients to elixirs and/or potions to give them more power. There are different colored pixies. Each color means something different.
(Under Construction)
Red=Action, Confidence, Courage, Vitality
Orange=
Yellow=wisdom, joy, happiness, intellectual energy
Green=life, nature, fertility, well being
Blue=youth, spirituality, truth, peace
Indigo=intuition, meditation, deep contemplation
Violet=
*Black= Death, earth, stability
*Gold=
(All colors except black and gold are used to create the corrupted)
~Fairy~
- Appearance: Looks human besides the wings.
- Very generous creatures and are very respected especially by the guild council members. They can live up to 200 years old and are very intelligent and peaceful. Their powers are associated with nature. Often they are called the guardians of nature and if nature becomes imbalanced then the fairies will die off.
- Types of fairies:Ignis=fire
Auqea=water
Terra=earth
Ventus=wind
*Lux=light
*Atra=dark
- They help in the guilds to make executive decisions with the guild council. They usually live in the forests in colonies
~Vampire~
- Appearance: Seemingly human, but with pale skin and (when thirsty) red eyes.
- Abilities: Strength, Speed, Compulsion
- Weaknesses: Blood lust (must have at least one drink every week just to stay alive, but still not very strong), Sun (There is a charmed ring just for vampires so they can go into the sunlight), Being stabbed in the heart or decapitation. Natural enemy is the werewolf.
- They usually live in the forests in small clans (3-6 people) but a few have been able to find a place in society of Reinoa if they can afford a blood substitute or find someone who is willing to give their blood.
- Vampires are made by a human/mage being drained of blood and then forcing them to drink a vampires blood.
~Werewolf~
- Appearance: Human, but at a full moon they gain wolf like characteristics (fur, ears, claws) and stand about 7 feet tall.
- Abilities: Strength, Speed, Agility
- Weaknesses: Silver, (when in wolf form) the animal instinct to kill and not being able to control oneself.
- They usually live in the forests in large packs and some are able to find a permanent home in Reinoa as long as they leave the city the week of the full moon.
- They are created when a werewolf bites a human/mage.
- When they are in their wolf form they have no control over their body and run only on animal instinct.
~The Corrupted~
- Appearance: Lvl 1=deformed and hideous creatures with elongated limbs, long claws, shark like teeth and jaws, dark black eyes with no iris, grey dead skin.
Lvl 2=has more human like characteristics; still has black eyes with no iris, sharp shark like teeth, retractable claws, pale and slightly grey skin.
Lvl 3=Looks human besides its eye with a black iris.
- Abilities: Lvl 1=Strength and venom coating its claws.
Lvl 2=Strength, Speed, and venom on the claws.
Lvl 3=Strength, Speed, Venom, and supernatural power.
- weaknesses: penetration of the heart by a blessed dagger (dagger that has been blessed four fairies of all the different elements)
-Lvl 1=mindless creatures who kill ad destroy anything in their way.
Lvl 2=Not very intelligent, but smarter than a level 1. Responds to given commands and are still very deadly.
Lvl 3=Very intelligent and a great threat.
-The corrupted are made by making an elixir with all the pixies wings in it (Except Black and Gold). By doing this they increase their power and depending on how strong the person is and how much power they can control will determine what level corrupted they will be. They are the main threat to Reinoa which is the reason they built a wall around the city.
~Shape Shifters~
- This is mostly an ability. Some mages have the gift to shape shift into anything from animals to objects. Most mages with this ability will have difficulties controlling their elemental magic; some can’t have elemental magic at all.
Basic Spells: (Here I will list different latin words with their definitions and you can use these to make spells. If a spell has a star beside it that means that it is an elemental spell. If you are specialized in water you can only use the elemental water spells. Check this list periodically to see if I made any changes or addded any spells.)
Push = Impulerit
Grow = Crescere
*Grow (nature) = Crescere Terra
Compell = Cogere
Obey = Parere
Invisible = Invisibilia
Enchant = Fascinare
Move an object = Objectum Movet
Cause pain = Dolorem
Vision = Visio
Gain strength = Canualescere
Lose strength = Vires Amittere
Visual Illusion = Visual Illusio
Mental Illusion = Tudinem Animi
Heal = Sana
Energy = Vi
Drain energy = Vi exhaurit
Gain energy = Vi lucro
Trap = Insidias
Chaines = Catenis
Clothing = Vestis
Confuse = Confundamus
Time = Tempore
Pause time = Mora temporis
Rewind time = Rewind tempus
Disguise = Dissimulatione
*Bright light = Lucida lux
Emotion change = change affectus
Weather change = Tempestas
Combine = Miscere
**Give life = Daret
**Resurrect = Recreo
Imprint = imprimere
Enslave = Servire
Destroy = Aboleo
Summon = Accersitus
Grow in age = Adultus
Tone of voice = Affectus vocis
Attack = aggredior
Enclose = Arceo
Blind = Caecus
Weaken = Comminuo
Restrain = Compesco
Assemble = Concilio
*Consume by fire = Cremo
*Summon Fire = Cita Ignis
*Summon Water = Cita Aquea
*Summon Earth = Cita Terra
*Summon Wind = Cita Ventus
**Summon light = Cita Lux
**Summon dark = Cita Atra
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
There are no quests in this roleplay.
Add Group » View All » 0 Factions to align with
Here's the current leaderboard.
There are no groups in this roleplay!
Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
There are no groups in this roleplay!
Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
Orphanage
By marking a character as abandoned, you can offer them to your players as pre-made character sheets.
The Forge
Use your INK to craft new artifacts in Reinoa. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Places
Fullscreen Chat » Create Topic » Reinoa: Out of Character
Discussions
-
- Topics
- Replies
- Views
- Last post
-
-
Reinoa
by ashford211994 on Sun May 08, 2011 1:46 pm
- 3 Replies
- 520 Views
- Last post by MaddieB.123
on Mon May 16, 2011 10:55 pm
-
Reinoa