Introduction
In exchange, we protected them. we sang for them. we comforted them.
Now there are no two-legs. a real pity. maybe if we had two legs, we wouldn't be at war.
No one knows who started this war.
I guess it started when prey got scarce, but prey's always been scarce...
All I can say is... War is War...
Four tribes of animals, as different as the clouds in the sky, all battling with one another for control of their home. who built these towers? what are these metal boxes in the streets? were the two-legs real? what is the animus?
There are five classes of animals, no matter what group you belong in; The Leaders, Warriors, Apprentices, Shades, and Nesters.
Leaders - Large and in-charge, the leaders job is to make sure their soldiers are in line and their nesters are taken care of. their Animus generally revolves around making sure their orders are followed
Warriors - these BAMFS [that's bad-ass mother fuckers] are the core of the fighting and hunting. These are the fastest, strongest, and brightest members of the group. their Animus usually revolves around bringing down others
Shades - Who's to say that the warriors are truly the strongest? hiding in the shadows, Shades observe and gather information before dealing the finishing blow. Their Animus tend to keep them hidden
Nesters - The most basic members of the group, citizens of your base camps, these animals are very weak, and are generally civilian. If they have any Animus, it's very focused on daily chores
Apprentices - These spry, younger animals are training to be the best of the best. they tend to do specialized chores and act as assistants for their masters.
Animus - the magical power locked inside most all of the animals. of the Four groups, each leans towards a type of animus in particular.
Howln - The core animus of The Pack, Howln Animus strengthans its users, and tends to surface in warriors
Viskar - The core animus of The Pride, Viskar animus focuses on avoiding confrontation. it tends to surface in shades
Zongz - The Core animus of The Flock, Zongz animus focuses on the distribution of information and authority of voice. It tends to surface in leaders
Clau - The core animus of The Coil, Clau focuses on manipulation of your surroundings, and other things that help with basic tasks. this tends to surface in Nesters
{The Pack} - a Military-driven pack of fierce fighting wolves
Leader Male: Dark Fur Played by Sabimaru
Leader Female: Ylva played by AiredeiaGrace
Warrior: Reserved for The_Fallen_One
Apprentice: Loli Played by Child_of_the_Winged
Warrior:
Apprentice:
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Shade:
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Nester:
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[The Pride] - a morally strict, militiant group of felines
Leader Male:
Leader Female: Reserved for The_Fallen_one
Warrior:
Apprentice: Toley Played by Airediagrace
Warrior:
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Shade:
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Nester:
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/The Flock\ - a group of die-hard, thrill-seeking birds
Leader Male:
Leader Female:
Warrior:
Apprentice:
Warrior:
Apprentice:
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Apprentice:
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Shade:
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Nester:
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(The Coil) - a group of Sneaky, Silver-tongued reptiles
Leader Male:
Leader Female:
Warrior:
Apprentice:
Warrior:
Apprentice:
Warrior:
Apprentice:
Warrior:
Apprentice:
Shade: Tai Played by Breeze
Apprentice:
Shade:
Apprentice:
Nester:
Nester:
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[color=Class color]They call me...[/color]
I am... Winters old
Look upon me: [img]Image Here[/img]
My story tells like this...
My animus is...(is it a howln, viscar, zongz, or clau, then put a Description)
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
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Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Shattered: The Streets. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
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Fullscreen Chat » Create Topic » Shattered: The Streets: Out of Character
Discussions
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Character Reservation - Shattered
by Sabimaru on Sun Jul 29, 2012 2:43 am
- 9 Replies
- 822 Views
- Last post by Sabimaru
on Mon Jul 30, 2012 2:07 pm
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Character Reservation - Shattered
Most recent OOC posts in Shattered: The Streets
Re: Character Reservation - Shattered
http://i46.tinypic.com/9l8xti.jpg
Re: Character Reservation - Shattered
Re: Character Reservation - Shattered
ChristyLovesYou wrote:So I was hoping to make a nester for the wolves.. So they'd be tan I see? Is there anything else I need to know?..
they tend to be Clau Animus
Re: Character Reservation - Shattered
Re: Character Reservation - Shattered
warriors are brown
shades are blue
nesters are tan
and apprentices are green